Let's put it this way. If you like hardcore games like Dwarf Fortress, Etrian Odyssey, Realms of Arkania, and Jagged Alliance, then you'll probably find it good.PreviouslyPwned said:So, it's good then?
Everyone else, tread carefully.
Let's put it this way. If you like hardcore games like Dwarf Fortress, Etrian Odyssey, Realms of Arkania, and Jagged Alliance, then you'll probably find it good.PreviouslyPwned said:So, it's good then?
If it happens knowingly, or too obviously, of course people would throw a fit.mike1921 said:A game stopping itself because it wants the player to calm their nerves? That may be the only idea less appealing than unskippable cutscenes.
I've done it with almost every system I've owned (finding a reasonably priced 60 GB PS3 is a pain) and will not own a newer system if it can't do that.mike1921 said:I doubt many people bought a next gen console solely to use it as a last gen one.
I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.Dracolich5 said:In conclusion, I really like Yahtzee's reviews in general but this one was slop. When you get a game that boasts 60-140 game hours, you have to give it more than 3. In the past they've been criticized for steep learning curves. People skip tutorials so they simply didn't call it one. There are plenty of ways to criticize this game, but this was just lazy.
/As far as the controller is concerned, you can use the classic one for this. They just used this game to debut the playstation-like controller while not using its new buttons.
There is no such thing as a subtle loading screen.crypt-creature said:If it happens knowingly, or too obviously, of course people would throw a fit.mike1921 said:A game stopping itself because it wants the player to calm their nerves? That may be the only idea less appealing than unskippable cutscenes.
Games shove in a ton of subtle things. If a developing team thought it'd be a good idea, I don't doubt that they would do it. Cutscenes you can't skip, are a bit different (aside from being much longer, people seem to get more frustrated by them than load times. You can't subtly put in a cut scene unless you're trying to mask a load time with it).
The difference with MH, I doubt they are there for that reason and having them doesn't bother me.
[/quote] But see, if there are no next (well, current gen now) games that are worth buying the system for, I don't see why you wouldn't just not bother and use your PS2 instead.I've done it with almost every system I've owned (finding a reasonably priced 60 GB PS3 is a pain) and will not own a newer system if it can't do that.mike1921 said:I doubt many people bought a next gen console solely to use it as a last gen one.
Then again, it's not about owning it to solely use it in that way, as you put it.
I just find that a good number of the current generation of games, are not that good. Such was my initial worry, which Is why I bought systems that offered backwards compatibility (and why it does matter greatly to me).
You might be surprised at the number of people that keep such a thing rather high on their list of needs when considering a system.
The tutorial isn't three hours. Have you even bothered to read any of the posts I've made? People are just throwing around examples; in this case, three hours is about the time it would take to get to the third boss fight in the game.I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.
This would be valid if it weren't for two things:If the game has a steep learning curve put in a skippable tutorial. You make it sound like "people skip tutorials" is actually a reason why tutorials shouldn't be named as such and skippable. That is the very reason why they should be there and easy to skip. Because there are a lot of times when people don't want to do them.
They aren't frequent... you change areas a few times to get to the boss, with .5 seconds of loading between each one, and then you fight the boss for ten minutes before he flees, and you get another small loading screen. It's enough time that, if it were an online game, it would be less than the average lagspike, or the amount of time it takes for your browser to send out your posts when you make them.Well, I personally can not imagine frequent loading screens with mind boggling frustration
Did you really play the game? I respect your opinion, but when you post one line just agreeing with Yahtzee, especially with poor grammar, it's hard to think of you as anything but the type of user who just agrees with Yahtzee blindly.nichiyobi said:i played the game its sucked SO MUCH
Cry more. Really, cry more. When you're mature enough to have an opinion, the rest of us will know.mike1921 said:I could've told you Oblivion was a fun game, or at least able to keep my interest 3 hours in and I've played that for way more than 140 hours. If I was still playing a tutorial mission 3 hours in though, I would've took the game box outside and lit it on fire.
Well, there comes a point where it's nice for them to be skippable, but if your test audiences all need to go back and do them after the first boss wipes the floor with them, then it would appear there's room for the other view as well.mike1921 said:If the game has a steep learning curve put in a skippable tutorial. You make it sound like "people skip tutorials" is actually a reason why tutorials shouldn't be named as such and skippable. That is the very reason why they should be there and easy to skip. Because there are a lot of times when people don't want to do them.
How long does it take to get to the good part? It isn't one of those "Only 13hours until FFXXXX gets good!" things is it?PayJ567 said:Just what I was about to say. He basically summed up the HR1 experience.Daystar Clarion said:Wow, Yahtzee completely missed the point of the game. Me thinks he didn't play long enough to fight some of the bigger monsters.
Sure there is.mike1921 said:There is no such thing as a subtle loading screen.
Unfortunately, I am hoping that games will eventually be released that are as good as they are advertised to be (and where the demo isn't the only fun thing about it).mike1921 said:But see, if there are no next (well, current gen now) games that are worth buying the system for, I don't see why you wouldn't just not bother and use your PS2 instead.
Ah yes, completely ignore all positive reviews in favor of the guy whose entire job is to trash games. That makes perfect sense.Mr Companion said:Well I am glad I did not take heed of the positive reviews. This review pretty much explains exactly what the footage looked like to me, running around smacking monsters in order to gather up bits of pointless tat.
He's insanely useful. Not only as cannon fodder, but because he'll run around grabbing items for you. I didn't have enough _ from one of the larger monsters that I knocked off, then found later that Cha-Cha grabbed it for me on his mindless pack-ratting rampage. He also casts spells on you to increase your strength, defense, and health, which is very useful. So far I have his second mask, which can tell you where in the map the large monsters are.Matt1234567890 said:[quote from some unknown member] He didn't even get to Cha-Cha. It would've made it into the review and it's very early on. One of the oddest side-kicks ever. [/quote from some unknown member]
I'm not sure I agree with the word 'sidekick'; cannon fodder more like. I can't think of a single time where he's noticeably achieved anything else, although I haven't got him any new masks yet so I guess I'll see
Apologies if someone already answered you. It takes less than an hour (two hours at most if you take your time enjoying the scenery) to get to the bigger monsters. The first quests are very easy and quick, and are there to help you get a feel of the game and controls. If you are use to previous Monster Hunter games, it takes less than thirty minutes.feather240 said:How long does it take to get to the good part? It isn't one of those "Only 13hours until FFXXXX gets good!" things is it?PayJ567 said:Just what I was about to say. He basically summed up the HR1 experience.Daystar Clarion said:Wow, Yahtzee completely missed the point of the game. Me thinks he didn't play long enough to fight some of the bigger monsters.