teknoarcanist said:
I just can't get my head around why so many fighters are so same-y. Why has the design of 'memorize esoteric combos in a side-angle perspective' hardly changed in two decades?
Apart from being piss-awful, Final Fantasy Dissidia seemed like a step in the right direction. Three dimensions, quick and responsive platforming; it was like Kingdom Hearts or Devil May Cry if they had multiplayer. I want more of THAT.
Dissidia was an RPG masher.
Tourney players don't want games like that because spacing attacks and movement becomes too guess-y with Dissidia's camera style, not to mention there's very little mind work going on in Dissidia, it's very much a Rock Paper Scissors game.
And because Tournaments, and tourney players in general are GREAT sources for cheap/free marketing for the game, Capcom and Namco became very good at creating a middle ground where both casual players and Tourney players can really enjoy SF and Tekken (As opposed to Virtua Fighter, which Casual players completely ignore these days, or Soul Calibur, which tourney players laugh at, but is never played super-seriously anymore)
HOWEVER.
Tourney players worldwide all agree that Virtual-ON, a game with dissidia's style, but with a huge focus on long-range combat, is an incredibly good game, it's the casual players (The one's who enjoy Dissida) who, for the most part, didn't care about Virtual-ON, which is a big reason there's been a lack of "innovation" in Fighting games in the recent years.