I wholeheartedly agree with this review. Ever since the game came out my room mate has been playing it for hours on the TV in our common room. I played through about half of the single player with him and it was a boring nonsensical waste of time. I was only interested in the game because I wanted to play as sonic, but he had to be unlocked in Subspace Emissary. Having had to learn to play the game on the wiimote and nunchuck control scheme because of a temporary lack of gamecube controllers, I found in frustrating to see that only one of the four control schemes is passable. There aren't even enough buttons to do do some things on the others. How is it ok that the only good control scheme for the game doesn't even utilize the console's default controllers? Despite its faults, my room mate has probably wasted upwards of 50 hours on boss battles, and other inane challenges. Collect hundreds of randomly dropped stickers? Ok. Music tracks? You betcha! Never mind that to do this requires you to endlessly repeat the same tired battle mechanic over and over again. Lets not even get started on its merits as a fighting game, as its obvious that Nintendo felt no need to balance the characters or ensure that there is some sort of overarching back and forth between moves. Characters with swords simply have a higher attack priority that those without them. Some characters have absurdly weak and slow smashes (eg. sonic). Nobody seems to care. Perhaps Smash's only redeeming quality is its jump in and play nature, but at least for me its appeal wore thin after about a half an hour. None of the afformentioned shortcomings was enough to stop the game from getting glowing review scores. When a game has terrible nonsensical single player, three of four broken control schemes, and little depth and still gets good review scores thats the definition of a double standard. Thanks for seeing through the hype Yahtzee. I'll stick to real games.