Zero Punctuation: Super Smash Bros. Brawl

lileyboy

New member
Apr 24, 2008
1
0
0
I wholeheartedly agree with this review. Ever since the game came out my room mate has been playing it for hours on the TV in our common room. I played through about half of the single player with him and it was a boring nonsensical waste of time. I was only interested in the game because I wanted to play as sonic, but he had to be unlocked in Subspace Emissary. Having had to learn to play the game on the wiimote and nunchuck control scheme because of a temporary lack of gamecube controllers, I found in frustrating to see that only one of the four control schemes is passable. There aren't even enough buttons to do do some things on the others. How is it ok that the only good control scheme for the game doesn't even utilize the console's default controllers? Despite its faults, my room mate has probably wasted upwards of 50 hours on boss battles, and other inane challenges. Collect hundreds of randomly dropped stickers? Ok. Music tracks? You betcha! Never mind that to do this requires you to endlessly repeat the same tired battle mechanic over and over again. Lets not even get started on its merits as a fighting game, as its obvious that Nintendo felt no need to balance the characters or ensure that there is some sort of overarching back and forth between moves. Characters with swords simply have a higher attack priority that those without them. Some characters have absurdly weak and slow smashes (eg. sonic). Nobody seems to care. Perhaps Smash's only redeeming quality is its jump in and play nature, but at least for me its appeal wore thin after about a half an hour. None of the afformentioned shortcomings was enough to stop the game from getting glowing review scores. When a game has terrible nonsensical single player, three of four broken control schemes, and little depth and still gets good review scores thats the definition of a double standard. Thanks for seeing through the hype Yahtzee. I'll stick to real games.
 

B E V O

New member
Apr 24, 2008
1
0
0
Yahtzee Croshaw you let me down
Just because you dont have enough skill in the game to do anything but mash buttons is by no fault of the game
You cant say that people must play the single player and then become "that guy" and then say the exact opposite so everythings ok, then claim its still bad. Your claiming its bad for no reason at that point
You would have never given this game a fair review from the word go
It seems overwhelming at the start, then you realise the attacks arent all that difficult
You would have never given this game a fair review from the word go
Once again crusifying a game within the first few hours

Ps: that doesnt mean i liked the witcher
 

WHATISUTUBE

New member
Apr 24, 2008
8
0
0
lileyboy said:
ever mind that to do this requires you to endlessly repeat the same tired battle mechanic over and over again.
Welcome to every fighting game ever released, ever

and racing, for that matter

also, try using the wii mote, but sideways. Its great cause I don't have a wavebird.

I'll stick to real games.
As opposed to "fake" games?

I swear, the hate I've seen this game sometimes is almost as bad as Halo 3. Sure, its got a lot of hype (though the two are different, ones fueled by dew, the other mostly by word of mouth from what I've seen) but both games are good games in their own respects.

last edit, I promise

welcome to party games. This isnt street fighter. I could hand you a picture of sakurai himself saying its a party game.
 

Bryy

New member
Apr 23, 2008
16
0
0
B E V O said:
Just because you dont have enough skill in the game to do anything but mash buttons is by no fault of the game
It always amazes me that people will read or listen to someone's words, and yet, even though they have verbal or written proof that they said THAT, the other party will say that they didn't say THAT.
 

Mr Scott

New member
Apr 15, 2008
274
0
0
I find it ironic that Yahtzee -being a fan of the one player game- find the Subspace Emissary to be "u-hun-bearably" long, since plenty of his obsessively favorite "American RPGs" tend to have close to a month's worth of playtime. Whereas the SBE only lasts at the most, a few hours?

Not to be a slavering fanboy, but when the first Smash Bros. came out all of the unlockable characters on our copy of the game came from playing VS mode. But maybe that's because we played it almost only during the evening, and we live in Alaska, when it's minus forty plus wind-chill for seven months out of the year. But that's my argument for the argument against unlockables.
 

Mursam

New member
Oct 9, 2007
24
0
0
Does nobody find it strange that 6 months after Yahtzee bags out Halo 3 only 389 comments were posted, yet within 12 HOURS of Yahtzee bagging out Brawl, the comment count has reached 488?
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Mr Scott said:
I find it ironic that Yahtzee -being a fan of the one player game- find the Subspace Emissary to be "u-hun-bearably" long, since plenty of his obsessively favorite "American RPGs" tend to have close to a month's worth of playtime. Whereas the SBE only lasts at the most, a few hours?

Not to be a slavering fanboy, but when the first Smash Bros. came out all of the unlockable characters on our copy of the game came from playing VS mode. But maybe that's because we played it almost only during the evening, and we live in Alaska, when it's minus forty plus wind-chill for seven months out of the year. But that's my argument for the argument against unlockables.
Yeah but with the insane amount of characters there are in this one, it is a huge pain in the ass to have to unlock them.
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Mursam said:
Does nobody find it strange that 6 months after Yahtzee bags out Halo 3 only 389 comments were posted, yet within 12 HOURS of Yahtzee bagging out Brawl, the comment count has reached 488?
Imagine when he reviews MGS4: GotP.
 

Perpetr8r

New member
Apr 24, 2008
2
0
0
I was about to make a massive post about how Yahtzee wasn't fair on the game, but then I realized that as a reviewer, it's his privilege not to be fair on games. Quite frankly, adding my opinion to the mix won't make any difference whatsoever, and really, if people can't make decisions on a game themselves without relying totally on reviews then we have a bigger problem on our hands.

Simply put, I respect his opinion, even though I don't agree with his review. I think that having to review a game you aren't interested in can really sour the mood and the experience. If you don't engage with a game, then you can't really get a fair impression of it, now can you? So really, I think the major flaw in this review is that he had to do one on SSBB, more than anything else. Let's hope the games that he gets to review in the future are more suited to his tastes and less to his pet hates.
 

Giddi

New member
Feb 5, 2008
77
0
0
sapient said:
heh, i go to gametraders in perth to find old snes games that EB doesn't feel like stocking anymore.
hah. want some more? I found all my old snes games in the bottom of a drawer the other day :eek:P

good review, but why the hell do people still do the first post thing?? ffs.
 

Evilducks

New member
Sep 20, 2007
62
0
0
Mursam said:
Does nobody find it strange that 6 months after Yahtzee bags out Halo 3 only 389 comments were posted, yet within 12 HOURS of Yahtzee bagging out Brawl, the comment count has reached 488?
Never doubt the power of fanboys and haters. Its a perfect storm.
 

Crusnik

New member
Apr 16, 2008
105
0
0
I actually enjoy games like this when I'm playing with other people as bad as me. Knowing that you're bad is half the fun. An excellent review, as usual.
 

Shadow089

New member
Apr 24, 2008
1
0
0
ElArabDeMagnifico said:
Mr Scott said:
I find it ironic that Yahtzee -being a fan of the one player game- find the Subspace Emissary to be "u-hun-bearably" long, since plenty of his obsessively favorite "American RPGs" tend to have close to a month's worth of playtime. Whereas the SBE only lasts at the most, a few hours?

Not to be a slavering fanboy, but when the first Smash Bros. came out all of the unlockable characters on our copy of the game came from playing VS mode. But maybe that's because we played it almost only during the evening, and we live in Alaska, when it's minus forty plus wind-chill for seven months out of the year. But that's my argument for the argument against unlockables.
Yeah but with the insane amount of characters there are in this one, it is a huge pain in the ass to have to unlock them.
Insane amount of characters? Ha! I personally do not count the multiple characters in one such as Zelda/Shiek and Pokemon Trainer as more than one character. I have trouble deciding who I want to play with because I've played with all of the characters already. All Nintendo did was keep a large amount of characters from the previous games and then add a couple more with some of those being the same clone that were said to be taken out. Link and Toon Link? The focus should have been on more characters and stages that actually interact. Take the MGS Stage for example. The Metal Gear that comes and breaks the wall in the background does absolutely NOTHING to any of the players. It's pointless, worthless, and a waste of memory space. The assist trophies are a huge kick in the crotch showing how easily more characters could have been added.
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Shadow089 said:
ElArabDeMagnifico said:
Mr Scott said:
I find it ironic that Yahtzee -being a fan of the one player game- find the Subspace Emissary to be "u-hun-bearably" long, since plenty of his obsessively favorite "American RPGs" tend to have close to a month's worth of playtime. Whereas the SBE only lasts at the most, a few hours?

Not to be a slavering fanboy, but when the first Smash Bros. came out all of the unlockable characters on our copy of the game came from playing VS mode. But maybe that's because we played it almost only during the evening, and we live in Alaska, when it's minus forty plus wind-chill for seven months out of the year. But that's my argument for the argument against unlockables.
Yeah but with the insane amount of characters there are in this one, it is a huge pain in the ass to have to unlock them.
Insane amount of characters? Ha! I personally do not count the multiple characters in one such as Zelda/Shiek and Pokemon Trainer as more than one character. I have trouble deciding who I want to play with because I've played with all of the characters already. All Nintendo did was keep a large amount of characters from the previous games and then add a couple more with some of those being the same clone that were said to be taken out. Link and Toon Link? The focus should have been on more characters and stages that actually interact. Take the MGS Stage for example. The Metal Gear that comes and breaks the wall in the background does absolutely NOTHING to any of the players. It's pointless, worthless, and a waste of memory space. The assist trophies are a huge kick in the crotch showing how easily more characters could have been added.
Ah yeah sorry Insane is a strong word, what I meant is just that there's a bigger library of characters (and clone/spinoff characters) that it's just a ***** to have to unlock them.
 

DaMirrorLionk

New member
Apr 24, 2008
1
0
0
Honestly, this is the only review that really isn't that good, before you say fanboy, hear me out, this isn't your conventional button mashing fighter where the moves have a gazillion things to do, this is a more friendly approach to the genre, and the hours thing and doing levels over thing is a lie >_>, I know that for a face, there are only truly 3 levels (2 if you unlock through events) that you have to do to get Toon Link and Wolf, and the mode only takes around 5-6 hours to do, which you will spend that much on the single player campaign of a Halo game =/

Sorry Yahtzee, love your other reviews but this one seems like its...biased...
 

Logie--bear

TARDIS Stalker
Feb 2, 2008
150
0
0
I'm a long viewing ZP fan and I must say this review resounded with 'Meh'. I apologise for having to resort to using that word but it seems to be the most accurate in this situation.

I'm not a fanboy, I did play the original SSB but got horribly bored with it quickly. So I'm not defending SSBB in anyway. Just found the review wasn't funny.

I was actually laughing out loud at the "Zach and Wikki" Review but this pales in comparison.

Perhaps Yahtzee is sacrificing being genuinely funny and original for being controversial?
All I know is I want ZP to return in full force next week. And I want to laugh voraciously.
 

ManBarrel

New member
Oct 31, 2007
67
0
0
Why can't people make up their own minds about games, and continue to watch ZP as a entertaining review of a game by a quick witted and cynical/angry/funny Australian man.

I have enjoyed many games that Yahtzee has hated, or at least not liked, but I have also seen the flaws in them. BioShock was the simpler System Shock 2, Crysis has basically no plot, and MOH enemies have x-ray telescopic vision. I still enjoy the games despite their (hilarious) flaws.

You people need to chill out, laugh at the flaws, and not be up in arms when someone doesn't like a game that you enjoy.

I am probably going to be banned for this
 

Bryy

New member
Apr 23, 2008
16
0
0
ElArabDeMagnifico said:
Mursam said:
Does nobody find it strange that 6 months after Yahtzee bags out Halo 3 only 389 comments were posted, yet within 12 HOURS of Yahtzee bagging out Brawl, the comment count has reached 488?
Imagine when he reviews MGS4: GotP.
That will be a day of reckoning.
 

AlissaX70

New member
Apr 24, 2008
34
0
0
When SSBB finally came out, I thought it was going to be one of the better games of the year.
And, thankfully, Yahtzee didn't bank that game's review on the previous SSB games.

SSB was good. SSBM was excellent. But SSBB is just trying too hard; the Subspace-whatever was obnoxious (the adventure mode in Melee was better), and the entire time I played, I wished I was playing on a Gamecube controller.

I'm one of those faithful Nintendo fans, but geez, what a blahfest of mediocrity. And while I love Soulcalibur, Yahtzee is right- there is nothing, NOTHING, more frustrating than getting really good with Taki and having your dad pick up a Gamecube controller and use Maxi to button-mash my character to doom.