First of all: A funny review as usual, good one.
Second: Shut up all you fanboys, this game isn't damned perfect. Yathzee isn't even a "real" reviewer, he's just entertaining us!
Ok, on with the content now. I'de like to bring up some points of discussion about this.
First of all, he's simply wrong about the controls. If ány fighting game is known for nót having those insanely long Soul Calibur-ish lists of combo's, it's the Super Smash series. One of thé strong points about this fighting game, is that you can still preform cool feats with your character without spending hours upon hours of thumping combo's in your head, SS's strenght lies in the fact that you can do so much things with only a few things you have to master.
Although I can clearly say I to-ta-ly loved the previous Super Smash (Brothers), wich means I played it for 4 years without finding it boring, I do agree on some things Yathzee comes up with.
Number 1: the frenzic battles.
Although I was very fond of Super Smash, 9/10 times I played it, it was just against my brother (e.a 1 vs 1) so we didn't get that camara problems. I can remember that I was playing with some mates, and I just couldn't find my char anymore. That sucks, indeed. Ofcourse that doesn't mean it can't be fun, this isn't a serious fighting game, it's a party game (same with Mario Kart) so this should never be reviewed like a serious fighting game. Such a mindless frenzy can be lots of fun, just smashing away.
Number 2: The unlockables.
At first I didn't really care about those odd characters wich I could unlock, I didn't know Falco, Captain Falcon or Marth. That's not really the problem, what ís a problem is that some are just to damn the same. Just take that blond haired Ness-clone in Brawl, it's 1 thing that an unknown character is in the game, but thát guy isn't even a real main character in an original game and is almost the same as Ness himself. Nintendo really made a mistake with that one.
Also, I can also agree on how to unlock them. Take Mewtwo in Brothers, that was áwfull to unlock, a punishment! It's a shame to see Nintendo did nothing about that. The situation Yathzee depicts about bringing the game to a party and finding out that craploads of the content isn't there, happend to me and it is indeed very painfull. And to unlock it all agáin...arg. Some things were nearly impossible (especially game stages) to unlock. Really, that's simply retarted.
All in all, I think I can have craploads of fun with this game. It has a certain amount of comedy value to totally smash that tough Snake's head into oblivion with a little pink ball named Kirby, especially when you're sitting next to 1 of your best friends. The downside indeed is what you need to do to gét there, because so many things need to be unlocked, wich can be very irritating. What game is supposed to do, it's doing absolutly wonderfull.
PS:
Second: Shut up all you fanboys, this game isn't damned perfect. Yathzee isn't even a "real" reviewer, he's just entertaining us!
Ok, on with the content now. I'de like to bring up some points of discussion about this.
First of all, he's simply wrong about the controls. If ány fighting game is known for nót having those insanely long Soul Calibur-ish lists of combo's, it's the Super Smash series. One of thé strong points about this fighting game, is that you can still preform cool feats with your character without spending hours upon hours of thumping combo's in your head, SS's strenght lies in the fact that you can do so much things with only a few things you have to master.
Although I can clearly say I to-ta-ly loved the previous Super Smash (Brothers), wich means I played it for 4 years without finding it boring, I do agree on some things Yathzee comes up with.
Number 1: the frenzic battles.
Although I was very fond of Super Smash, 9/10 times I played it, it was just against my brother (e.a 1 vs 1) so we didn't get that camara problems. I can remember that I was playing with some mates, and I just couldn't find my char anymore. That sucks, indeed. Ofcourse that doesn't mean it can't be fun, this isn't a serious fighting game, it's a party game (same with Mario Kart) so this should never be reviewed like a serious fighting game. Such a mindless frenzy can be lots of fun, just smashing away.
Number 2: The unlockables.
At first I didn't really care about those odd characters wich I could unlock, I didn't know Falco, Captain Falcon or Marth. That's not really the problem, what ís a problem is that some are just to damn the same. Just take that blond haired Ness-clone in Brawl, it's 1 thing that an unknown character is in the game, but thát guy isn't even a real main character in an original game and is almost the same as Ness himself. Nintendo really made a mistake with that one.
Also, I can also agree on how to unlock them. Take Mewtwo in Brothers, that was áwfull to unlock, a punishment! It's a shame to see Nintendo did nothing about that. The situation Yathzee depicts about bringing the game to a party and finding out that craploads of the content isn't there, happend to me and it is indeed very painfull. And to unlock it all agáin...arg. Some things were nearly impossible (especially game stages) to unlock. Really, that's simply retarted.
All in all, I think I can have craploads of fun with this game. It has a certain amount of comedy value to totally smash that tough Snake's head into oblivion with a little pink ball named Kirby, especially when you're sitting next to 1 of your best friends. The downside indeed is what you need to do to gét there, because so many things need to be unlocked, wich can be very irritating. What game is supposed to do, it's doing absolutly wonderfull.
PS:
Really nothing wrong about that, that's 1 of the things Sonic can do as well in his original games.to sonic turning gold and flying around the screen for 45 seconds.