Maybe it's because I thoroughly enjoy Smash Bros games, but this seemed to be his most biased review yet, in that he brought up almost no valid arguments about the game itself, though the do-all-the-levels-twice thing I completely agree with. Oh, and that gametraders thing was really unfunny, and it was worse because I was showing a friend this review so he could see what ZP is all about, and I was all like "I swear to God this is usually funny".
I honestly don't see what's so bad about unlockables. Up until this review I didn't even know people didn't like them. I enjoy them, because it kind of gives you something to look forward to and be surprised about. I guess if you're chock full of 21st century impatience and you need everything now, then unlockables aren't going to be your thing. And I suppose it might be bad to lock the most-hyped characters, but it could have been worse. All the other hyped new characters were ready to go, so I was able to try out Diddy Kong and Pokemon Trainer right away.
I've always thought SSB has 2 things going for it:
1. A fanboy massive crossover, yes.
2. A successful reinvention of the wheel of fighting games.
I've never liked mortal kombat style games, because the button sequences were too hard to master, and all the levels were purely cosmetic (but even though I don't like them, I don't mind that other people do). With SSB, every character uses the same simple control scheme to create unique attacks to form strategy around, you can use items and weapons to further mix things up, and the levels actually matter. If SSB was a plain old Mario Party minigame game, then yes it would just be a big fanboy game, but I don't think it would have sold as well because the gameplay in SSB is a lot of fun and appeals to a lot of people.
Lastly, Yahtzee again seems to discourage anyone who plays games by themselves long enough to get good at them, and says everyone should just sample everything and not be outstanding at anything. Then he proceeds to play that Minority song. That seems contradictory to me. The alternative music crowd plays all these songs about not conforming, but as soon as they meet someone who doesn't conform to their cool interests, they shun them.
I honestly don't see what's so bad about unlockables. Up until this review I didn't even know people didn't like them. I enjoy them, because it kind of gives you something to look forward to and be surprised about. I guess if you're chock full of 21st century impatience and you need everything now, then unlockables aren't going to be your thing. And I suppose it might be bad to lock the most-hyped characters, but it could have been worse. All the other hyped new characters were ready to go, so I was able to try out Diddy Kong and Pokemon Trainer right away.
I've always thought SSB has 2 things going for it:
1. A fanboy massive crossover, yes.
2. A successful reinvention of the wheel of fighting games.
I've never liked mortal kombat style games, because the button sequences were too hard to master, and all the levels were purely cosmetic (but even though I don't like them, I don't mind that other people do). With SSB, every character uses the same simple control scheme to create unique attacks to form strategy around, you can use items and weapons to further mix things up, and the levels actually matter. If SSB was a plain old Mario Party minigame game, then yes it would just be a big fanboy game, but I don't think it would have sold as well because the gameplay in SSB is a lot of fun and appeals to a lot of people.
Lastly, Yahtzee again seems to discourage anyone who plays games by themselves long enough to get good at them, and says everyone should just sample everything and not be outstanding at anything. Then he proceeds to play that Minority song. That seems contradictory to me. The alternative music crowd plays all these songs about not conforming, but as soon as they meet someone who doesn't conform to their cool interests, they shun them.