Also, "(Great, not only did he name us after crayons, apparently he's been EATING them too.)"Parsec said:Exactly what I mean.otterbeans said:Dibs on rainbow.Parsec said:The writing holds up well, but it doesn't really shine until AFTER the game is over. That had me in stitches; it's a shame that level of comedy wasn't dispersed through the whole game.
"No, no, no, I call pink." "(Great, now they are fighting over colors!)"
"His blue strikes me more of a...black and blue." "What do I look like, a bruise?"
"You're like a bruise on the tomato of my heart."
That's another thing I liked about the game. The voice acting fit the characters, each one with their own distinct personality. You can even tell when Aigis is changing when how her voice tone starts to grow less and less robotic. (she is a robot, for those who haven't played the game)And plenty of times, I let an out loud laugh with things would go crazy, or grow awkward for the character and group. Why your character has an emo haircut and it's the color blue, I don't know. But the way the story flows makes you actually care about the characters, and this is something not easily achieved by many games.YoungZer0 said:I know! Fuck that god damn hair! What i think is the most impressive thing about Persona 3 FES are the characters, there are all so ... alive. But in the end, i guess you are right. :?PedroSteckecilo said:Played it, loved it. Just, judging by Yahtzees opinions and tastes, he wouldn't like its focus on Teenage Life in Japan or playing the hero with the most Emo hair ever.YoungZer0 said:I think Persona 3 FES has many of the points that are missing in "The world ends with you" (Stupid name). Turn based combat is okay as long as it goes fast. As far as i know every SMT Game had turn based combat and DDS/Nocturne are damn hard. You played Persona 3 FES? Just curious.
yes very true different kinds of people looking for differint things in the same medium (games).(J)RPGs have the nasty habit of having laboriously long cutscenes and NPC conversations which you'll either hate as a gamer because you're not gaming while you're passively sitting through these or will like because you're part of gaming's expanded presence in society that includes people that would normally read a book or watch a movie but wouldn't be off-put to press a button every once in a while. There are games and there are "movies with interactive moments" like those flash videos that give you a little minigame to play while it loads.
I think HL can work that way, because the number of characters are limited. A typical JRPG has a lot of different characters with all kinds of interactions/links between them, which sound way harder to do 'ingame'.Story in games is something that happens while you're playing. My complaint is that a number of games have the story happen instead of playing the game. RPGs and FPSs can both be guilty of this crime. Half-Life 2 kept most of the story-telling in game mode by keeping it short and rare and not changing the camera out of your skull or nailing your boots to the ground. Mario RPG: Legend of the 7 Stars was most clearly a JRPG that had all the usual JRPG fodder that I actually liked because the story wasn't presented to the detriment of play.
I don't see that working so great, because it all too often ends up being the flip side of the "stole my puzzle from me" storytelling featured in this week's review. You select a dialogue choice along the lines of "Okay, I'll handle this," and it turns out that makes you blow the brains out of a major character, leaving me going, "WTF? That's not how I thought he was going to handle it!" Or you get railroaded into some other line of dialogue with similarly tragic results.PedroSteckecilo said:Both NWN2 and Mass Effect do this, to a degree, like how you can pre-emptively execute badguys in ME (which is fucking oresome)Iori Branford said:First to come to mind are cutscenes affected by character stats and previous actions. So if you had to watch your archer do some sniping, his/her Archery skill would determine whether he/she killed, wounded, or missed the target. Or the course of an enemy ambush could change if you had the right items or laid some traps beforehand.hyphz said:The question is though, how would an RPG work where the gameplay and story were integrated?
"Uhh, I'm not good with crowds... Crowds bring out those symbols- the weebers! I can see them everywhere! There! Clinging to that guy's back- WEEBERS!!! Weebie weebie weebie..."Sasha Janre said:Also, "(Great, not only did he name us after crayons, apparently he's been EATING them too.)"Parsec said:Exactly what I mean.otterbeans said:Dibs on rainbow.Parsec said:The writing holds up well, but it doesn't really shine until AFTER the game is over. That had me in stitches; it's a shame that level of comedy wasn't dispersed through the whole game.
"No, no, no, I call pink." "(Great, now they are fighting over colors!)"
"His blue strikes me more of a...black and blue." "What do I look like, a bruise?"
"You're like a bruise on the tomato of my heart."
"You're the one that refuses to call me pink."
"So now it's MY FAULT?"
"I demand you make me a spirit!"
"Why would you wanna be a crayon!?"
I COULD DO THIS ALL DAY. XD;
Keep your flames turned off, kiddo.XT said:TL;DR JRPGS SUCK.
You do realize that it was called Final Fantasy because it was expected to be the last game made by Square. The games only got bad once 7 came into existence, and they suddenly made 8 and 9 while people still wanted more of 7, which is pathetic since it was most likely the worst of the entire franchise anyways (I never could finish X. sucked. Never bothered trying the newer games because they most likely were worse). I think 7 did good only because it was "revolutionary" for its time. That's all it had going for it. The story sucked, the characters sucked, and the Materia system was a little too drawback-ish.Hungryfreak said:JRPGs have always been boring to me. I play the occasional RPG out of boredom and being too lazy to research good games, but they are generally boring and have too many middle-aged fangirls. You can almost judge how bad a game is by how many annoying rabid fangirls it has. Final Fantasy? Bad(I wish the first was the final). Kingdom Hearts? Horrible(What the fuck is mickey mouse doing fighting off evil demon things? It seems like something that came out of some 5 year old's mind). Etc...
It's called generalization, and as such, there are always exceptions. Calm down.phyllis_the_phallus said:I don't see where this sot gets off lumping all JRPGs together. There's quite a bit more variety out there than he's giving credit for. If he ever played Vagrant Story he would know the difference between a good RPG and a bad one. It doesn't fit any of the cliches he's refering to.
Actually, you explained that very well. I'm impressed. However, again, some people aren't into the genre and often ask the impossible questions like that because it's just not their strength. *shrugs* But I like your definition of it. I'm going to quote you on what you said because I like it.Tatter said:Lots of stuff