It's what a guard often says in Thief right before you clock him round the head, ala what Garret's doing to the guard in the vid.Sylocat said:04:35: I don't get it.
Also, for the hell of it, bearpits.
http://bearpits.ytmnd.com/
It's what a guard often says in Thief right before you clock him round the head, ala what Garret's doing to the guard in the vid.Sylocat said:04:35: I don't get it.
Hmmm have to respectfully disagree with you buddy. You weren't -allowed- to kill people in the Thief games if you played it on expert most of the time. Garrett was supposed to be kind of a dick, not a cold blooded killer. It makes Garrett a much more sympathetic character than someone who sticks knives in people's brains for a few bucks.Indigo_Dingo said:The stealth genre is never about feeling like the victim, wherein you actually hide because you're waiting for the scary men to go away. Its about feeling like a tormentor - an unstoppable sadistic genius penetrating any situation on your wits alone - this is really why the best Stealth series (Metal Gear Solid and Hitman) have assassination as your end goal.
Depends on your perspective. The story and plot twists of Thief I are, to quote Yahtzee, Balls tighteningly fantastic. Escape!is annoying as crap, but Return to the Cathedral is so amazing that it covers up many many small evils. The WOO missions (thief slang for scary missions) were almost eliminated in T2 in favor of more manor robbing... but they got a bit sloppy in the last few missions of T2. It depends on your perspective.GaeMFreeK said:Was waiting for this one. Got Thief I recently, so Thief II is better then?
I'll have to check it out.
"THEY DON'T MAKE BEARS LIKE THEY USED TO."
Absolutely, expert was the only way to play this game. No killing and no more than a couple of knockouts. That was serious tension.Rybe said:Hmmm have to respectfully disagree with you buddy. You weren't -allowed- to kill people in the Thief games if you played it on expert most of the time. Garrett was supposed to be kind of a dick, not a cold blooded killer. It makes Garrett a much more sympathetic character than someone who sticks knives in people's brains for a few bucks.
While Thief III was almost as much a travesty as Deus Ex:IW due to the crappy console port and miniscule level sizes (do you remember that rooftop level starting at the bell with the mist? Man that level was HUGE!), you do have it give it kudos for one thing. Shalebridge Cradle. That was one of the best examples of level design I have ever seen. And it had a lot of drag factor from the bad engine so I give it extra points.Rybe said:Those games were amazing, even if Thief 3 tried to murder all that I loved...I was still able to forgive it, just because of the hardcore fan service (the non-sexy kind) they stuck at the very end... Sigh. I should play 2 again...
Expert also opened up more areas to explore and loot to grab, or it did on the Bonehoard level in Thief 1 at least. On easier difficulties you only had to find a valuable horn, whereas the harder ones also had you searching for alternately one and two gemstones deeper in the crypts. Extra content as a reward for greater challenge isn't a feature I've seen repeated much, if at all, in games since.Slackenerny said:Absolutely, expert was the only way to play this game. No killing and no more than a couple of knockouts. That was serious tension.
HAHAHA, awesome, thanks for that!thetragicclown said:Also, for the hell of it, bearpits.
http://bearpits.ytmnd.com/
You missed my post on the last page. I mentioned it there as the stunning highlight of an otherwise lacklustre console port.Midnight Voyager said:Not a word about Shalebridge Cradle? For SHAME.
Heh, that I was.Slackenerny said:Hmmmm....just occurred to me that you were probably talking about the ZP review.