I gotta agree with the review this week completely. Torchlight is really just a copy of Diablo, with all the flaws, but just like Diablo I got four dollars of fun out of it.
Torchlight does has flaws, but certainly not any of the flaws that Yahtzee pointed out. The interface is brilliant, the design is amazingly thoughtful (the pet that sells your items for you will be appreciated by any Diablo fan), the game is certainly bloody hard enough on Very Hard Hardcore, and I still can't get over how he missed that whole "hold the button down to continuously attack" thing - you'd think someone who hates clicking as much as he claims to would have found that out almost straight away. It's as if he just wasn't paying attention. One of the game's loading messages even mentions this feature!coldalarm said:Agreed. I have to say I was left unimpressed by that review, and not just because I'm a Torchlight fan.BonsaiK said:It's official, Yahtzee does not like Torchlight, he has no soul.
While most of what he says is just his opinion and therefore neither here nor there (although the fact he didn't find the interface very intuitive amazes me), he actually got one important part of the review drastically, unforgivably wrong - you don't have to click for each attack, you can hold down the mouse button and your character will keep attacking the same enemy until it dies. Even if you're no longer hovering your mouse pointer over it. This is actually one of the most meaningful improvements the game has over Diablo - it's far less of a click-fest in so many ways. He's sure getting sloppy, gone are the days of stuff like the Bioshock review where he actually honed in very precisely on what was really wrong with the game. I guess a couple years' worth of deadlines must finally be getting to him. I think he needs a couple of months off.
Compared to current RPGs (that is Dragon Age: Origins, Neverwinter Nights I suppose, Borderlands, Fallout 3, Mass Effect, Drakensang, Oblivion and the swathe of MMORPGs), Torchlight is a standout title. It's got a low selling price, it's got functional graphics that aren't ridiculous, it's easy enough to understand (although I'd say the itemisation is a bit messy), and it's fun.
I have paid more for games I've played for less than Torchlight. There are no Dungeon Running games that I can think of that are as recent or as successful as Torchlight, at least not since the days of Diablo 2. It's a back-to-basics game (as Yahtzee pointed out) that manages to not suck. It's proof that indie games can do extremely well and that you don't need to stay modern to do well.
I agree completely. This is the 3rd game review, after the DMC4 and GTA4, when i find Yahtzee tearing apart games that I enjoyed. I know his hole jig is to ***** about games and most of the time he is right. But when you see him going on a nerd and swear rage about small stuff, like mouse clicking and the npc not moving around(like that would enhance the experience of a HACK AND SLASH game...), just makes it more sad then funny. Best 3 euros i ever spent on a game ! After Team Fortress 2 ofc.BonsaiK said:It's official, Yahtzee does not like Torchlight, he has no soul.
While most of what he says is just his opinion and therefore neither here nor there (although the fact he didn't find the interface very intuitive amazes me), he actually got one important part of the review drastically, unforgivably wrong - you don't have to click for each attack, you can hold down the mouse button and your character will keep attacking the same enemy until it dies. Even if you're no longer hovering your mouse pointer over it. This is actually one of the most meaningful improvements the game has over Diablo - it's far less of a click-fest in so many ways. He's sure getting sloppy, gone are the days of stuff like the Bioshock review where he actually honed in very precisely on what was really wrong with the game. I guess a couple years' worth of deadlines must finally be getting to him. I think he needs a couple of months off.
Thank you very muchGrinningManiac said:Spinwhiz said:Patience Grasshopper.WestMountain said:Why didnt those first guys get banned for commenting that early?
Hee Hee. I know this is completely unrelated, but did anyone ever tell you how funny your avatar is? I dunno, it's the nose poking out, but it makes me giggle. Sorry for the interruption
What did you expect? It's a dungeon crawler.snowplow said:I'd say the reason he "padded" the review was because there wasn't much to review in the first place.
I agree with Yahtzee almost entirely. I played on the hardest difficulty as the woman, which was fun for a while but then it just became so BORING and EASY. I constantly had to sell potions and scrolls because they dropped so frequently, and the vast majority of the items dropped by monsters sucked. Identifying them all was so tedious, and there were so many of them my shitty pet had to take multiple trips. Usually by the time he got back in the midlevels (3 mins?) I had a full inventory of trash AGAIN. Also, aside from the occasional cosmetic changes, the levels were practically the same. I only got to level 16 I believe, then I quit, but I only remember 4 maps: Mines, dungeon, water ruins, the levels after water ruins. Seriously, too repetitive.
The game wasn't bad, in fact It was addictive at first, but it just got boring for me. I did like the feature where you can feed fish to your pet to transform him, but the game was so easy I never actually used it besides seeing what he transformed into. If he got into trouble I just gave him some of my 40+ potions and he continued to tank or whatever.
Considering the dev team of Torchlight is the Diablo 1/2 dev team, it's not suprising at all that the entire game is the EXACT same with a graphics upgrade (and no mp)silensay said:Yahtzee, I think I can save you a week's worth of work with my current idea.
Simply use this same review next week, but replace every occurrence of the word "torchlight" with the word "diablo" and slightly modify a couple of segments to suit it as a diablo review.
Repetitive hordes? Excessive clicking? Gnats dropping iron helmets? Yeah, I think my idea is valid enough.
The graphics aren't ridiculous? They are a blatant rip from Warcraft (which is ridiculous as well). I'll yield that the game is pretty solid, if not boring after a few hours. Also, a game like this really should have, in my opinion, a decent story (though as this game is basically an updated Diablo, lacking a story is fitting to the design).coldalarm said:Agreed. I have to say I was left unimpressed by that review, and not just because I'm a Torchlight fan.BonsaiK said:It's official, Yahtzee does not like Torchlight, he has no soul.
While most of what he says is just his opinion and therefore neither here nor there (although the fact he didn't find the interface very intuitive amazes me), he actually got one important part of the review drastically, unforgivably wrong - you don't have to click for each attack, you can hold down the mouse button and your character will keep attacking the same enemy until it dies. Even if you're no longer hovering your mouse pointer over it. This is actually one of the most meaningful improvements the game has over Diablo - it's far less of a click-fest in so many ways. He's sure getting sloppy, gone are the days of stuff like the Bioshock review where he actually honed in very precisely on what was really wrong with the game. I guess a couple years' worth of deadlines must finally be getting to him. I think he needs a couple of months off.
Compared to current RPGs (that is Dragon Age: Origins, Neverwinter Nights I suppose, Borderlands, Fallout 3, Mass Effect, Drakensang, Oblivion and the swathe of MMORPGs), Torchlight is a standout title. It's got a low selling price, it's got functional graphics that aren't ridiculous, it's easy enough to understand (although I'd say the itemisation is a bit messy), and it's fun.
I have paid more for games I've played for less than Torchlight. There are no Dungeon Running games that I can think of that are as recent or as successful as Torchlight, at least not since the days of Diablo 2. It's a back-to-basics game (as Yahtzee pointed out) that manages to not suck. It's proof that indie games can do extremely well and that you don't need to stay modern to do well.