My primary problem with Torchlight is the same one I have with all similar click-to-attack games- the enemy detection with the mouse pointer can be incredibly irritating, meaning that the enemy will move a fraction of an inch, my pointer will no longer be positioned over whatever microscopic hitbox it has, and suddenly my "attack this fool from range" command turns into "go over there and give him a big wet sloppy kiss".
But yeah. It's basically Diablo distilled into its purest form. I'm glad that I got it on sale for five bucks, really. Picked the Vanquisher, got her dual-weilding blunderbusses as soon as possible, then went right up the Arbiter tree, which means my strategy consists of the following:
- Piss off a group of enemies with a fireball shot
- Draw them into my paired Flechette Traps (MAGICAL MACHINEGUN TURRETS)
- Watch everything die
If it's a "boss" monster then I set lightning traps and rain down that arrow-storm spell on them as well, running in circles all the while. Lather, rinse, repeat.
Random Wanderer said:
I do like the bit about the NPC town. Especially since the vendors in Torchlight cheat you HARDCORE on item prices. Say a weapon costs you 5000 gold to buy. Five minutes later in the dungeon you pick up a better one and go off to sell the first. You'll be lucky to get even 100 gold for it. Maybe 75, if they're feeling generous. I expect the sell prices to be less than the buy prices, but they aren't even TRYING to disguise just how badly they're ripping you off. Someone up there realized they have a monopoly, and they're milking it for all they can get.
Well, what are you going to do, run over to the next town to sell your stuff for higher prices? OH WAIT, THAT'S RIGHT, THERE ISN'T ANOTHER TOWN.
Ahhh, collusion and artificial monopolies!