Zero Punctuation: Turok

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Coeliel

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Jan 30, 2008
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brawl had several planned release dates in europe, to be precise there have been 4 so far, hopefully this was the last time they postponed it....and it's still 3 month to go from now on(that's half a year between japanese and european release)....ö__Ö what happened to worldwide releases?? i guess we're underpriviliged...

as for the review i have to agree that turok definitely was no good for fps and there's still more like this to come. for programmers and designers: make fps suck less :D

@impact31: there were rumors concerning rockband that ea was thinking about not releasing it in europe (something like it would be too expensive blah blah)...we're happy enough to get it at all >____>

and finally, keep up the good work :D
 

Mad Pony

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Jan 4, 2008
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UncleAsriel said:
One thing though, specifically to Yahtzee - praise for Bioshock as a good game? I guess Halo really DID lower your standards! I loved Bioshock (and I've only beaten the demo! ;) )but I can see what you said when you mentioned its shallowness. Why use it as an example of a good game when comparing it to Turok's ripoff storyline?
Why would you even bother this if you haven't played the game through? That's like Yahtzee eating a slice of cake and saying it's delicious and moist, and you firing back, after having taken a whiff of the thing, with the complete opposite.

In my personal opinion, and it seems like Yahtzee might share some of these feelings, Bioshock may not be the pinnacle of game design or creativity, but by god they tried and that's a hell of a lot more than you can say for many developers out there.
 

Hamster at Dawn

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Mar 19, 2008
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This was one of the best reviews yet, the Jurassic Park music made me laugh and the general commentary on FPS was great. I hope Yahtzee reviews Gears of War 2 when it comes out, seeing as he started ZP a bit late to do the first one and I really want to hear what he thinks about it. I know it wont be out till November though at the least.
 
Mar 11, 2008
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To post for the sake of posting...

I think these reviews are getting more and more interesting.

You, Ben Croshaw, if you even read these posts, are starting to get your own you-ness. I like this, especially the twisting. What you did with Burnout Avril Lavigne's Girlfriend was the first step onto a slippery, upwards, gravity-defying slope of awesome.

But what was with this? A twist at the end? No, what you need to do is change the direction, constantly, like what I assume Via Domus's electrical engineering super genius plumber thingy minigame is (having neither played the game, nor intending to ever do so).

You, Ben Croshaw, are growing. In ways that can onloy be good.

As General Mostly Electrified Steel, I can only await your further, slippery, slidey ascensions.

Gul, out.
 

Mad Pony

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Jan 4, 2008
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JOE COOL said:
WOW you just ruined a game for me by saying it sucks because it's not your style of playing a FPS. Thanks a lot.

http://farcry.us.ubi.com/agegate.php?destURL=/index.php

Check out the above website and leave this game alone when it comes out please!!!
Why would you let someone's opinion of a game ruin it for you? There are people who hate Morrowind, but it was one of those immersive and amazing experiences I've ever had and someone telling me the combat system is junk isn't going to change that.
 

k_rafftry

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Mar 5, 2008
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Woo, warhammer reference (yes, nerdy, whatever). Very good review, I've heard a lot of people complain about turok, and there are a ridiculously large amount of FPSs coming out these days (most of them just milking the money cow). But the question we the gamers need to ask ourselves is this. Why are they making so many FPSs? The answer is simple. Because WE buy them. We complain about the over saturation of the FPS market with run of the mill games, but the thing is if people (probably young-ins who think a game is good just because you get to riddle things with bullets) didn't buy the games, game developers wouldn't make so many of them. But people (aforementioned young-ins/idiots) buy these below par games and so the developers say "hey these sell good, let's make more". Remember most publishers aren't fun hippies with flowers in their hair hoping to spread fun and joy, they're buisiness people, and they've a buisiness to run. Basically, the point I'm trying to get to here is that, if these run of the mill games didn't sell, they wouldn't be made.

But they do... So they are.

Paul(very proud of that rant)5121
 

Surggical_Scar

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Feb 13, 2008
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Very true, although you didn't touch on the Team-Killing encouragement in Turok, everything else was bang on the money, except you could've simplified it all by simply stating:

'Stop trying to be like Halo.'

And naturally, Ron Perlman is a seal of awseome on just about every film I can think of. Roll on Hellboy II.
 

Tzachitx

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Jan 7, 2008
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Great review as always! Never been a fan of the Turok series, really.

Also, is he throwing darts at Tim Buckley? Why? o_O
 

override367

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Nov 29, 2007
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Yea Ron Perlman is pretty much the penultimate game voice actor (Fallout 2 [http://www.youtube.com/watch?v=_mcJAI6oRYY&feature=related]), so I'll agree with Yahtzee here
 

thebrink

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Dec 5, 2007
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freaking hilarious, best ZP in weeks.

and yeah, Ron Perlman seems to have an insane amount of voice work...
 

bulletproof12

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Feb 28, 2008
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i disagree on the consoles cant aim part...unless it has big auto aim then you have to aim really far awayfrom your target and miss the guy hiding behind him. but other then that it was a great review
 

Wave-360

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Jan 24, 2008
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Nice review... This one felt somewhat different than all the others. This is great though. I always found it retarded that australia gets games last.
 

bamforth

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Mar 10, 2008
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I thought the review would be better if he actually talked about Turok more than faults that have come up consistantly in most console games. It was quite funny but I personally would find it better if he talked about the actual game more than problems. Also the console prolems with the game should be fixed with the upcoming PC version.
 

HuCast

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Aug 18, 2006
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Thanks! Like others mentioned before this review was kinda different, somehow more agressive and "deeper" than the last ones. Great work!!!

@tzachitx: Excuse me, but could you tell me what this "new" Turok has in common with the N64/GC ones beside the name?
 

kementari

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Mar 18, 2008
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If you're actually reading this, Mr Croshaw, I'd just like you to know you've become my most intense love-hate object of the last decade.

Being a fan of Zero Punctuation can be best defined, I think, as 10,076 minutes and 40 seconds per week of utter torture followed by 3 minutes and 20 seconds of unparalleled bliss. But just like sex, the fleeting moments of ecstasy are worth waiting at least a week for.
 
Feb 13, 2008
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I just want to see when Yahtzee finally gets around to reviewing Fantasy World Dizzy (as it's obviously his favourite game ever); in fact, let's ditch these boring consoles and go back to the true 8 bit machines.
 

myopiczeal

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Jan 24, 2008
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Though a little late, a fuck-mothering transcript:
Australia, as most intelligent people know, is populated by the descendants of convicts sentenced to exile for cutting purses and throats on the streets of Londontown. As for the people whose purses and throats were cut, their descendants all now work in the games industry, and conspire to continue the punishment of Australians by stapling an arbitrary number of months onto every single motherfucking release date. So while we're waiting for stuff like No More Heroes or Rock Band to finally deign to show their faces down here, let's take out our frustrations on some shitty dinosaur game.

I'm actually rather glad that a really unequivocally bad FPS has been shat out in front of me, because there are a lot of problems with first-person shooters these days, and Turok plays like an itemized list of them. So rather than do what I usually do, i.e., crucify the game with big, blunt, rusty nails shaped like penises, let's instead use Turok as an example to go through a few of the mistakes first-person shooters keep persistently making. Perhaps I could persuade developers to stop making them, then maybe I could persuade the tide to turn back, and ride a winged marshmallow to the sherbet kingdom.

1. Use console controls responsibly. When I am aiming at something, and I nudge the right analog stick slightly, this is usually because I want to be aiming at something slightly to the side of whatever I'm aiming at now. It does not mean I want my entire body to rotate 90 degrees, and I especially don't want that to happen when a velociraptor is running straight at my face brandishing a dessert fork. Of course, the absence of mouse control will always cripple console FPS's, but the good console FPS will compensate for it with, say, smoother aiming, or auto-targeting, but since, as we've already established, Turok is not a good console FPS, aiming at things is like trying to play darts after letting your arms fall asleep.

2. Bring back health meters. I don't know when the games industry in general fell out with health meters; maybe someone threw a big party for video game interfaces, and Mr. Health Meter got drunk and acted like a tit, so now everyone shuns him. Whatever, games just don't have health meters any more. When you're hurt, you just heal up by sitting in the corner, sucking your thumb for a few seconds, which makes things a little patronizingly simple, but is very accommodating towards players who happen to be the three-year-old children of syphilitic lepers. What's so bad about health meters, anyway? OK, they're not what you'd call realistic, but I kind of thought we'd abandoned realism around the time Space Marines were stabbing dinosaurs on the planet Zog.

3. Give grenades halfway decent splash damage.

4. Stop ripping off "Aliens". "Aliens" was a good film, I'm glad we're all in agreement there, but it seems you can't walk ten paces in today's first-person shooter market without tripping over grizzled, sassy, multi-ethnic military types, often wearing (or at least located somewhere inside) suits of powered armor each the size of four brick shithouses stacked together. Turok goes the extra mile by ripping off the entire cryopod scene from "Aliens" verbatim, except with Sigourney Weaver replaced with an overly masculine stupid haircut. No change there then (har har har, raucous laughter). When you consider that the original Turok games were about a time-traveling red Indian, this new installment has had to really work hard to rip of "Aliens". They had to lock the established setting and storyline in a wardrobe and throw it off a cliff. They've approached ripping off "Aliens" with the same determination that most developers would approach making a game that's actually good, and that's sort of admirable, I guess, in a retarded kind of way.

5. Stop zooming into the backs of people's heads to show we're taking control of them.

6. Stop blowing all your money on big-name voice actors who then totally phone it in. So Turok has this grumpy friend who looks like a cross between Gimli, son of Gloin, and Popeye the Sailorman, and whose voice indicates that he is A) incapable of human emotion, and B) a recent victim of cranial drill intrusion. Out of curiosity, I went on IMDB to learn what amateur dramatics wannabe voiced this gobshite, and found it to be none other than Ron Fuck-Mothering Perlman. A Ron Perlman I could only assume who realized early on what kind of dross he was working with, and vowed to bring that across in his performance, and if Ron Perlman thought Turok was shit, who are you to argue? Did you ever warm the frozen hearts of audiences worldwide in "City of Lost Children"? No? Well, shut up then.

7. Conclusion. Most of these problems with modern FPS's can be explained with four words: "Let's be like Halo." But I remember a time when FPS's didn't all march in step behind that inexplicably popular festival of mediocrity; when FPS's weren't all about soldiers or Space Marines; when they could be about undead cowboys, or backwards pig rapists, or wisecracking misogynistic wankers. I remember a time when FPS's had a sense of humor about themselves, and could have colors other than Gunmetal Grey and Dogshit Brown. I remember titles like Exhumed, and Chasm, and Witchhaven 2, although on reflection I'd rather forget about them.
 

ClassicThunder

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Dec 28, 2007
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This was the very worst on in my opinion. Low on humor and just a bit of bitching about the way modern FPSs are heading. I just kind of went WTF and didn't even grin. He's should stay away from FPSs if he doesn't want progress and to remain in the early nintindo era.