Playstation 5 reveal event thread

Recommended Videos

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,178
118
Country
Australia
Gender
Male
RE8 certainly looks like it borrowed a lot from Fromsoft aesthetically, and it's a nice visual departure. Also appears Capcom doesn't know what to do with Chris Redfield anymore so they just turned him into a villain. Which I'm fine with, the dude was always the most boring out of everyone anyway.
Most boring out of everyone, or most boring out of the main characters? Because if the former, then, um...

TBH, not knowing what to do with Chris isn't really an issue, it's more that Capcom doesn't seem to know what to do with the series. I've just finished RE7, and it's now my least favourite main entry (not out of all the games, just the main ones), and part of it is that it really has nothing to do with anything that's come before - even RE4 had more connective tissue to previous entries, and that was also a soft reboot.

I've said it before, and I'll say it again, the RE series reached its natural conclusion plotwise in RE5, and since then, it seems to be willing to do whatever, as long as it's horror-based, with "insert pathogen here" being the catalyst for whatever the plot demands it to be. RE8 looks like it'll be fun, but just remember that this:


Is in the same universe as this:


You tell me how well they sync up.
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
Most boring out of everyone, or most boring out of the main characters? Because if the former, then, um...

TBH, not knowing what to do with Chris isn't really an issue, it's more that Capcom doesn't seem to know what to do with the series. I've just finished RE7, and it's now my least favourite main entry (not out of all the games, just the main ones), and part of it is that it really has nothing to do with anything that's come before - even RE4 had more connective tissue to previous entries, and that was also a soft reboot.

I've said it before, and I'll say it again, the RE series reached its natural conclusion plotwise in RE5, and since then, it seems to be willing to do whatever, as long as it's horror-based, with "insert pathogen here" being the catalyst for whatever the plot demands it to be. RE8 looks like it'll be fun, but just remember that this:


Is in the same universe as this:


You tell me how well they sync up.
It's just a popular brand they are sticking on different games. Various times they tried to reboot it with whatever is popular at the time with the absolute low point being RE5 and 6 as far as I'm concerned. No plot device could ever be convoluted or ridiculous enough to explain continuity errors. RE7 brought the series back to it's roots and was a great game. RE2/3 Remake were fantastic as well(espescially 2). RE2 Remake is one of the finest games of the generation. Don't think they ever put much effort into story other than perhaps the more recent ones. RE7 in particular had a pretty good story. Atleast it was simple, stood more or less on it's own and it worked immersing you in the game. Loved the 'southern comfort' horror vibe. RE8 looks really promising as well.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,178
118
Country
Australia
Gender
Male
It's just a popular brand they are sticking on different games. Various times they tried to reboot it with whatever is popular at the time with the absolute low point being RE5 and 6 as far as I'm concerned.
So, admittedly I haven't played RE6, but I disagree with RE5 being a low point, even among the main entries.

RE5 does have problems, but it's an 'evolution' of sorts from RE4. Like, co-op is fun with a friend, but iffy with an AI. The action is fun, but sometimes feels too out of sync for the series. Y'know, where you're firing a gun at motorbike riders, or using a cover system for a minigun. On the flipside, RE5 did wrap up the series's main plotline, in that we saw the final death of Wesker, learnt about Spencer, and see the origins of Progenitor.

Also, if we want to talk about low points, how about Zero? Because after Code: Veronica, Capcom also seemed to be at a loss to what to do with the series as well.

RE7 brought the series back to it's roots and was a great game.
I disagree with both of those assertions, but I'm going to focus on the first one. You're not the first person to say that RE7 took the series back to its roots. To that I say, "how?" Because how it does so is extremely superficial.

RE7 has you wandering the Baker Farm in a manner similar to the Spencer Mansion, and uses a similar structure as well. We go Mansion/Farm>Guardhouse/Greenhouse>Mansion/Farm>Ship/Tunnels>Lab/Tunnels. But the vibe is different. RE7 goes for a Texas Chainsaw Massacre vibe, RE1 went for haunted house horror. RE7 had the trope of "evil little girl," RE1 had a more sci-fi bent to it. RE7 has you playing as an average joe, RE1 has you playing as elite police officers. RE7 has borderline supernatural elements, RE1 is completely devoid of that. RE7 has you fighting a limited selection of monsters that are pretty tough, RE1 has a broad range of monsters that can range from easy to hard. RE7 has psychopath human enemies (the Bakers), RE1 has a sociopath human enemy (Wesker).

These may seem like semantics, but RE1 was the first RE game I played. Hardly my favourite in the series, and the remake's made it obsolete. RE7 has resemblance to RE1, but it's superficial resemblance. And again, it barely feels like it's in the same series.

RE2/3 Remake were fantastic as well(espescially 2). RE2 Remake is one of the finest games of the generation. Don't think they ever put much effort into story other than perhaps the more recent ones.
I agree that the RE2/3 remakes were good/great (even if 3 was disappointing), but that's a moot point. The remakes had a template to build off. RE7 disgards the template entirely.

RE7 in particular had a pretty good story. Atleast it was simple, stood more or less on it's own and it worked immersing you in the game. Loved the 'southern comfort' horror vibe.
Disagree there.

Taking RE7 on its own, I can't really call it a good story. Like, there's nothing that's majorly wrong with it, but there's very little that makes it stand out either. The Bakers are your usual "mad cannibal family" archtype. There's no reason why Zoe couldn't contact someone to alert them that her family has gone crazy (this being a setting where biohazards seem to occur every Tuesday). Mia's role in being Evevie's handler is glossed over (Mia's a terrorist, let's face it). Eveie herself is the same stock "cute evil girl" trope. Now, RE's always relied on tropes, I'll grant you, but there's so little in the game's plot that I could get invested in. The RE2/3 remakes have moments of gravitas, whether they be very solid writing (e.g. when Leon and Ada meet Kendo, and the quiet tragedy that's shown), or downright badassery (pretty much everything Jill does against Nemesis and Nicholai). RE7 has one moment that got to me, and that's at the very end, when Ethan retraces his steps through the side house, and we see how Evelyn was there all along in a sense, controlling Mia. But apart from that? Not really anything.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,080
1,082
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
Not particularly excited about any of the games outside of DS and Horizon 2 and even those are not system sellers for me but it's fine since I don't plan on buying this day 1 anyhow. Also the pad still looks iffy but I'll have to get my hands on it before I judge it.

All in all, I'll definitely be getting this eventually, but if ps4 bc is a thing I'll be sticking to my ps4 for a couple years more easy. Hell, I still have some ps3 games I haven't gotten around to yet lol.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
Many people never clean, so thet inner surface of the shell will turn brown/yellow really quick. :p Juat seem like an unnecessary 'feauture' for dust and debris to accumulate.
Heathens! A Swiffer once a week or even two works wonders, plus not smoking lol.

But really I think they’ll have different colors and themes for bundles eventually too.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,080
1,082
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
I am now sitting through the whole thing and not just browsing the big name trailers. I like that one game about the stray cat lol.

Also Kena looks like a total okami ripoff but with bad accent voice acting replacing the snoopy voices. Hopefully the rumors about an actual okami sequel being pushed by Ikumi Nakamura are true though.
 

Chimpzy

Simian Abomination
Legacy
Escapist +
Apr 3, 2020
13,603
10,367
118
Stuff I liked
  • A good number of games announced. Decent variety. Some seemingly intrigueing premises
  • Full specs revealed. SSD as standard is biggest shift, tho remains to be seen if it performs as hyped
  • Backwards compatibility with PS4 officially confirmed, tho details still sparse.
Stuff I didn't like
  • No price revealed, which doesn't fill me with confidence. I'm expecting €500 or above.
  • Less actual gameplay shown than I like. Guess that's only to be expected.
  • Design of the console itself. Looks like the shitty wifi router currently defiling the wall near my front door.
Hype level: 0
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,080
1,082
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
So I hadn't looked into the RE8 trailer since I never cared for that series but watching this whole thing I am actually really interested in playing it now. The atmosphere was awesome. Hopefully I won't need to know a lot of the lore of the prior games lol.

But yeah it says something when the best thing in this whole thing for me was the remake of a decade + old game. Ah well, really looking forward to a bunch of ps4 games that are coming out in the meantime so they'll keep me busy until they make ps5 stuff worth buying a system over.

Outside of that stuff, that capcom game with the astronaught and the little girl looked cool as well as that tokyo spooky stories game and there was something from SE that looked kinda like a tech demo but it had a baddass dragon pouring fire from his chest in there and this girl jumping around in a fantasy themed world so I would love to see more of that down the line. Best trailer by far was that indie adventurer game where the guy drops a bomb as that old guy is on the toilet though, the editing was just right. Not sure I'd ever care for the game though.
 

Ezekiel

Elite Member
May 29, 2007
1,597
670
118
Country
United States
Looks like it's the biggest console ever. I'm gonna laugh if it's still loud.

 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
Another thing I noticed though that this must be the smallest leap ever in graphic fidelity in a console generation. Though ofcourse it's still early day and most were CG trailers anyway.
Pretty sure if it’s a small leap that most of what was shown is easily in real time at least though. There really isn’t an excuse for anything prerendered anymore unless you’re an RTS trailer where there’s no point since it’s definitely not part of the game engine.


Off topic has anyone else had more issues with random letters being capitalized on this board, or the cursor not capitalizing at a new paragraph? I’m usually using an iPhone though so there’s that, but it seemed less of an issue on the v1 board. At least we don’t have to deal with all the ?’s when editing a post.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
Looks like it's the biggest console ever. I'm gonna laugh if it's still loud.

I’m also gonna laugh if it’s more expensive than the PS3 was. Seems a good possibility.

As an aside, I’m really wondering what the point of the “shell“ is besides visual flourish. Logistically it seems it would only impede cooling efficiency, and if you look closely the black core seems to be a classy, simple enough design. They could’ve just put a ridged based around that, but they took a particularly eccentric route this time. I suppose they figure the hardware needs to make a “creative” statement as well.
 
Last edited:

Ezekiel

Elite Member
May 29, 2007
1,597
670
118
Country
United States
Why is Boletaria all overgrown and shit? I never got the impression that's what they were going for. Thought it was recently overtaken by demons.
 

Ezekiel

Elite Member
May 29, 2007
1,597
670
118
Country
United States
It's surprising, because Bluepoint Games isn't known for revisionism. Shadow of the Colossus was almost a 1:1 remake.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
Why is Boletaria all overgrown and shit? I never got the impression that's what they were going for. Thought it was recently overtaken by demons.
It's surprising, because Bluepoint Games isn't known for revisionism. Shadow of the Colossus was almost a 1:1 remake.
Maybe they were limited with foliage to get things running well enough as it was a new engine back then. I hope Miyazaki has been giving his input as far as the look and feel of how it will play, but then again I just remembered this.

Best case we’ll be lucky enough that it’ll run on some variant of the new engine they’re probably using for Elden Ring, and combat mechanics will be given the same kind of scrutiny. Otherwise hell, even if the base mechanics get carried over with minor tweaking and this kind of graphical detail, I’ll still probably want to get another Platinum for it.




My god look at the screenshots of the DeS Remake..


I feel, I feel...THE HYPE!
Look at the knuckles on our friend the Vanguard...


Love it!
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,185
1,081
118
The designs of the space suit, an really the technology in general, in that Pragmata reveal trailer, look a whole lot like Kojima/Shinkawa, don't they? Kojima has released trailers hiding his involvement before. If it didn't have Capcom's name attached I'd strongly suspect that it's his next project.
 
Last edited:
  • Like
Reactions: MrCalavera

Ezekiel

Elite Member
May 29, 2007
1,597
670
118
Country
United States
Maybe they were limited with foliage to get things running well enough as it was a new engine back then. I hope Miyazaki has been giving his input as far as the look and feel of how it will play, but then again I just remembered this.

Best case we’ll be lucky enough that it’ll run on some variant of the new engine they’re probably using for Elden Ring, and combat mechanics will be given the same kind of scrutiny. Otherwise hell, even if the base mechanics get carried over with minor tweaking and this kind of graphical detail, I’ll still probably want to get another Platinum for it.






Look at the knuckles on our friend the Vanguard...


Love it!
Been a few years since I played Demon's Souls, but I don't remember the soldiers being dead for that long. Actually, there were horses still rotting.

I doubt it was limitations. The kingdom ran smoothly. They still had enough power left to make it run as badly as the swamp from Dark Souls.
 
Last edited:

XsjadoBlayde

~ just another dread messenger ~
Apr 29, 2020
3,660
3,800
118
Small moments of recognition, potential, mystery, colour, waffling strangers, hope, doubt, dismay, dread, economic uncertainty...questions whether it will really bring any long term happiness or just another failed attempt to fill an abstract void and distract from crushing inevitablies for another hour or two.



Oh they got a discless version too.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
Been a few years since I played Demon's Souls, but I don't remember the soldiers being dead for that long. Actually, there were horses still rotting.

I doubt it was limitations. The kingdom ran smoothly. They still had enough power left to make it run as badly as the swamp from Dark Souls.
Boletaria was still far past its heyday though. From what I remember a lot of it was devoid of life outside of whatever enemies were in your way after the fog’s arrival, along with at least being in an early state of decay after the Second Scourge. No idea how much they’re sticking to the original script of it all, but it doesn’t take long for vegetation to reclaim land. I start getting grass in between sidewalk seams in a few weeks let alone the years (decades or more?) of neglect Boletaria has seen.