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No telling why there's no
Titanfall 3 (yet,) but the assertion that mech games are fundamentally flawed is ludicrous.
I'm not necessarily a fan, but the idea of mechs is literally videogames: controlling a large machine that does the damage. I think the only reason we don't see a proliferation of them is that getting the scale correct to appreciate them is difficult, an exercise in niggling details that most won't notice. I mean, the mechanics are easy enough, but when you want players to appreciate the scope, you're talking about a realistic and appreciable environment that gives the mechs "weight," and most defer to open fields or "cities" that are little more than streets devoid of life and stock buildings that crumble into predetermined piles of burning rubble which makes for a very cheesy experience. It could be done well, we just need someone to
do it.