If it makes you feel any better it topped at least one poll of hundreds of hardcore roguelike players. So within the genre it sounds highly respected.I keep saying that I'm going to quit Dungeon Crawl: Stone Soup after every frustrating, discouraging death to a 5+ hour run but then 15 minutes later I'm trying again. I just can't give up on a roguelike. I don't know why, I'm just stubborn. I need to win a 15 rune game!
Ironically that section is actually more of a slog than it was in Half-Life, despite Black Mesa's whole goal of streamlining or changing the annoying bits.Black Mesa originally released without the Xen section and they spent a very long time working on it, and it shows. I do have to warn you: There is one section that is an utter slog, and you'll be tempted to quit. But it's entirely worth the effort to push through.
Their goal was to make it interesting, what makes it a slog is it feels like Zen is now almost half the game.Ironically that section is actually more of a slog than it was in Half-Life, despite Black Mesa's whole goal of streamlining or changing the annoying bits.
Sure, but I'm pretty sure Rogue Wolf is talking about a particular section of Xen.Their goal was to make it interesting, what makes it a slog is it feels like Zen is now almost half the game.
I'm still mixed on it. I don't love it the way I do Nethack. In a lot of ways it's a lot easier to play due to a lot of convenience features, like autoexplore, but on the other hand if playing the game is something you want to automate, isn't that a problem? It also offers a lot less freedom than Nethack which definitely makes it more challenging. I gave more detailed initial impressions a few weeks back and I'd still stand by them I think.If it makes you feel any better it topped at least one poll of hundreds of hardcore roguelike players. So within the genre it sounds highly respected.
Entirely a me problem, but I gave up on it after 3 hours, because there appears to be no option to just watch the dialog happen while eating chips. You kept having to walk over to this person, click dialog, dialog stops, click dialog again, walk over to other person click dialog, over and over. The amount of clicking for what amounted to 80% visual novel just drove me insane. Every once in a great while there were meaning dialog options, but of my 3-4 hours it just felt like I was watching a movie that paused and made me hit play every couple seconds. Did I miss something? Was there some way to make the game automate the dialog? I found the story and occasional gameplay compelling I just couldn't stand all the clicking for non-interactive scenes.Finished 13 Sentinels: Aegis Rim. I liked it overall. Like I said before I had a lot of trouble playing it for long sessions, but I managed to get kind of into it when most of the character stories were wrapping up. The combat was really easy for the most part and I S-ranked probably 85% of the levels on my first attempt on the hardest difficulty. Except the last level, which I got D-rank on after 2 restarts. My playstyle was to immediately overpower threats as they appeared which really didn't work in a 5 minute siege, probably needed to make use of a few more defensive abilities maybe considering my best long range offense was also the only character with EMP. Not playing the 10 bonus stages that unlocked after completing the game, the RTS isn't that much fun. They should have been available earlier because there were far too many story sections compared to gameplay levels and I could have used them to break things up a bit more.
I found the story really interesting, but I feel like it just went one twist too far. The plot is very complex and interwoven and the characters are all really good and well developed and likeable. Most of the plot twists manage to shake things up and make you evaluate events in a new light without damaging anything that came before. Even the one I have a problem with doesn't ruin the story or even the ending really. It's still a good ending. It's just insane when you think about it a little.
Ok so they were in a simulation the entire time and only 15 of the 1.2 million population were real people and this is already the worst re-population scheme I've ever heard. How is 15 a sustainable population? Come on, that's not even enough to count as a village. Why is there even a simulation of 20-21 century Japan? They said something about carrying on their culture, but come on. You are going to raise 15 people to be average citizens of a world that no longer exists and that is supposed to somehow prepare them for creating a whole new civilization? It's insane. Why don't you raise them to be good at making a new civilization? It also makes all the plotting and looping and deaths and memories being imposed onto androids not really make any sense. So like, every time the world restarted all the clones would be killed and started from scratch again? Why?! It's insane and makes a lot of the characters motivations look pretty pointless in retrospect. It's definitely one of the better "it was all a dream" endings I've seen, since the virtual world does still exist at the end, but I imagine it would still make the story difficult to engage with on a replay.
Also, every time I saw Morimura in her stupid spandex suit I started laughing.
No there aren't any real choices, you could just watch a let's play on youtube.Entirely a me problem, but I gave up on it after 3 hours, because there appears to be no option to just watch the dialog happen while eating chips. You kept having to walk over to this person, click dialog, dialog stops, click dialog again, walk over to other person click dialog, over and over. The amount of clicking for what amounted to 80% visual novel just drove me insane. Every once in a great while there were meaning dialog options, but of my 3-4 hours it just felt like I was watching a movie that paused and made me hit play every couple seconds. Did I miss something? Was there some way to make the game automate the dialog? I found the story and occasional gameplay compelling I just couldn't stand all the clicking for non-interactive scenes.
Agree with what you said. Also there's the one girl who is constantly in her gym clothes for contrived reasons.Finished 13 Sentinels: Aegis Rim. I liked it overall. Like I said before I had a lot of trouble playing it for long sessions, but I managed to get kind of into it when most of the character stories were wrapping up. The combat was really easy for the most part and I S-ranked probably 85% of the levels on my first attempt on the hardest difficulty. Except the last level, which I got D-rank on after 2 restarts. My playstyle was to immediately overpower threats as they appeared which really didn't work in a 5 minute siege, probably needed to make use of a few more defensive abilities maybe considering my best long range offense was also the only character with EMP. Not playing the 10 bonus stages that unlocked after completing the game, the RTS isn't that much fun. They should have been available earlier because there were far too many story sections compared to gameplay levels and I could have used them to break things up a bit more.
I found the story really interesting, but I feel like it just went one twist too far. The plot is very complex and interwoven and the characters are all really good and well developed and likeable. Most of the plot twists manage to shake things up and make you evaluate events in a new light without damaging anything that came before. Even the one I have a problem with doesn't ruin the story or even the ending really. It's still a good ending. It's just insane when you think about it a little.
Ok so they were in a simulation the entire time and only 15 of the 1.2 million population were real people and this is already the worst re-population scheme I've ever heard. How is 15 a sustainable population? Come on, that's not even enough to count as a village. Why is there even a simulation of 20-21 century Japan? They said something about carrying on their culture, but come on. You are going to raise 15 people to be average citizens of a world that no longer exists and that is supposed to somehow prepare them for creating a whole new civilization? It's insane. Why don't you raise them to be good at making a new civilization? It also makes all the plotting and looping and deaths and memories being imposed onto androids not really make any sense. So like, every time the world restarted all the clones would be killed and started from scratch again? Why?! It's insane and makes a lot of the characters motivations look pretty pointless in retrospect. It's definitely one of the better "it was all a dream" endings I've seen, since the virtual world does still exist at the end, but I imagine it would still make the story difficult to engage with on a replay.
Also, every time I saw Morimura in her stupid spandex suit I started laughing.
Also most of the girls need to lift their shirt/skirt in order to summon their sentinels.Agree with what you said. Also there's the one girl who is constantly in her gym clothes for contrived reasons.
They changed it from Gold, in which I got 4, then 2 games a month, usually the types of games I can get from Amazon Prime just for being a member. But I built up a pretty good library from Gold over the last 11 years. Now Gold is gone, replaced by "Core?" which sucks. I will, sadly, let this lapse myself.I completely forgot I have Game Pass. Should probably cancel my subscription.