Good game design has easy controls that are intuitive.
Bad game design has hard controls that are bad enough they felt the need to include additional hardware to make it easier.
Sure, it works for some people, but that's the main reason you have configurable controls, so that people who...
I remember playing that game many times. Like some horrible child of an action game and an rpg.
I remember thinking the combat system needed... well, it needed to be replaced by something usable.
Still, I did play it many times. I can't at this point recall if I enjoyed it.
I was against steam for a long time, but after giving it another try a few years ago I discovered that it had a thriving community, did not prevent me from accessing my games like I feared it would, and included base social network functionality.
And cheap games. Weekend Deals FTW.
I love a good dub.
Problem is, I only accept the good ones, and they are horribly rare.
So I take advantage of my very-fast reading speed for subtitles.
Though, I find, oddly, I'm starting to read them less, without losing anything...
I can kill anything. I mean, I euthanized my companion cube faster than anyone else!
But, in the villa in Hitman: Blood Money, I can not kill the target while he's playing the cello, the music is awesome.