I spent my first 4 nights or so running around and getting killed. I spent my days rebuilding my inventory and trying to find coal. I didn't know you could make charcoal, and I did know mobs spawned in dark places, I didn't know they wouldn't spawn close to you. So I didn't dare to build even a...
Blueeeeee Chocoooooo [inhales] LATE!
"Crimes, beware; I have a sweet tooth for - JUSTICE!"
"It's time to put the 'fun-do' in 'fundue'!... wait, how is that crime-fighting related?"
"So criminals, it seems that this Valentine your only date is with MY CRUNCHY AND TASTY FISTS!"
Randomness doesn't necessarily preclude a narrative. All those options you noted could be the result of a dice roll. Then suddenly you have randomness adding to your game world. A narrative based story could be driven by randomness.
As Mel Brooks has put it: "Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die."
It's just that it isn't happening to us, some kind of relief that makes us laugh.
And yeah, intention plays a role in this.
I was 20 at the time of my first kiss. Such a great girl. [sigh] Anyway, I had to keep myself from laughing, because during the kiss I catched myself wondering about the evolution of kissing which struck me as such a ridiculous thing to think about while kissing that I almost laughed. In her...