I've played a few of the games mentioned in the article and can concur that my initial interest always came from the cool box art we got in the UK. Looking at the US version EVERYTHING feels like a Saturday morning cartoon. I get the argument about wanting to identify with the main character, but isn't that what the game's for? A fatal mistake made by many games in the day was to have cool front cover art then put in actual gameplay screenshots on the back instantly telling you how little work had been put into the game. The American front art has the same sort of feel, like the job was passed to a petulent ad exec who wanted to do something more interesting so they just do the same formula bull-hockey every bleedin' time!
Some of the best games introduce you to lead characters as the story progresses. I really don't need to see the ENTIRE cast on the front of the box. Then again they do the same BS with movie trailers and TV show intros. Look at House for a great, emotive and minimalistic intro and then look at "insert name of cop show here" for exactly how irritating they can be.
Some of the best games introduce you to lead characters as the story progresses. I really don't need to see the ENTIRE cast on the front of the box. Then again they do the same BS with movie trailers and TV show intros. Look at House for a great, emotive and minimalistic intro and then look at "insert name of cop show here" for exactly how irritating they can be.