I might have to pirate the game just to see this.CantFaketheFunk said:Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.
Yeah, if they did that they would have gotten sued by the pirate and the pirate would have won because the company would have had no right to destroy the pirate's console no matter how he obtained the game. Legally or otherwise.archvile93 said:That is pretty funny, but I think they should've taken it one step further. I think they should have included a virus that does something truly diabolical such as delete the offender's entire HDD, or cause their mother board to overheat and break (yes that can happen).
Well I'm currently playing it on the PS3, but I'll leave it at that since that first sentence alone was pretty rude sounding. I'm not sure when people required that people be assholes when they respond on the internet.karmapolizei said:Yeah, that's really surprising with a game that isn't even released yet.theultimateend said:There is no other kind of DRM that hasn't burdened me.
The game was awesome, I've seen no legit folks having issues, and the game was awesome.
Let me say it again: With every kind of DRM, false-positives are bound to happen - read: A portion of legit copies will be falsely recognized as pirated, and I have no reason to believe Arkham Asylum will differ from that in any way.
On reflection, I think in terms of customer relations, this kind of copy protection does even worse than the regular kind. If an online activation DRM or a regular copy protection mechanism fails to recognize a legit copy, they will tell you the why's and how's, so a customer at least knows what's wrong. But what will a regular customer (who does not follow the gaming press closely) think if they come across this crap? Probably something like this: "This game is broken. Sucks"
Any system can be hacked - that much is entirely true. The real key in combatting piracy, at least as far as the bottom line is concerned is delying the inevitable. Most games have their DRM cracked in a matter of days after release, and the longer one can hold the hackers at bay the less real damage they may do. Most games seem to sell more than half of the copies they ever will sell in the first few weeks, and in the space of a month or two even a white hot title's sales will slow to a trickle.Terramax said:It shouldn't take long for a pirate to re-program it to include all the original moves.
Not that I honestly care too much. I played the demo. It sucked. If anyone lacks a moral code, it's Eidos for releasing such an un-enjoyable pile of rubble.