Rachel317 said:
kouriichi said:
Im not spouting insane assumptions and guesses.
The image of a woman is one of the most important if you want to argue "Icon". Rosie the Riveter is an icon for strong, independant women. Ellen Degeneres is an icon for strong, independant women.
Bayonetta is and over-sexualized peice of eye candy. She moans, sucks on loli-pops, has vanishing clothing, summons deamons to do her bidding, and "tortures" things.
Shes basically a sadists wet dream made reality.
Buffy the Friggan Vampire slayer is more of an Icon the Bayonetta.
Even one peice of her wardrobe is there with no reason. Shimazaki, making of the game, has a thing for women with glasses. And her weapons wernt chosen for function. They were picked becasue Kamiya thought they would look hot in her hands. Shimazaki even loved the idea that her clothing would dissapere!
This character was basically designed around theyer sexual preferances and ideals.
You read waaaaay to much into the paper thin character.
I'm entitled to read into a character as much as I please and, vice versa, you are entitled to view her as shallowly as you have done.
Fair enough, the developers created a woman who they would want to be with in real life. Do you think it's any different with Lara Croft? Huge breasts that would give her back ache if she was real? They're not designed for practicality, and I'm aware of how shallow males will look at her. However, as you may have noticed, some of the male contributors, and many of the female ones, are able to see past the physical appearance, to what I'm talking about. I am not suggesting that Bayonetta couldn't do with some refining, but...the lollies? Come on, how hilariously small are they? That's not a representation of oral sex, that's saying that, if she was real, Bayonetta would be WAY more than you could handle.
If we weren't expected to look a toot things more deeply, they wouldn't have given her a well-rounded personality, an intricate backstory, or much of anything. As I said in the original post, if it was all about sex and fan service, they'd have made the game an 18 certificate and included actual sexual acts. We analyse Shakespeare, Orwell, Wlde, Pope...why shouldn't we analyse the deeper aspects if video game characters too?
And, just so you know, one of the lead designers of Bayonetta herself was a woman.[/quote]
Oh yes, ofcourse. Shimazaki.
And i agree, Lara Croft's physical apperance is all about fanservice.
But Bayonetta's personality isnt exactly "Icon" worthy. If women should strive to be comfertable with theyer sexuality, strong, and independant, they could look to almost any women in modern videogames.
Theres more that makes an "icon". What about public perception? And impact on society. Lara Craft is more of an icon, because shes not only the precursor to strong, gun toting women of today, but she also revolutionized videogames as we knew them at the time. Back in 1996, Tomb Raider was easly one of the best games ever realeased. Shes reconginzed as the "Most Successful Human Videogame Heroine" or all time by Guinness Book of World Records, and her franchise has made more money then most could ever hope. Shes got her own comics, several big hit movies, and dozens of game realeases. ((thought, not all of them good.....))
Bayonetta isnt refined enough as a character, or as a franchise to really warrent the title of "Icon."