Bethesda Wants Skyrim Mods on Consoles

Astalano

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Nov 24, 2009
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cainx10a said:
Astalano said:
PettingZOOPONY said:
Astalano said:
newwiseman said:
But, If they're successful in this venture, how will they make money off of Horse Armor?
They just restrict the level of modding you can do, which isn't really modding.

I suspect such a venture would just end up as a glorified level editor.
What he seems to be talking about is not modding on the console but letting the PC mods be installed on consoles.
That's bullshit. So, the PC modders do all the work so some console guys get their free downloads?

Plus, would that even work? I doubt the PC and console versions are exactly the same.
And you believe all PC Gamers actually contribute to the modding community, and somewhat are entitled to receive said mods?
No, but I find it stupid how they emphasise the console market (even though their games still sold great on PC) and apparently they'll still need the PC to supply mods. That is bullshit.

I would encourage developers of PC mods to not accept to have their mods on consoles that don't appreciate them and that would just be another row some ignorant console user would skim over. Then, the next day console developers would shit all over PC gaming again while demanding more mods.

If Bethesda want mods on console, make the tools available to console users.
 

Ghengis John

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Dec 16, 2007
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Bringing mods for Skyrim to consoles would be a fantastic first step towards opening up console gaming to user-created content as a whole.
 

fundayz

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Astalano said:
If Bethesda want mods on console, make the tools available to console users.
Have you tried to design a mod on a console? It is a hundred times easier to do it on an actual computer.

Besides what's wrong with sharing PC mods to the consoles? If anything it will be further encouragement for mod-makers to create mods as they'll have a larger audience.
 

eggy32

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Nov 19, 2009
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I really fucking want this to happen!
I'd not even be that bothered if it cost money, as long as it was some sort of one time payment like that online pass that Homefront has.
That'd still beat not having any mods at all.
 

PettingZOOPONY

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Dec 2, 2007
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Astalano said:
cainx10a said:
Astalano said:
PettingZOOPONY said:
Astalano said:
newwiseman said:
But, If they're successful in this venture, how will they make money off of Horse Armor?
They just restrict the level of modding you can do, which isn't really modding.

I suspect such a venture would just end up as a glorified level editor.
What he seems to be talking about is not modding on the console but letting the PC mods be installed on consoles.
That's bullshit. So, the PC modders do all the work so some console guys get their free downloads?

Plus, would that even work? I doubt the PC and console versions are exactly the same.
And you believe all PC Gamers actually contribute to the modding community, and somewhat are entitled to receive said mods?
No, but I find it stupid how they emphasise the console market (even though their games still sold great on PC) and apparently they'll still need the PC to supply mods. That is bullshit.

I would encourage developers of PC mods to not accept to have their mods on consoles that don't appreciate them and that would just be another row some ignorant console user would skim over. Then, the next day console developers would shit all over PC gaming again while demanding more mods.

If Bethesda want mods on console, make the tools available to console users.
Do you mod at all, I would rather my little mods have a chance of seeing a huge hungry audience that would actually appreciate my work instead of the community now that just bitches and moans if you don't do your mod their way.
 

matt_newgrove

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Aug 1, 2009
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Taxman1 said:
Wouldn't say script extenders (Like OBSE) be unavailable to console owners since its not a plugin, in turn making a majority of the mods useless. Its nice to have some connection with the console folks though.
Yea, this was one of the things I reacted to when i read the headline. I mean to play some mods you even need additional plugins for the script extender (like pluggy) and to load the package with third-party data files loaders (like obmm). It'll be interesting to see how bethesda tackles this problem.
 

cainx10a

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May 17, 2008
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Astalano said:
cainx10a said:
Astalano said:
PettingZOOPONY said:
Astalano said:
newwiseman said:
But, If they're successful in this venture, how will they make money off of Horse Armor?
They just restrict the level of modding you can do, which isn't really modding.

I suspect such a venture would just end up as a glorified level editor.
What he seems to be talking about is not modding on the console but letting the PC mods be installed on consoles.
That's bullshit. So, the PC modders do all the work so some console guys get their free downloads?

Plus, would that even work? I doubt the PC and console versions are exactly the same.
And you believe all PC Gamers actually contribute to the modding community, and somewhat are entitled to receive said mods?
No, but I find it stupid how they emphasise the console market (even though their games still sold great on PC) and apparently they'll still need the PC to supply mods. That is bullshit.

I would encourage developers of PC mods to not accept to have their mods on consoles that don't appreciate them and that would just be another row some ignorant console user would skim over. Then, the next day console developers would shit all over PC gaming again while demanding more mods.

If Bethesda want mods on console, make the tools available to console users.
For Modders, I take it most of the one who are vested in it at a more intimate level will end up buying the game for both the consoles and PC, for the sake of testing their products. After all, the recognition they get from working on mods is beneficial for their careers.

On the development side, a console doesn't have the right environment to work with mods. For example, a Modder would often create new in-game models with softwares like 3dsmax and then import it to the modding tool like the G.E.C.K used for New Vegas. Additionally, whenever I used a simpler tool like the Mission Editor from ARMA 2, I always had a browser opened in the background, to ensure the codes I were using were right, or to browse forums to look for advise. Same with the UT3 Level Designer tool, a PC is just a better environment to work on for modders.

But I am no expert, not even a novice by any standards ... however I still don't see if modding tools for a massive game like oblivion would be possible on the X-Box.
 

Taxman1

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Sep 14, 2009
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matt_newgrove said:
Taxman1 said:
Wouldn't say script extenders (Like OBSE) be unavailable to console owners since its not a plugin, in turn making a majority of the mods useless. Its nice to have some connection with the console folks though.
Yea, this was one of the things I reacted to when i read the headline. I mean to play some mods you even need additional plugins for the script extender (like pluggy) and to load the package with third-party data files loaders (like obmm). It'll be interesting to see how bethesda tackles this problem.
Well Bethesda could stop being lazy and package the damn things with the SDK.
 

Astalano

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Nov 24, 2009
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fundayz said:
Astalano said:
If Bethesda want mods on console, make the tools available to console users.
Have you tried to design a mod on a console? It is a hundred times easier to do it on an actual computer.

Besides what's wrong with sharing PC mods to the consoles? If anything it will be further encouragement for mod-makers to create mods as they'll have a larger audience.
My reasoning is only because console users and publishers and developers won't appreciate them.

For PC, mods are essential. They've spawned some of the best games ever made. You have a community on PC that appreciates them and over the past decade, developers and publishers have taken a GIANT dump on the modding community. It's hard enough finding games that are moddable, let alone fully moddable, because "It takes time to release an SDK" and "It's too hard". Boo-fucking-hoo.

I object to releasing mods to consoles. Let console users experience the sweat, blood and tears that it took to form the modding communities of today.

I object to PC modders catering to the same asshole executives who have gone out of their way to treat modding communities like crap.

At the end of the day my opinion probably doesn't matter. However, I post it anyway and also, I bet that if console modding ever became popular, mods as a whole would become simpler and gradually fade away, just like RPGs have become simpler due to consoles to the point that RPG elements have disappeared almost completely, just like FPSs have become simpler due to consoles, etc.

I'm setting up my little wooden barrier against any such a development right here. Join me if you care about the future of mods.

I'm also not responding to anyone else. I think my point is clear.
 

Julianking93

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May 16, 2009
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YesyesyesyesyesyesyesYES!!


I want this so bad now... well even more than I already did >.>

Odd that I was just having a conversation about this with someone last night though.
Will add to that later :D
 

KLJT

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Sep 15, 2010
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thiosk said:
This is a great idea-- but how is Bethesda going to feel when Mommy Fatty Bottoms finds that her little angel has installed the S&M Skin Pack, making every character either a submissive nude man or whip wielding women in leather "armor"?

The media will love it.
As will I
 

PettingZOOPONY

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Dec 2, 2007
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Astalano said:
fundayz said:
Astalano said:
If Bethesda want mods on console, make the tools available to console users.
Have you tried to design a mod on a console? It is a hundred times easier to do it on an actual computer.

Besides what's wrong with sharing PC mods to the consoles? If anything it will be further encouragement for mod-makers to create mods as they'll have a larger audience.
My reasoning is only because console users and publishers and developers won't appreciate them.

For PC, mods are essential. They've spawned some of the best games ever made. You have a community on PC that appreciates them and over the past decade, developers and publishers have taken a GIANT dump on the modding community. It's hard enough finding games that are moddable, let alone fully moddable, because "It takes time to release an SDK" and "It's too hard". Boo-fucking-hoo.

I object to releasing mods to consoles. Let console users experience the sweat, blood and tears that it took to form the modding communities of today.

I object to PC modders catering to the same asshole executives who have gone out of their way to treat modding communities like crap.

At the end of the day my opinion probably doesn't matter. However, I post it anyway and also, I bet that if console modding ever became popular, mods as a whole would become simpler and gradually fade away, just like RPGs have become simpler due to consoles to the point that RPG elements have disappeared almost completely, just like FPSs have become simpler due to consoles, etc.

I'm setting up my little wooden barrier against any such a development right here. Join me if you care about the future of mods.
Current PC users barely appreciate them, and from the looks of things console players would. All the Script extenders could be recoded for consoles and packaged with the loader.
 

EMFCRACKSHOT

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May 25, 2009
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I can see this working on PS3, but i have little doubt MS will want to charge for it. Like that whole thing with bbc i player a while back
 

Astalano

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Nov 24, 2009
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PettingZOOPONY said:
Current PC users barely appreciate them, and from the looks of things console players would.
Ok, last comment.

Whaaaaaaaaaaaaaaaaaaaaaaaaat

The mod below has more views than the game page on the same site.

http://www.moddb.com/mods/call-of-pripyat-complete

You know that Red Orchestra was also a mod and is currently getting a sequel and the original made its money back on pre-orders alone?

You know that developers barely support mods so how in the world do you expect great mods to come out and people to appreciate them if the games are barely moddable?

Great mods are becoming more and more scarce...but don't sit here and say that it's the fault of the users. It is not.
 

AstylahAthrys

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Apr 7, 2010
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Unless I can make mods on the 360, I'll still need to PC version... and the 360 might try to control content, which could be problematic. Also, new meshes and textures may be hard to put on so what we could get on there might be limited...

But, WOO! 360 Skyrim mods ftw!
 

teebeeohh

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Jun 17, 2009
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there is a lesson for bioware in here: If people complained about a feature being only on PC the solution is NOT to remove it from the PC in the sequel but to try to bring it to consoles as well.

Oh and maybe console gamer should start writing letter to MS/Sony that unless they get to have mods for free they will not buy the game. If those thing keep streaming into the respective HQs it might have an impact.
 

fanklok

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Jul 17, 2009
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Too bad it won't be happening on the 360, MS will want us to pay $10 for every mod.
 

maturin

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Jul 20, 2010
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I will never won a console but pleaseyesdothisnowplease. I think it would be one of the most significant innovations in the history of gaming.

Modding is on the ropes as developer after developer fucks over their biggest fans and doesn't release tools to allow for capability. If modding dies, so does the bulk of the creativity in the gaming industry. It needs an expanded audience, and companies know very well how to convert console owners into cash. Show them that they can make big bucks this way.