Meh it's ok. I lost mordin, but was so devastated I replayed and got him back with 100% survival.
If that were true, wouldn't it be better to relay Mass Effect 3 across numerous playable characters?Logan Westbrook said:BioWare is keen on making your decisions in Mass Effect 2 matter, so much so that you might not be able to import your saves into Mass Effect 3 at all.
Cerberus blew up the space station when it was compromised. They probably couldn't afford to resurrect Shepard again.the protaginist said:So the Lazarus Project won't work twice, I suppose?
If you skip all the loyalty missions you're essentially giving a gigantic "FUCK YOU" to Bioware, who undoubtedly poured thousands of hours of work into those missions to give them importance.thenamelessloser said:Also, what right way is there to "play the game," I mean consumers should be able to experience the game as they see fit. Maybe they could be role playing a Shepard who cares more about stopping the collectors than spending time doing the loyalty missions.
unless you know people that work for Cerberus. Which you do!Logan Westbrook said:Producer Casey Hudson spelled it out in black and white to Game Informer [http://gameinformer.com/b/news/archive/2010/02/05/news-why-you-may-not-be-able-to-import-your-mass-effect-2-save-to-me3.aspx]: "Dead is dead
only if you die so if you get the achievement survive the suicide mission your in the clear reallytehroc said:Sounds pretty lame to me, so no matter what, it doesn't matter at all what you do in Mass Effect 2. A fresh Shepard is established into Mass Effect 3 with a canonical background with what happened in the second game. So how is that different from any other game ever made?
I getcha. No worries, I can definately see your viewpoint on this. It may seem really dumb at the moment, but just keep in mind what Bioware is trying to do is very ambitious and they are bound to make some dumb moves throughout. I personally don't believe it is, however, I respect your stance on it. But don't worry. The only way this can really happen is if you REALLY REALLY TRY to die. Trust me, you literally have to skip about 75% of the game to get yourself killed off. So even though it could be a really stupid idea, it really is a fair punishment for someone who purposefully kills off their character or just skips the vast majority of the game. Also, even if your character dies you can still correct this issue in ME2 simply by playing it over again, I have tried to kill off my Shepard and I beat the game in around 10 hours skipping roughly 75% of the game. So putting in a little extra effort to stay alive really doesn't take much time.Mimsofthedawg said:but see, those things are all different. they're all parts of the story that can build ontop of eachother and affect the next game. With this, it's almost like saying, "Yep, you can die... but the only REAL repricussions is that you won't be able to continue your storyline. We'll just rob you of everything you've worked so hard to create."Baconmonster723 said:Honestly, I don't understand what the issue is. You die at the end of ME2, YOUR Shepard isn't in ME3. Shepard is meant to survive but if you are so incompetent that you can't survive the mission then you shouldn't continue anyway. It's not the fact that Shepard dies that is the issue. It is the fact that YOUR Shepard dies.
You're right it does make sense. Because Mass Effect is meant to be 3 games comprising numerous stories, not 3 games comprising one story. So if you mess up (to put it lightly) in ME2 YOUR story is over. The game won't cater to people dumb enough not to find a way to stay alive when the vast majority of people stayed alive. Your choices have an impact on the ME world you create. Therefore, if you die, you waste everything you've worked towards. This isn't an issue of Shepard dying, this is an issue of people not accepting that Bioware means for this to be a trilogy that you have to earn, you can't just waltz on through and expect to just win because you killed the final boss. It's all about choices, and if you make the choice to be a terrible leader then you deserve the fate of your character dying, but don't expect them to cater to the extreme minority of people who killed off their Shepard because they can't seem to realize how to play the game.Desert Tiger said:"And that is the tragic death of Gordon Shepard."
"Meanwhile, on the OTHER side of the galaxy, JOHN SHEPARD, HIS LONG LOST TWIN BROTHER, PREPARES FOR WARRR!"
You're right. This makes so much more sense.
No, in a sense both endings are canonical, seeing as how whatever you chose is essentially canon. This may be a difficult concept to grasp, however, is it canon that the Rachni queen is alive or dead? seeing as how that is a choice you make. Is it canon that Wrex is the leader of clan Urdnot on Tuchanka or that he is a pile of radioactive goo on Virmire? Is it canon that the Council is alive or dead? Is it canon that Ashley or Kaiden is dead? There really is no canon in this game. Sure the overbearing arc of the series is that Shepard lives, but what makes this game different is that you in a sense create your own canon. This is the end of your Shepard, this is the end of your story in Mass Effect. However, you can't expect Bioware to come up with a whole new character in the third installment because 1% of the player base was bad enough to get their character killed. If you don't want to try and stay alive maybe you shouldn't play this game.Mimsofthedawg said:this is stupid. "You can kill off your main character and lose all your stats, BUT DON'T WORRY! we'll just create you a useless clone to take up his mantle in the next game!"
am I the only one that thinks this is stupid?
And if only one outcome is canonical, than let that be the only outcome!
Stupid developers trying stupid things to add weight and uniqueness to their games....
And I don't play this game. I don't want mass effect because from what I've seen and played, the whole thing feel very empty to me. But that's just me.
The real issue that I'm getting at is this: I understand what the developers are trying to do here, but it just seems like an arbitrary punishment who's only goal is frustration and annoyance. Doing this makes about as much sense to me as giving someone a hammer and telling them, "GREAT! You beat the game, now you have two choices: 1, you can play it again with even MORE unlocks and MORE fun, or you can take this handy-dandy hammer I have here and crush your disc into millions of little pieces. BUT DON'T WORRY, because we'll give a new disc where you can start from scratch, rather than having access to the extra unlocks and fun! doesn't that sound GREAT?!"
Am I really the only one that thinks this is a dumb idea? I mean, really?
I was nervous when I put disc one in for the finale. Worried about losing my team or even one member. But really you're bound to survive with everyone if you do the loyalty missions, get the ship upgrades, and think for two seconds about the members you choose. I hope number three tosses a curve-ball into the decision making. I was actually hoping for a choice during the suicide mission akin to the "Which will you leave to die" in ME1.Sparrow said:And this is why you do your loyalty missions, folks.
No. Why would you be able to? Were you able to use Kaiden/Ashley?Need MOAR APPLES said:So, I'm guessing messing up the first time and losing Zaeed, Jack and Legion in ME3 I won't be able to use those characters?