No, this is the story equivalent of a bug patch.OhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
The ending wasn't "sad" really, it just lacked sense, closure, and choice. I wouldn't expect it to be free, Bioware is a branch of EA now so expect a ten dollar DLC.Zen Toombs said:No, this is the story equivalent of a bug patch.OhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
Well, except for the "the story was too bleak" aspects. Complaining about an ending being sad is basically whining.
Thank you, that's exactly what I was saying.Tomo Stryker said:The ending wasn't "sad" really, it just lacked sense, closure, and choice.Zen Toombs said:No, this is the story equivalent of a bug patch.OhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
Well, except for the "the story was too bleak" aspects. Complaining about an ending being sad is basically whining.
Aha, I have you! There is a point where a choice you make before the ending impacts the story: the collector base decision!Zeel said:Bioware promised a story you could impact with your decisions. They clearly didn't deliver. I mean they don't have to account for all your choices, but atleast one would be nice.
And if it isn't, I'm going to spend whatever money they price it at, and I'm going to love every minute of it, like I loved every minute of the rest of ME3.AC10 said:I think it should be free.
So what, there shouldn't be cross genre games? Genres aren't 100% static where other genre elements can't fit.Zeel said:They just need to stay the hell away from RPG games. I can't count how many shooter games are released monthly. Why must they infect my genre? do I go to their genre and ask for shit like 'dialogue choice'?
No, everyone would think I'm a pompous prick. But they get away with doing the same to my FAVOURITE genre. It's absolutely sickening.
Yes and no. Would you be mad if you bought a book that said that the real ending was your for only 10$ more?OhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
If we counted dialogue, almost every decision mattered. But for some reason I don't think that was your point.Zeel said:Joking aside.Zen Toombs said:Aha, I have you! There is a point where a choice you make before the ending impacts the story: the collector base decision!Zeel said:Bioware promised a story you could impact with your decisions. They clearly didn't deliver. I mean they don't have to account for all your choices, but atleast one would be nice.
Obviously, your argument is invalid.
What does keeping the collector base change? I assume its just some dialogue?
Honestly, that low EMS thing could hurt the Indoctrination theory a bit. Not a lot, and it can still recover, but still. Also, SOURCY SOURCE [http://www.rarityguide.com/articles/articles/1739/1/Mass-Effect-3-Endings-Guide---HEAVY-SPOILERS/Page1.html]Collector's Base Destroyed
0 to 1,749 EMS: Your only choice is to destroy the Reapers. Earth is destroyed.
1,750 to 1,899 EMS: Shepard can choose to destroy the Reapers, or control them. If you destroy the Reapers, Earth is destroyed in the process as well. If you control the Reapers, Earth is devastated but not destroyed.
1,900 to 2,349 EMS: Shepard can choose between destroying and controlling Reapers. Both choices save earth, and humanity survives, however Earth's buildings still get vaporized.
2,350 to 2,649 EMS: Shepard can control Reapers, and save Earth
2,650 to 2,799 EMS: Shepard can destroy Reapers, and save Earth. Shepard Dies.
2,800 to 3,999 EMS: Shepard is able to create a link between Synthetics and Organics, and Earth and the Galaxy are saved
4,000 to 4,999 EMS: You can destroy the Reapers and Earth is saved. If you shot TIM on time and saved Anderson, Shepard breathes (Survives).
5,000+ EMS: You can destroy all Reapers. Earth saved as well. Shepard will breath, whether you attempted to save Anderson or not. (Perfect Ending)
Collector's Base Remained Intact
0 to 1,749 EMS: Shepard's only choice is to destroy the Reapers. Earth is destroyed.
1,750 to 2,049 EMS: Shepard can control the Reapers or destroy them. Destroying the Reapers also destroys Earth. Controlling the Reapers damages earth but does not destroy it.
2050 to 2,349 EMS: Shepard has choice between controlling and destroying Reapers. You save Earth from destruction either way, and humans live, but Earth is still devastated and buildings vaporized.
2,350 to 2,649 EMS: Shepard can destroy the Reapers. Earth is badly damaged but isn't destroyed completely
2,650 to 2,799 EMS: Shepard can destroy the Reapers and save Earth.
2,800 to 3,999 EMS: Shepard can create the Synergy between Organics and Reapers to save Earth and the Galaxy
4,000 to 4,999 EMS: Shepard can destroy Reapers. Earth survives. If you shot The Illusive Man on time and saved Anderson, Shepard Survived.
5,000 + EMS: Shepard can destroy Reapers. Earth survives. Shepard also survives regardless if you tried to save Anderson or not. (Perfect Ending)
yeah definatley "we shouldn't have to pay for more stuff", they might do it free, which is great but if they charge oh wellOhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
No, any DLC that is separate to the game, is separate content and EA has every right to price it. Same with Square Enix. It's *their* games. Nobody is twisting ears to get consumers to buy it.AC10 said:Players are entitled to the endings that Bioware publicly stated were available in the game. They were not.OhJohnNo said:Now you see, THIS is entitlement.AC10 said:I think it should be free.
Most importantly: I don't have the game and don't plan on buying it any time soon, so I really don't care about the ending of ME3. However, if your game's ending dissatisfies 80% (more?) of your players giving them the PRIVILEGE to give more money to your company for overpriced DLC that actually puts a satisfying conclusion to their series is absolutely insulting.
This is very similar to FF 13-2 in that the ending was basically "haha, now you have to buy the REAL ending". These are bullshit business practices that I will have no part of.
I want to clarify, I think DLC that gives fans more ending choice and closure to the story should be free. If they add a bunch of post game content, that content should cost money; but they really should make free DLC which modifies the ending.
After reading the article that you linked, and also some other statements made by Bioware on this subject, it dawned on me that they just don't get it. Or maybe they don't want to get it, because it's not giving enough options for sellable DLC.Tomo Stryker said:Bioware, more specifically Casey Hudson has announced that they are creating game extending DLC. Downloadable content that will extend the game past the ending, like Fallout 3's Broken Steel.
Here is the link http://news.yahoo.com/mass-effect-3-game-fans-campaign-ending-195542082.html
Hudson, however, noting feedback from players that the ending was too bleak, said BioWare was working on new content that will be made available to download online to extend play beyond the current finish of the game.
Any thoughts on the subject people?