Ukomba said:
1. Anyone can make it so ANYTHING IS IRRELEVANT. This is my standard: Does it add to the story, lore and depth of the game? Yes.
It's relevant for that matter. If you disagree, you need to debunk how relevant it is to the story and lore. You can't go "well can you finish the game without
[email protected][email protected]?" That's changing the issue and then arguing it. Is it Relevant to the story. Answer the god damn question. If you disagree with the entire premise, that lore and story arnt relevant to the game. you need to debunk that. If you do agree its relevant, stop trying these bullshit tactcs about "CAN U FINISH IT". You can finish the game without all the side missions and lore and story. Does that mean everything else is unnecessary and not essential?
-A. False equivalence. Zaeed and Kasumi were some random human characters with little to add to the story. They weren't fucking protheans; with a plethora of knowledge about the reapers, the protheans and their extinction. The difference here is how important the characters are. Do you acknowledge that protheans are important to the overarching story? if So, you can not equate some merc and otaku ***** to the character.
-B. No one would care if the prothean character came free with the purchase of the game, like those two characters. It's almost insulting that EA game removes such lore essential content but if they put it back with a purchase, I wouldn't '*****'.. Not much atleast.
-C. You do realize Shadow Broker and Arrival were essential canon for the series right? Its not necessary to play them, but you kind of need to have played or read something about it to understand what the fuck is happening in Me3. You do not make a point in support of your side by bringing essential DLC's.
Especially since they weren't developed DAY OF but like a fucking year later.
2. This is a ridiculous argument: It's an oppurtunity lost? Are you kidding me, developing content for a game is just PART OF THE DEVELOPMENT CYCLE. Sure I bet they could be doing anything else, but if they are developing a game, trying to make them developing three other things, isn't fucking plausible. Plus not my faucking problem.
3. Where do I begin with this "Coach" and "Basic" is a bad analogy here. those preorder bonuses are like getting a free headset. The quality of the software isn't improved, in except they got an extra headset. With the prothean dlc. Important lore is being taken away from the basic edition. It's like charging someone a planeticket only to be taken half the way and then asked for more midflight. If Bioware is in the rpg gaming business. Lore and story are just part of the things RPG games need. Trying to play on that by taking it out and charging more is sleeazy. These aren't random useless cosemetics that take a week to make. THese are like 1months of character development filled with content necessary to enjoy the story in its fullest. Things like that should not be up for "Bonuses". It's wrong.
b. Nothing wrong with charging more for new content, when the game is released and they develop more content. Charge more for it, it cost them more, so they need a way to pay for it.
When content is developed during the original cycle it doesn't cost them 'more' now does it.
4. The option to charge more for new content is still there. but doing it before the game is released is sleezy. They are playing on your need for "full enjoyment". Shouldn't you get "full enjoyment" from the "full game". Instead of saying "nope, only partial enjoyment, pay more". We have to be reasonable here. There is no reason why you should have to pay more than the full price ON RELEASE day for the full game. Absolutely none.
5. Becoming integral? Aren't we there already? The Prothean DLC is already "necessary" for full enjoyment. Who cares if you can buy more crap without it. If you have to buy it just to enjoy the game fully. We've already been compromised.