In what sense? That they'd still defend day-one DLC regardless of the game or developer, or that, regardless of developer, day-one DLC is BS?
I mean that the developer shouldn't really matter. I think it's entirely based on what the DLC is and what type of game it is.
Rare powerful weapons in competitive multiplayer?(notice I said competitive not Co-OP) No good.
Optional characters? I have no problem with this.
Fair enough. That's actually my line of thinking as well.
However, and let's face it here, if they had enough to time start, complete, beta-test, and bug fix a (as they put it) hefty chunk of DLC in between when the base game was completed and when it's set to release, then either it's not as "hefty" as they're implying or they started work on it long
before the base game was complete.
In the end, it's up to the fans to decide. I don't really care either way. Not interested in ME3.
Still, Bioware could have saved themselves some strife if they had just waited a month or even a week until they released the DLC. They had to know the shit-storm they'd face releasing it day-one.