Bosses/enemies you feel sorry about killing

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JohnnyDelRay

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Jul 29, 2010
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Mr.Tea said:
JohnnyDelRay said:
In Hitman and few other stealth themed games:
Pretty much anyone I sneak up on and garrote, choke, stab, inject, neck snap...WHILE TAKING A PISS. I mean, come on, bastard was taking a piss! How cheap is that. Plus imagine his body being found, with his whanger still hanging out of his pants...the dignity. This actually bothered me more than I thought it would. Especially if it's just a security guard or someone like that who was having a joke with his buddies earlier on. Poor guy deserved to go better then that. And to save a teeny bit of face, wouldn't you like, help him stash away his package or something, somehow without touching it. Agent 47 wears gloves, right?
Then why don't you wait until just the moment they've put their dicks back in their pants before taking them out? Or in the case of Hitman, go for the Silent Assassin rating where no one but the target(s) die(s)?
Haha that is what I do actually, whenever possible. Or just avoid that way altogether if it is. I think one of the early games had that as a prerequisite, like part of the tutorial(?)

And yes I'm one of those Hitman completionists that blast my way through a mission first up, then after learning the layout, slowly pick my way through for Silent Assassin. For every mission, every game (sometimes in multiple ways).
 

Hypno-Sheep

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Jan 25, 2012
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The final battle in portal 1 with Glados, when the little ball falls off her, you pick it up and it centres its eye on you and keeps asking questions. i felt so evil when i dropped it into the furnace.
 

Faladorian

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SmarterThanYou said:
This isn't for me personally, but a girl I know was sad after killing Demyx in Kingdom Hearts II. She was so frustrated with the battle itself, then he died in the cutscene and she cried "BAWW I KILLED DEMYX!!!"
Demyx? Wow.

I'm guessing she never played 358/2 Days.

Xion.

The entire game is spent making you like Xion. It seemed like it wasn't working all that well. I liked her, but she wasn't my favorite character. Certainly a part of the group though.

But it wasn't until she was gone that I realized how much I liked her, and you had to kill her yourself. Tears were to be had.

I actually thought the Demyx thing was kind of funny.

NO WAYYYY!!!!
 

Vrex360

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Mar 2, 2009
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The Sangheili in most Halo games.

'Rest in peace, noble adversaries. I wish my marine allies were as cool as you.'
 

Azkar Almsivi

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Sep 3, 2012
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I felt so guilty killing Quelaag that I joined the Chaos Servants and never left. The story of the Fair Lady's sacrifice and her suffering makes it the only covenant I can be in. I can't bear the thought of quitting.

Gwyn is extremely sad. The entire fight is horribly depressing and haunting. People who don't think it's sad mustn't be very good at reading. I know some of his actions were just to keep Giants above Humans, but still.
 

ultrachicken

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The Wykydtron said:
So any particular enemies tug your heartstrings when you're plunging a knife into their hearts?

Rare Dark Souls example, Crossbreed Priscilla. Apparently i'm one of those rare people who waved her goodbye and jumped off the cliff to safety. I honestly can't see a reason why you would even consider killing her since she's questionably the only truly innocent person in the entire game, from what little i've pieced together from the story elements.

Oh and if you killed her for the phat lootz get out of my sight you terrible, terrible person. You have no place in this world!
I killed her and feel horrible about it, but in the black and black morality of Dark Souls, my horrible act doesn't particularly stand out, and the souls and unique weapon went a long way to helping me reach the game's conclusion.
 

BathorysGraveland

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Dec 7, 2011
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Th Witcher spoilers:


I've said it before, and I'll say it again: The Grandmaster in The Witcher. That guy was just absolutely convinced he was doing the right thing and saving humanity from what he believed was an inevitable apocalypse. In the end, he had to be killed because he was simply too dangerous to be kept alive, but damnit, it didn't feel very nice.

I liked how in the second game, you were given choices on the fates of the antagonists/villains. That was a nice improvement I think.
 

RabbidKuriboh

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Sep 19, 2010
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Xion from KH Days, just god damn that ending was a straight shot to the gut

Also add in Sif for the umpteen reasons that are listed above me and the Moonlight Butterfly, in a game that is all death and desolation seeing that shining creature made me so happy when i entered the darkroot forest, but when i reached the end.....
 
May 29, 2011
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The king in skyrim. Seriously I almost couldn't do it, I had to look away from the screen while pressing the spell button.



Arkham city, with most of the inmates. I mean they could easily be nice guys who robbed a small store, got an 8 year sentence and then got shipped off to a nightmarish hellhole where the absolute only way to survive was to join a violent gang where they get abused and constantly pitted against a 7 foot tall god of violence who dresses funny. It ain't fair.
 

Raddra

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Jan 5, 2010
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In guild wars 2, I can't stand having to fight/kill Skritt.

These adorable little ratmen/women who have the most ridiculously cute voices. I hate it when they're set to agro. Its like beating on hamsters. Just makes me feel bad when they say something like 'm.. maybe help will come..?' or something as they realize they're losing.
 

fuzz

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Aug 27, 2012
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I always feel bad when in kill The End in MGS3 by putting the internal clock forward, killing him of old age. Snake denied him his last battle.
 

Krantos

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Raddra said:
In guild wars 2, I can't stand having to fight/kill Skritt.

These adorable little ratmen/women who have the most ridiculously cute voices. I hate it when they're set to agro. Its like beating on hamsters. Just makes me feel bad when they say something like 'm.. maybe help will come..?' or something as they realize they're losing.
Dude I'm with you on that one.

"It's Mine! MY cannonball!"

Jeez, can't we just let them have their damn cannonballs. *snif*
 

LawlessSquirrel

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Jun 9, 2010
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I totally agree with the Big Daddies now that I've read that, but for the one that made me pop up anyway:

<spoiler=Panzer Dragoon Orta spoiler of sorts...for anyone that wants to play that but hasn't yet for some reason>There's a boss towards the end that's...kind of a giant multi-winged flying sea serpent? Something like that.

Anyway, you attack it and build up in power through the fight as a way of dragging your way back to strength after being blown up. Meanwhile, the thing you're fighting gets increasingly desperate and tears it's feathers/scales off and hurls them into the air to stop you periodically.

By the end of the fight, you back off and let it go once several smaller creatures fly to it's side crying out to it, at which point the main character realizes that the thing you've been killing is a mother that's just trying to protect it's children. You get remorseful and try to leave it be, at which point another character swoops down and kills the lot of them, thinking you're just incapable of doing it yourself.

You don't technically kill them, but it's you fighting them in the first place that directly lines them up to be killed, and is the reason for it. Then you get the joy in replays of fighting this boss again, knowing exactly what the context of the fight is instead of being just a faceless boss encounter.
 

VondeVon

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Dec 30, 2009
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Resonance of Fate's Cardinal Lagerfeld. After getting over the rage of how difficult he was to kill, anyway.
 

Insanity72

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Lord Garnaat said:
There's a mission later on in Oblivion where you can help the current champion of the Arena- a really nice and honorable orc guy- find out who his true father was. Turns out he was a vampire, and the champ is so distraught at finding this out that when you work your way up to challenging him he doesn't even fight back. He just sits there, begging you to kill him so he doesn't have to live with the shame of being a monster's son. And what's worse, there's no way of getting out of it: you have to kill him if you want to leave.

I felt awful after it was all over, and being the champion hardly seemed worth the despair.
This, but also because it counts as a murder for joining the Dark brotherhood, whenever I checked my inventory and I saw that dagger of woe, I felt terrible.

Amaury_games said:
when I suddenly saw what it appeared to be a line of text saying "Dovahkin! Please stop!" or something like that.
He doesn't say that he says something like. "What? Dovakin! No!, as in he realised that he wouldn't be able to come back to life after you killed him
 

MetalMagpie

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Jun 13, 2011
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The Rakhive in Borderlands. :(

Seriously! The thing went down so fast and with so little resistance it was more like murdering a dog than fighting a boss battle. I didn't even get much of a feeling it was actually trying to hurt me. And then afterwards it just lay there, gasping for breath and with its organs spilling out...

Felt bad every time I had to walk past it.
 

C F

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Jan 10, 2012
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Scarim Coral said:
The Wyvern rider (the red hair girl as I can't remember her name) father in Fire Emblem: Radience Dawn. You heard from others that he is a good man and he is pretty much forced to fight for his evil nation but none the less still fight against you.
Ah, Jill and her father Shiharam. I just finished with a hard-mode re-play of Path of Radiance, and from what you see and hear about him throughout the game and its sequel, Shiharam was an excellent commander. While most of Daein's commanders under their Mad King are remorseless, power-grabbing baddies, a few of them actually fight with honor.

Special mention goes to Bryce, of Daein's Four Riders, who only sticks around out of loyalty to his country and its royal bloodline. He's actually a pretty nice guy, and since he appears on the final map with the Mad King Ashnard himself, he doesn't actually count as the boss. On one playthrough, I actually made a point to keep him alive through to the end of the battle (though playing cat-and-mouse with a skilled general wielding a powerful throwing spear while trying to kill the rest of his men has to be a well-calculated effort; one slip up and your units' heads will roll).

Of the game's sequel, Fire Emblem: Radiant Dawn, there's the egnimatic one-man army and member of the Four Riders, the Black Knight. Depending on your luck with that penultimate duel in the last game, he either got cut down by Ike and/or had a castle collapse on him.
...He survived (because when you're that awesome, why die?), and is back in action to fight for a broken Daein's liberation and reconstruction. As parts of the game are spent from the point of view of a band of Daein freedom fighters, the Black Knight appears on the field to fight for you.
Over the course of the game, you learn more about him, and find out that he isn't such a bad guy, he just follows the orders of his boss. Then you find out his life's story, including who he and his boss really are, and I couldn't help but feel sorry for him when the game finally pits him against Ike in an all-or-nothing match.
 

Sansha

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Nov 16, 2008
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Bystanders and cops in Grand Theft Auto.

Randomly killing people in GTAIV is completely without consequence, and in previous games they'd just run away like a screamy swarm, or just fall over dead. In GTAIV, people react more realistically to being shot. People hit by cars stagger around in obvious agony, people shot will lie there writing on the ground, and I feel godawful for hurting people. I've failed missions, been killed and various other failures for trying not to kill people.

When I absolutely have to shoot someone, I'll shoot for the legs and feet to at least put them down without killing. I can be surrounded by cops, losing health on four stars and I'll still try to not kill them.