Can a game be too long?

Recommended Videos

bushwhacker2k

New member
Jan 27, 2009
1,587
0
0
Well, a game that is too long sends a message or gets to a point but then it keeps going even though it has nothing else to offer. I actually find a lot of games are too long, but I also find I'm too picky.
 

Dreiko_v1legacy

New member
Aug 28, 2008
4,696
0
0
One Hit Noob said:
inFAMOUSCowZ said:
Final Fantasy 13, my god I tried loving that game, but I just couldnt
I never beat the game and I never really liked it. I played for about a month and then I quit. Weird how my cousin beat it in less then a week when it came out.
I beat it in 5 days, it's all about immersion man.


If you spread it over a month's time you'll lose the connection to the events and things will be much less meaningful than they would if you had everything that happened before fresh in your memory.


FFXIII is all about the story, if you love the story you'll love the game. Oh and I played the Japanese import, maybe the rather pathetic dub ruined it in part for you. For me it was like the perfect mix of anime and FF.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
When a game seems too long it's simply badly done, mostly they run out of content then patch in some random sh*t to prolong it, mostly they do it for a better Metacritic score.

The most shameless game that does this is Far Cry 2, they had practically no content apart from the environment so they just repeated the same missions, and once you get half way through they reset the game and you haveto repeat all of it again, that was truly a jaw dropping moment.

Alan Wake has the same issue, what they had was very good, then they padded it out with forest fights trying to make it a 20h game just on that, and eventually all that is good is drowned out by the same damn fights.
 

WanderingFool

New member
Apr 9, 2009
3,989
0
0
Mr.Pandah said:
Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.

Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
Yeah, you do lose a sense of urgancy when you can put the main quest off and do other shit.

I think a game like Fallout could do good if there wasnt an actual main story, just a guy/girl leaves a vault because of some ritual deal, and from there what-have-you.
 
Nov 12, 2010
1,167
0
0
HankMan said:
Psycho Cat Industries said:
HankMan said:
Psycho Cat Industries said:
HankMan said:
Psycho Cat Industries said:
babinro said:
Games can easily be too long when the main story tends to lose interest and there is a lack of evolution in gameplay. I still believe that too much content is better than not enough...however, delegate tons of extra content to side quests...much like Dragon Age: Origins did.
Yeah, Dragon Age was bad.
It's even worse when you realize after all the ambushes and endless trekking back and forth for each mission, that the leveling doesn't even matter! I don't mind a long game but I would like to feel like I've gotten something out of it =(
Yeah,the combat wasn't really that great. Personally, all the talking killed me. I just plain don't care about the lore when everyone sounds stereotype 12th century drunk. Really, I don't know anyone from Europe who talks like that and some of the people I have known were from Wales and England
But do you know any Irish?
No,I can't say I know any Irish, though knowing me,I probably have known and forgotten of as is my bad habit in memory. Why, know a friend that moved to the states?
I do know some people of Irish decent, but no recent immigrants. I was wondering if it was Irish drunks that the NCPs were based on.
I would doubt that.It just seems to Rennfest to resemble real.This coming from someone who loves Renaissance Festivals
 

Colonel Alzheimer's

New member
Jan 3, 2010
522
0
0
Mr.Pandah said:
Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.

Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.
 

Mr.Pandah

Pandah Extremist
Jul 20, 2008
3,967
0
0
Colonel Alzheimer said:
Mr.Pandah said:
Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.

Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.
Trust me, the urgency was there for the first portion of the game, but when I hit Mexico...the game fell apart for me. Just couldn't be bothered anymore. Fallout on the other hand, just completely falls on its face in terms of trying to get you to do anything massively important in regards to the main storyline.
 

feauxx

Commandah
Sep 7, 2010
264
0
0
Sniper Team 4 said:
feauxx said:
Sniper Team 4 said:
Hm...the only games that I think can be too long are those games that allow you to play after you have beaten the story. Now, MMOs are the exception to this rule, but a game is about getting to the end of something. For me, this end is the completion of the story in the game. A clearly defined goal of "Save world/rescue princess/claim treasure/get revenge." Once that is accomplished, the game is over. Games like .Hack and Mass Effect 2, which allow you to play after completing the storyline, are too long because there is no longer a driving force. I have seen the ending, and doing anything more just feels like work. When a game feels like work, it has become too long.
mass effect 2 doesn't 'finish' / allows you to roam around after the suicide mission is because of the DLC mostly.
Agreed. However, none of the DLC directly affects the main storyline. Because of this, I play the DLC before I launch the suicide mission, that way they feel like they have context. Playing them after just doesn't feel right.
aha, but there is still more DLC to come :)
i did kasumi, zaeed and overlord before the suicide mission in my last playthrough, LotSB feels better to me after ME2 though, esp if liara is your love interest.
 

CheckD3

New member
Dec 9, 2009
1,181
0
0
A game is too long when you just want it to end, and that means it's a mediocre game. If you want to continue playing a game, whether it's an hour in, or 50 hours in, it's a good game and the only "long" game is the one that's overstayed it's welcome to the point of exhausting
 

Dimensional Vortex

New member
Nov 14, 2010
692
0
0
Fallout New Vegas seems bloody damn long, and it gets painfully boring if you try to do the story and side missions in moderation. The side missions are often just go here, kill him, or go here, talk to him and if the latter was the case it would always turn into, go here, kill him. I'm not saying Fallout New Vegas is bad, but with what we were introduced in Fallout 3, it just doesn't seem as good, Fallout New Vegas just seems quite bland and fruitless in efforts to please, although it can be fun at good times.

I think a game could be too long if it was repetitive, hard and spanned over 4+ discs.
 

Colonel Alzheimer's

New member
Jan 3, 2010
522
0
0
Mr.Pandah said:
Colonel Alzheimer said:
Mr.Pandah said:
Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.

Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
It sounds like you're just talking about open world games in general. Personally, if I'm interested in the story (like I was in RDR) then I don't get distracted by the random shit that the game had to offer. I would just jump on my horse and book it to the next mission. Basically what I'm saying is that it helps to create your own sense of urgency, even if the game doesn't offer one.
Trust me, the urgency was there for the first portion of the game, but when I hit Mexico...the game fell apart for me. Just couldn't be bothered anymore. Fallout on the other hand, just completely falls on its face in terms of trying to get you to do anything massively important in regards to the main storyline.
I haven't played New Vegas, but from my experience with Fallout 3 I think you're right. I get really easily immersed in most games though, so I was still pretty much rushing to find Dad, or clear Jefferson Memorial or whatever.
As for Red Dead, I thought that the game did a decent job of giving you a constant, concrete goal to aim for. In Mexico it does kinda fall apart a little because the antagonists don't really come up as much in the plot, but I thought that was forgivable because the shit that was going on was still interesting.
 

Nuuu

Senior Member
Jan 28, 2011
530
0
21
CoD Black Ops wasn't too long IMO, but at one point i felt like "When will this end!?", then when it did end, i felt "That's It!?", i wouldnt say game length is the problem with CoD but more of the content in it. CoD has a hidden sense of repetition in its story mode. It also ended on quite a sudden note, and seemed a bit incomplete.
 

Iron Lightning

Lightweight Extreme
Oct 19, 2009
1,237
0
0
A game can not be bad just because it is too long. However, there are a few games that are bad because they're loaded with filler material. Those games aren't bad because the filler makes them longer, but because they're full of filler.
 

Mallefunction

New member
Feb 17, 2011
906
0
0
It depends on the story and what you personally like as a gamer. I wasted 60 hours on AC: Brotherhood because I LIKE dicking around Rome and completing side-quests, etc. Most people just want to go through the single-player campaign and then stop after it ends, but I personally like playing on and exploring the sandbox.

Not everyone likes that so some people will think it's too long because some of the side quests are mandatory. It's all based around what the player themselves chooses to do between the missions/goal of the single player.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
A game that is too short, you can complain about being ripped off, not getting enough content, and wanting to play more. If it's too long, you can stop playing and watch the ending on Youtube. Besides, even if it's boring, its hard to complain about getting too much of something. If you don't believe me, order a large soda next time your at a gas station. A game can certainly be too long, but it isn't as big of a problem as too short, and you are less prone to complaining.
 

Kadoodle

New member
Nov 2, 2010
867
0
0
Mr.Pandah said:
Oh man, there are plenty, but the ones that I deem to be too "long" are often ones that just have too much to do. If I'm not set on a specific mission, I WILL wander off and do other shit. This gives me ZERO sense of urgency for the main quest at hand and makes me believe that my actions are meaningless.

Thank you for that Fallout 3, Fallout New Vegas and Read Dead Redemption. I finished none of those games.
I dunno, I enjoyed RDR until the end, simply because it was so incredible. Every mission was fun; perhaps I just can't resist the siren song of the Euphoria Engine.
 

crudus

New member
Oct 20, 2008
4,410
0
0
The first game that comes to mind is Devil May Cry 4. Yes, that game is way too long. However, it is becuase the developers got lazy in the levels. If a good game kept having new level designs, enemies, missions, etc then I don't see how it could be "too long". Take Mass Effect 2. That game was massive. There was so much to do. I finished it and still wanted more. So i guess the correct answer is "depends on why it is long". If the game is long because someone copy-pasted levels to arbitrarily lengthen the game, then yes. If the game is long because there it is just a massive world filled with unique/interesting side quests then no.

zega frega omega said:
(A bit like penis.)
How old are you now?
 

brumley53

New member
Oct 19, 2009
253
0
0
Depends what game, some games feel long at 20 hours, some games feel long at 60 hours, but some games feel the right length at 100+ hours.
 

Leemaster777

New member
Feb 25, 2010
3,310
0
0
Midnight Crossroads said:
Okami almost seems to trail off into some rant in the end. The game could pretty much end at several points.

First you slay this demon, then you kill this other demon, then you kill this other demon. But I'm not finished. It's all about aliens. And you fight one. And your friend is an alien too. And you're like, what the fuck.
Agreed, the length of Okami was one of my main gripes with that game.

The only game that springs to mind right off the top of my head is Super Smash Bros Brawl. Subspace Emissary was going just fine... until they made you replay the entire game, and beat every boss AGAIN. It kinda felt like they pulled a Ghosts and Goblins move on us right at the end.
 

justnotcricket

Echappe, retire, sous sus PANIC!
Apr 24, 2008
1,205
0
0
I'm with all those who've mentioned Final Fantasy - and the problem is getting worse, because somehow the stories seem to be getting less engaging even as the graphics get better.

Don't get me wrong, I don't *dislike* Final Fantasy or JRPGs in general, it's just that FF games get interminably long after a while, because nothing much is really *happening*.