I must admit I'm no longer a fan of "long" games, meaning those games that require like over 30-40 hours to complete. 20 hours aint so bad though. I did beat Mass Effect and Fallout 3.zega frega omega said:I don't think I've ever heard someone complain about a game being too long. Too short, god yes, but never too long. (A bit like penis.) So, tell us in your honest opinion, what game(s) would you consider too long?
I personally think a game that is too long would be one with long stretches of game play between story.
Good games are always too short, as you want to play more of them.Dreiko said:A good game is never too long, even if it ends up being hundreds of hours long.
It's as simple as this, no matter how long a game is, if it's a good game it's not too long. Some people may be like "well, I don't have the time to enjoy a 200 hour game" well, that's your circumstance, the game still rocks and you WOULD like it if you had the time to play it so that problem is bypassed as being irrelevant. Inconvenient games can still be good games, even if not everyone can play them. (not everyone gets to play every game on every console right now anyways, most people only play a few dozen games a year and hundreds if not thousands are released)
I think DA:O is too long. The gameplay is repetive (While genious, but stolen from KOTOR) and the story drags out in parts it really shouldn't. Also It humours me that they used the exsact same storyline progression that in kotor: Ok few training stages little story, then you get a massive quest that makes you go all around the gaming world but you can choose order, you do one place: little story, you do 2 more places: major event, you do one more and endgame quests start. To be quite frank in terms of gameplay, this doesent offer me anything new. And as much as I liked the story (not as much as starwars) I don't want to play the game for 80 hours to see the climax.Radeonx said:Someone said Dragon Age: Origins was far too long, but that's just a bullshit claim, in my opinion. I blame that on those newfangled games and their 6 hour campaigns and those crazy kids with their hippity hop music and their shorts down low. Back when I was a lad, I had to walk to the store through 59 feet of snow, and then had to buy a 60 hour game and play it through all the way!
What? Get off my lawn you hippies!
OT: There isn't one, for me. I enjoy long games, so games with 50-300 hours worth of play time are always nice.
Especially considering that most single player games nowadays are only between 6-15 hours of playing, which can get pretty annoying and wallet-damaging.
How is oblivion long? Unless you are a completionist and want "100%" you can just plow through the mainquest since its enemy scaling.jhlip said:The answer to that question is Elder Scrolls: Oblivion
I completely forgot about that, but that's exactly why I never ended up finishing the game, even though I liked it a lot for the first half or so.Midnight Crossroads said:Okami almost seems to trail off into some rant in the end. The game could pretty much end at several points.
First you slay this demon, then you kill this other demon, then you kill this other demon. But I'm not finished. It's all about aliens. And you fight one. And your friend is an alien too. And you're like, what the fuck.
You are a bloody GOD!Radeonx said:Someone said Dragon Age: Origins was far too long, but that's just a bullshit claim, in my opinion. I blame that on those newfangled games and their 6 hour campaigns and those crazy kids with their hippity hop music and their shorts down low. Back when I was a lad, I had to walk to the store through 59 feet of snow, and then had to buy a 60 hour game and play it through all the way!
What? Get off my lawn you hippies!
OT: There isn't one, for me. I enjoy long games, so games with 50-300 hours worth of play time are always nice.
Especially considering that most single player games nowadays are only between 6-15 hours of playing, which can get pretty annoying and wallet-damaging.
Okay, I will give you Shadow Broker. "They can't call us 'young' anymore." "Young? I'm 108. 109 in a few months!" "Oh. I'll have to get you something nice." That one can fit before or after the mission. Arrival--based solely on the title--looks like it will put a solid end to ME2, sort of like the original Mass Effect.feauxx said:aha, but there is still more DLC to comeSniper Team 4 said:Agreed. However, none of the DLC directly affects the main storyline. Because of this, I play the DLC before I launch the suicide mission, that way they feel like they have context. Playing them after just doesn't feel right.feauxx said:mass effect 2 doesn't 'finish' / allows you to roam around after the suicide mission is because of the DLC mostly.Sniper Team 4 said:Hm...the only games that I think can be too long are those games that allow you to play after you have beaten the story. Now, MMOs are the exception to this rule, but a game is about getting to the end of something. For me, this end is the completion of the story in the game. A clearly defined goal of "Save world/rescue princess/claim treasure/get revenge." Once that is accomplished, the game is over. Games like .Hack and Mass Effect 2, which allow you to play after completing the storyline, are too long because there is no longer a driving force. I have seen the ending, and doing anything more just feels like work. When a game feels like work, it has become too long.
i did kasumi, zaeed and overlord before the suicide mission in my last playthrough, LotSB feels better to me after ME2 though, esp if liara is your love interest.