BeerTent said:
BiH-Kira said:
What Itsuno doesn't get, or doesn't want to admit is that FPS isn't only for the eye. A game on 30 fps has literally less responsive controls compared to the same game on 60 fps.
Also, I have to pay 60$ and then to use my imagination to fill the blanks that the developer couldn't? What a pathetic excuse.
Visually, there's nothing different between 30, 40, and 60. As someone has previously stated, the human visual system can process 10 to 12 separate images per second. When buddy says that "You'll have to use your imagination to fill in the gaps" he talking about what you already do sub-consciously.
No. This is wrong. There has never been any actual evidence to back this up. The reason why 24FPS is fine on movies is not because of some BS like the human eye can only take in that many images, or that it "draws you in" to the movie more (really? How does that argument mean anything? It's something my subconscious does automatically, it's not going to effect my enjoyment of the movie at all)
It is because of motion blur. You know how if you take a picture of a fast moving object, like a car on a highway, it isn't defined at all and just looks like a blurry mess? That happens on a smaller scale to everything. This blur serves to "soften" the chunkiness of the 24FPS to something that is natural for the eye to see. And the slower moving objects that are not blurred do not move fast enough for the eye to notice the low framerate (in fact, due to the exposure times, it has to be this way)
So it's fine for movies. How does that explain why 30FPS is not acceptable for games? Well, there is no motion blur in video games. Video games are rendered in 3D instead of real time, for obvious reasons. The rendering software, due to needing to output in real time, doesn't take motion into account, as adding the blur would increase the time it takes to render each frame, so you go from 30FPS to 10. Not a good tradeoff. So you don't get the motion blur, which means that it doesn't account for the low FPS and you get choppy movement.
Note: all of this is to do with cameras and screens. I do not mean to imply that the eye, or the world for that matter, has a framrate. The eye works in a way that makes that word meaningless.