Capcom Explains Why 30 FPS Isn't That Bad

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Sandjube

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Daystar Clarion said:
Puts a picture of new Vergil on the newsfeed thumbnail...



60 FPS is great, but it's not the be all end all of games.

I'd prefer it if it were 60, but my day won't be ruined if it's not.
I may normally agree with you if he had a reason for this. Previous games ran at 60 but the new one doesn't? The fuck, sir. And his reason behind it is fucking stupid too.
 

Username Redacted

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I would like to take this opportunity to point out that those expecting the PC version to be superior or hell, let's start with functional, haven't experienced recent Capcom attempts at PC ports of their games.
 

thesilentman

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Jun 14, 2012
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Hammeroj said:
thesilentman said:
30 isn't bad, it's just that some ALL PC gamers get a kneejerk reaction to not being able to play games in 60. It's some sort of elitism factor here.

My personal thoughts? It's elitism as usual and the FPS on my TV won't appear to make a difference but my computer monitor will. I don't care a single bit as long as the game is fun.
No, 30 isn't bad to you. To most people who are used to gaming on 60 FPS, it's night and day. 30 can and does indeed look really choppy and uncomfortable (with this problem rising the faster paced the game is). You may also be one of the people who don't see the difference between 480p and 720p (or higher). What then? People who don't appreciate games being capped at crappy resolutions are elitists? Get real, would you.

I don't know what you're thinking, but the word 'elitist' isn't the worst descriptor of a person, especially when you're using it in a context like this.
Assumptions, assumptions everywhere! Surprise, I can see the difference between 30 and 60. I can tell when a PC game is rendered at a resolution lower than it's supposed to be. Don't assume, infer. I never inferred anywhere that 30 was suitable for fast paced games. I never inferred anything that you accuse me of saying or being.

Also, I was referring to the tendency of PC gamers to be all elitist when FPS is involved, not screaming that PC elitism is out of hand.
 

Lovely Mixture

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I'm gonna make the same argument I've always had.

It doesn't matter if it's good or bad, it matters about catching up with the technology and doing so does not detract from what previous technology offers. j-e-f-f-e-r-s has a similar and much better worded version of this argument.

And even if I don't care about the FPS, I respect the fact that people DO care and want the option.
 

Shadowstar38

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Every time the people behind this game try to defend their decisions they end up sounding stupid. Just put the game out, let everyone hate it, and move on to the next thing. Stop crucifiying yourself using the press.
 

pandorum

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I do not understand can someone explain how the ps2 was capable of pumping out 60fps with 60htz graphics for Devil May Cry 3, and 720p graphics and 60fps for Devil May Cry 4 on the ps3? But now the graphics look shittier and the game play is capped at 30fps WTF? It is going to be heavenly sword all over again, slow clunky game play.
 

Treblaine

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me reading it said:
Capcom

"60 FPS is a speed the brain and the eye can catch up with and understand," he said.
What R U Doin

"But at 30 FPS there's a technique where you take advantage of the brain's ability to fill in the blanks. So even though you have it running at 30 FPS, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames."
Capcom

Itsuno pointed out that 60 FPS would be "better," but went on to claim that long gaming sessions at higher framerates have a tiring effect on payers' eyes because the frames "almost shake or flash."
Stahp
This is like the Inception of ignorance, there are just so many concentric layers of dumbness in what this guy is saying.

This is just completely made up nonsense, this has no relation to how the human visual system nor games rendering works.

Is this like some Onion Report fake story?!?!
 

Lucky Godzilla

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For a fast paced action game like DmC 60 fps is a must. Hell mgs rising is running @ 60fps.
But if they do go through with it, at least ensure that you lock it @ 30fps. The real reason 60 fps is so good is because you need to chew through roughly 35 frames of performance to notice stuttering, whereas with 30 fps you only can lose around 6. And with all the insane on screen action going on in these games...
 

ResonanceSD

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WaitWHAT said:
The gameplay and story are going to be 100x more important than whether the framerate is 30 or 60.

"gameplay"

"story"

Two words never before used in a sentence with DMC, unless laughter follows.

Also yes, if I've paid in excess of $1000 Australian Dollars for my graphics cards (that's about $1 trillion USD) I'm going to go ahead and expect that the game industry actually releases stuff that takes advantage of it, instead of endlessly pandering to the PS3 hardware.


And at the very least, not lying about the fact that there's no visual difference between them.
 

Melion

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WaitWHAT said:
ResonanceSD said:
"gameplay"

"story"

Two words never before used in a sentence with DMC, unless laughter follows.

Also yes, if I've paid in excess of $1000 Australian Dollars for my graphics cards (that's about $1 trillion USD) I'm going to go ahead and expect that the game industry actually releases stuff that takes advantage of it, instead of endlessly pandering to the PS3 hardware.


And at the very least, not lying about the fact that there's no visual difference between them.
What? Story and gameplay are less important than 60 vs 30 fps?



So...what you're saying is that if somehow, by some magic space miracle, the new DMC is the most amazing work of art created, that'll matter less than whether it has 30 or 60 fps? OK, that's unlikely, but if it did happen, guess which would be more important?

Besides, leaving aside the fact that this won't even affect P.C. gamers (no matter what their rig, the games industry does *not* have an obligation to kill itself to justify your latest graphics card just because you got hit by diminishing returns. [sub][Hd 7850 =£150, GTX 670=£300, GTX 670 < 2x(HD7850)][/sub] If a game is still perfectly functional at 30fps, and it is, since film developers seem to have managed fine on 24 for the last upteen years, then that's all a developer needs to do. Would you rather that they spend 20% of the budget on eye candy and 80% on story and gameplay or made it a 50-50 split, resulting in an infinitely inferior game? No, that's stupid.

Graphical fidelity is not as important as story and gameplay.

End of. Now stop being so silly.
What he meant was that the previous DMC games never had story as their.... strongsuit while gameplay is something DMC does best.
 

cikame

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60fps is always better, always.
DMC4 is still a phenominal looking game, far clearer graphics than most games to come out since.

I want the next GTA to look like an n64 game so they can focus on game mechanics and run it at 60fps.
 

Terrible Opinions

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1: The really important bit to me here is whether or not DMC runs at a stable 30 FPS. If it does? Not ideal, but not terrible. But if you the FPS drops below that? That's bad shit, yo.

2: To all the arguing about whether or not you can see the difference between 30 and 60 FPS, please go here [http://boallen.com/fps-compare.html] or here [http://frames-per-second.appspot.com/].
 

Strazdas

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So a synchronization to monitors defautl frequency of 60 hz (60 blinks per second) is given way for the traditional 30 FPS (every second blink) tactics.
It is being met with a huge amount of stupid fans who think it changes anything.
They try to explain it with a made up theory of how it works without knowing shut about how human eye or brain interprets sight.

Well, its capcom.... stupidity is demanded of them.

And yes, there's a huge difference between 30 and 60 fps.
yes, it requires 2x the processing power of computer for no gain. synchronizing with monitor is good and so, but it can be done with 30 (now 35 for example would be a problem, or if you use one of those monitors that run on 80 hz, but those are kinda extinct now).
as far as "seeing" if synchrnoization is done correctly the only effect is psychological.
and yes i know there are gmes like quake where higher FPS gives you higher jumps, thats BAD PROGRAMMING.
 

cyber95

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I've... never really liked 60fps. Whenever I see something moving that smoothly, it just looks... unnatural. Like, it feels like what's on the screen moves smoother than off? I mean, not really, but that's how it feels.


What I'm saying is high framerates trigger my uncanny valley senses.


Admittedly it just might be from being so used to not see things so smoothly that things look weird in comparison, but... I don't know. I'm not a fan.
 

bafrali

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As someone who can sacrifice graphical fidelity for smooth gameplay on a whim, i disapprove. But i won't buy the DmC so no big deal. But 60 FPS does matter and it does wonders for the immersion.

Besides, am I the only one who is disturbed by their attitude of "we will hide it behind flashy effects so you won't see it."
 

Sandjube

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I was playing Serious Sam 3 before, and don't you even try and tell me I didn't notice when my frames went down. It's instantly a noticeable 'Oh, that's annoying, hope that smooths out again when I'm not looking at this area'. People who say that you can't see a difference are frankly either literally retarded (as in, their eyes are dysfunctional and don't work as the normal human eye does) or are just talking crap for...reasons? I dunno, maybe their shitbox PC/Console/Plank of wood runs at 10 frames and anything above that is incomprehensible to them.

And yeah, different games do make a difference. Heck, with this particular game, it might not matter. I don't even care when I go down to like 20 frames in games like Dawn of War 2 or something, but in Shooters it's stupidly noticeable.

And yeah, I mad bro, because I'm so sick of people spreading misinformation about what the human can/can't see just because THEIR eyes can't see it, and then making out that people that can notice it are 'spoiled' or 'elitist' etc. But then with the amount of people who are saying that crap, maybe I am one of the few 'Elite' humans in the world who can see higher than 30fps, in which case, fuck yeah.
 

ScrabbitRabbit

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WaitWHAT said:
The game's not out yet and we're having whiners demanding that the game be a solid 60 to justify their horrendously expensive graphics cards
Um, I assume that comment is implying that you think it's PC gamers that are whining... when if you'd read the article you'd know that it was only the console version that had a capped FPS.

60FPS has been the industry standard for console hack and slash games since the first DMC at the start of the last generation; that's why people are complaining.

I also disagree with your assessment that story is more important than visuals in a hack 'n' slash. DMC has never had a good story, but is still a very enjoyable series and the visual feedback is a very important part of that. It doesn't necessarily have to have amazing fidelity but buttery smooth animations (much more achievable at 60FPS) and a great sense of style are very important. In games like this, the visuals enhance the gameplay.
 

Lt._nefarious

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I'm actually looking forward to the new DmC, it looks pretty good, I actually just bought the HD collection today and I'm having my first real DmC experience. As well as thinking the new game looks pretty awesome I also couldn't give less of a fuck about frame rates, yeah, it's nice to have 60 FPS but al long as the game is fun I don't care. I know lots of you are going to crucify me for this but... Well, I can't tell the difference between PC and console. Let's get one thing straight, I have a 360, PS3 and a pretty good Gaming PC. The games on my PC look a bit better in places but I have the same level of fun and thus don't care...

So, who's with me on DmC?

No one?

I'll see myself out.....
 

Treblaine

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WaitWHAT said:
MegaManOfNumbers said:
You know Capcom, FPS is the LAST thing I'm worrying about.
+1 internet.

The game's not out yet and we're having whiners demanding that the game be a solid 60 to justify their horrendously expensive graphics cards/ placebo-effect-addled brains. Seriously. Even if you can notice a difference between 30 and 60, it's eye candy. 30 is objectively provable as perfectly playable. More looks better, but it's really an optional extra.

The gameplay and story are going to be 100x more important than whether the framerate is 30 or 60.
Of course it'll be 60fps on PC, it's the consoles where the problem will be. How can you not understand that? What, did you think the PC version too would be arbitrarily locked to 30fps?!?!

And you don't know what you are talking about if you think placebo has anything to do with the difference between 30fps and 60fps. I have been tested, I know THE VERY SECOND the framerate in a game I'm playing drops down to 30fps (it was from FRAPS randomly starting).

And it has nothing to do with "eye-candy". It's to do with GAMEPLAY! You cannot "see" the difference between 60fps and 30fps, you FEEL it, how the responses change to your input, you just can't feel as precise with the controls.

Even in minecraft. Even in Doom. Even is the lowest fidelity graphics like Super Mario Bros NES or even Pong... 60fps MATTERS! It's a matter of reaction time and precision. DOn't come into this like an amateure, this is like someone who's doesn't know the first thing about aerodynamics lecturing a pilot that they never have to worry about stall warnings. No. you have no idea what you are talking about.

Saying gameplay matters more than framerate is like saying car performance is more important than it's traction... when once is a MAJOR influencing factor on the other.
 

Brad Calkins

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I don't really care, the human eye can only perceive 25 frames per second, so unless you dog is playing, the rest is just wasted computing power.