Legion said:
I can see his point but there is a flip side to all this.
If developers/publishers stopped:
- Adding new DLC for games so quickly, even on release date for some; they are discussing Dragon Age 2 DLC already and the game isn't out for over a month yet.
- Stopped tacking on multiplayer to every game series, even if all it's prequels were single player only.
- Stopped churning out sequels like there is no tomorrow, while changing practically nothing.
- Stopped with the failed DRM.
- Waited until games worked fine before releasing them.
- Stopped shipping multiplayer games with 5 maps so they can intentionally wait for a month or two to release new maps that have to be paid for.
Then they'd get a hell of a lot less complaints.
Hence why the only complaints Valve gets are when games not released as soon as people would like. Basically Valve are loved so much that all people want is more of what they are selling.
-The issue with "adding DLC quickly" is that games get a cut-off date in terms of core development. After that date, other things need to be worked on, but the core game needs to be finished. What that means is that a lot of devs either sit around twiddling their thumbs (if they're lucky enough to be a full-time hire) or, much more frequently, get laid off. Day one DLC is something that not only gives full-timers something to do, but increases the amount of time that temps work with the same company.
-I basically agree about iterative sequels, but I think a game gets at least one sequel before we can complain about a lack of change.
-DRM will always fail and it will always be there because people will always be pirating. There have been games where the consumer sets their own price and people STILL pirate it, it's insane, it's sad, it's true.
-I agree with the spirit of games working before release, but the business reality is: deadlines. And after a certain threshold, the improvements stop mattering as much. Look at Gran Turismo 5 or Alan Wake.
-I'll fully agree with this one and even add that they need to stop shoe-horning multiplayer into games on the flawed assumption that it will sell substantially more.
I agree with Olin, ultimately, and can understand his frustration. These are the people who demanded a patch to make the sniper rifle back into the most broken, overused weapon in the game because using it like a real sniper rifle was "nerfed." People who are passionate about something are also the most fickle about that same thing (it's not just videogames either, God help you if you ever check out a music forum) and, of course, there are those who will never be happy with something, will swear that they'll never buy it, and then when the sequel's announced, they'll be the first to whine that too much is changing from the first game.