Okay, this sounds like fun. I've been recently playing Suikoden 2, and can admit that it's not a perfect experience.
Not a lot of people have played this game apparently, probably because it had a limited print run in the states(official numbers not public, but less than 100k). What the hell, Konami? They shouldn't have released a freaking Playstation RPG a month before Final Fantasy VIII came out in the first place, then maybe someone would have played their game.
Lord knows the game could have done with a couple extra weeks of localization. There are no genuine "all your base" moments, but the translation is mediocre at best, laughable at worst. I mean, what's with the first letter of Suikoden 1's hero's name? You couldn't just call him "McDohl", you had to base it off of the first letter of whatever first name the player gave him? That is dumb and unnecessary, and dumb. And dumb.
Then there's the whole issue with not giving the player anything even remotely resembling clear directions as to what to do or where to go next. It's not like it's an open-ended game where one path is just as good as the next. There IS a definite next destination in most cases, but the game is reluctant to divulge such sensitive information. I've beaten the game three times, and I still get confused at a couple points in the beginning.
And dumb!
Okay, that's it. Seriously, though; best game I've played on the PS1. Not the best game I've played, but definitely my favorite.
Not a lot of people have played this game apparently, probably because it had a limited print run in the states(official numbers not public, but less than 100k). What the hell, Konami? They shouldn't have released a freaking Playstation RPG a month before Final Fantasy VIII came out in the first place, then maybe someone would have played their game.
Lord knows the game could have done with a couple extra weeks of localization. There are no genuine "all your base" moments, but the translation is mediocre at best, laughable at worst. I mean, what's with the first letter of Suikoden 1's hero's name? You couldn't just call him "McDohl", you had to base it off of the first letter of whatever first name the player gave him? That is dumb and unnecessary, and dumb. And dumb.
Then there's the whole issue with not giving the player anything even remotely resembling clear directions as to what to do or where to go next. It's not like it's an open-ended game where one path is just as good as the next. There IS a definite next destination in most cases, but the game is reluctant to divulge such sensitive information. I've beaten the game three times, and I still get confused at a couple points in the beginning.
And dumb!
Okay, that's it. Seriously, though; best game I've played on the PS1. Not the best game I've played, but definitely my favorite.