I guess this is good news / bad news. Good news is, so many people enjoy the game that they are overloading the servers. Bad news is that many of them apparently chose not to pay.
Sadness is most definite.CantFaketheFunk said:This makes me very, very sad.
Also most phone/live/iTunes cards are activated at the register. Hence why we leave stacks of them lying around. So it doesn't matter even if you have the code, you still have to have verification(activation from store) that it was paid for.Mythosx said:In reply to KDR.
Chinese hackers have hacked point cards for a few different services already. Apple being one of them.Long answer: CD keys are based on an algorithm of the software signature, where the publisher makes a change to the data file on the CD. Any good cracker can crack a CD key as well, and what this causes to happen is that the pirates are then basically imitating actual paying people who are out there. Any copy-protection based on this risks tossing out the legitimate use in favor of the pirate. That's why Steam has a whole subsection on if you think your game key has been hijacked.
If CD keys are so easy to figure out, why don't people make, say, a key gen for MS or Nintendo points cards or prepaid cellphone charge cards? And what can stop the pirates from just hacking any account on the server then? Do the pirates somehow get access to the key generation algorithms in the authentication server? No, brute forcing should not work. If they just keep a database of the keys that were issued there should be no way to find a key reliably (provided the keyspace is large enough, of course but that's trivial to do), the only thing a pirate could figure out is if there's an algorithm in the installer that accepts/rejects keys and perfectly matches the one in the server (just putting a hash part into the key would be enough to make a system that detects incorrect entries without divulging the key algorithm though it'd probably be simpler to just check the key with the server). If you make it possible for people to break your key system you're doing something really, REALLY wrong.
My thoughts exactly.Malygris said:This makes me very, very sad.Kangol said:GOGO PIRATES!
This obviously doesn't mean that DRM works. What it does mean is that virtually all claims of supporting piracy based on high-minded principle are complete garbage. People pirate because they can, plain and simple, and it seems pretty clear that while DRM as we've known it thus far is a failure, some form of effective copy protection is necessary and justified.
a) Where do you live?*Hankage said:I pirate simply because I can: pirating isn't even against the law here.
Which isn't to say I do it constantly, I simply have no compunctions against doing so if I choose.
I think you've misunderstood me: I dislike DRM. I was praising the company that makes this game and bashing on the pirates that stole it. Just to be clearKDR_11k said:*snip*
Music is very different from gaming. The people that get hurt when you pirate music is the editors and most of them are souless people.Hankage said:A) Canada. Nobody can be held legally responsible for anything we find online; it's not our fault it's there. As long as we aren't hosting it, we break no laws by downloading it.nova18 said:a) Where do you live?*Hankage said:I pirate simply because I can: pirating isn't even against the law here.
Which isn't to say I do it constantly, I simply have no compunctions against doing so if I choose.
b) Does it not feel selfish that your taking money from the people who made the game you got for free? Your just contributing to one of the problems that stops this industry from flourishing.
*Not so I can come over and give you a moral lecture, just was curious as to where Piracy isnt even illegal.
B) No, not really. I mostly download music anyway; I dare you to tell me that's flourishing. Without laughing out loud, I mean.
Hankage said:A) Canada. Nobody can be held legally responsible for anything we find online; it's not our fault it's there. As long as we aren't hosting it, we break no laws by downloading it.nova18 said:a) Where do you live?*Hankage said:I pirate simply because I can: pirating isn't even against the law here.
Which isn't to say I do it constantly, I simply have no compunctions against doing so if I choose.
b) Does it not feel selfish that your taking money from the people who made the game you got for free? Your just contributing to one of the problems that stops this industry from flourishing.
*Not so I can come over and give you a moral lecture, just was curious as to where Piracy isnt even illegal.
B) No, not really. I mostly download music anyway; I dare you to tell me that's flourishing. Without laughing out loud, I mean.
If the game lit up pirates like christmas trees somehow, the legit players would probably cuss and shame and nag them into leaving if they didn't get sick of it themselves.cainx10a said:I think it's about time Developers think of a new way to hinder piracy without affecting their honest customers.
Bring out the MMO-tactics, meaning having to stay online/connected to actually play a game. A log-in interface to their network to be able to access and play the game content; you probably shouldn't be able to stay online to be able to play the game, but you still need to validate your account with the system to get access to the game itself.
It's not because of their lack of potection, it's because of the GameStop street break. I think.CantFaketheFunk said:This makes me very, very sad.