Indiscrimi said:
Josh Kurber said:
Indiscrimi said:
Josh Kurber said:
Indiscrimi said:
Mass Effect 2, Collector Ship mission: No opportunity to prepare beforehand; enemies with shields, armour AND regenerating health; limited ammunition; teammates who die in eight seconds; and NO COVER. I beat it by turning the difficulty to the easiest setting. I'll be trying the higher difficulty again when Bioware decide to make some decent weapons and armour available for download. (I know about the Firepower and Aegis packs, but I know there will be better stuff yet.)
Really? I never had trouble in that mission. Mass Effect, one and two, was kinda straight-forward, normal game difficulty for all difficulties.
But I know what you mean. First time I played it I had no idea what was going to happen. I kept constantly saving lol.
I suppose I neglected to mention that I was playing on the hardest difficulty level (for the Achievement, naturally). It was a cakewalk in Mass Effect 1, being able to build up a character in one playthrough and keeping everything on the next, but Mass Effect 2 makes you buy all your upgrades again on successive playthroughs. Take this with the fact that biotics aren't as useful in ME2 as the were in ME1, and you have a significantly more challenging game - that one fight in particular because of the reasons I mentioned, and there are only so many upgrades you can buy back before being forced to do it.
And yes, biotics weren't as powerful, save for Jack. I stuck with Vanguard for Paragon and Soldier for Renegade. I am on Insanity as Renegade, and am doing a pretty good job. Albeit dying several more times than usual lol.
I wasn't a fan of the very few powers and upgrades you get. Plus most weren't very useful. My Renegade, though, had Reave as an extra skill. Surprisingly enough that works wonders, especially on Vorcha and Krogan, since it stops their ability to regenerate and gives you Health back.
That's uncanny. I use a Paragon Vanguard and a Renegade Soldier too. The Vanguard just sucks in ME2, though. It's annoying. His special power is to charge enemies and his primary weapon is useless at further than three metres, but getting close to enemies gets you dead, fast, even on Casual.
A friend of mine is currently trying to beat Insanity mode with a Sentinel that can use a sniper rifle. He's made it past the Collector Ship, so he might just make it all the way.
I'm assuming you haven't done the Collector Ship on Insanity yet. I wish you the best of luck when you get there. You're going to need it.
That IS quite odd xDD
And I have never used anything besides a Vanguard or Soldier in all my times of playing these two games. Can't force myself to lol. I give my own characters their own stories in my mind (me being an aspiring novelist and all) and I am just not a fan of a sniper, or some tech-savvy mofo. I quite enjoy the killers, or the killers with powers.
And really? My Vanguard rocked the shit out of all. More so than my Soldier. And my Soldier reached 60 on ME1, though that is quite irrelevant, 'cept for the ME2 bonuses. I never powered up Charge. I mostly spent on, first, the Vanguard Status. Then I built up my Inferno Ammo and Cryo Ammo. Never used my powers in ME2, oddly enough. Kinda a waste to be a Vanguard, but oh well lol.
And thanks. It's going to suuuuuuck. But my Soldier is pretty powerful. I think just the feel of being an uber bad ass with glowing eyes and grotesque, yet awesome, scars kinda just pumps me up through the fighting xDD