DMC: Devil May Cry Review

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Hazy

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Kitsune Hunter said:
Good review, defiently going to pick it up, but I wonder what the naysayers think, now that their hopes of the game being a flop have been dashed, will they accept it and give the game a try or continue to whine about dante not having white hair anymore
Let me put it like this: if a shit-covered donut has black sprinkles instead of white sprinkles, it isn't going to make a lick of difference. And you know why that is?

It's because the donut is made of shit.

Dante is an absolutely abhorrent bastardization of what once was a fun, zany, and very likeable character. And no amount of hair dye will fix that.

Take it away, Hyper:
 

JemothSkarii

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To be honest, if they had stuck with what they were planning early early on (A prequel, maybe something like based off the novels so it's about Dante during his Tony Redgrave days). But I bought this game, hoping that maybe it would be better if I thought of it as a DmC inspired game. But no, not even my love for games So Bad they are Good couldn't help (and I rank Damnation as one of my favorite games). New Dante is a complete twat, New Vergil has basically no style (the trailer for his DLC made me weep) and the gameplay just sucks.
 

Hazy

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Vanitas likes Bubbles said:
I played it and liked it. I guess that is some sort of sin or something on these forums.
I don't get it. We voice our complaints, and people rain down upon us like we're preaching that the Earth is flat.

You're more than welcome to enjoy this game. Hell, if I hadn't played the originals and was still in a daze of blissful ignorance, I might actually think the new title's gameplay is pretty fun.

I just get annoyed when people insist that we're angry about the title because of some insignificant trite like "the character's hair has changed color," when there is much, much more to complain about.

It's like a valet crashes your car, and you go to complain to the company that he works for. And they respond with "well, you only hate it because the valet is wearing a black vest," it doesn't change the fact that he still crashed your goddamn car.


Come again!
 

BleedingPride

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josh4president said:
Looks fun.

Hope they patch that problem with the mini-bosses not spawning, though.

Having to restart an entire chapter just because of one bug is maddening.
Is that a thing? I finished the whole thing without any problems, apart from those damn Dreamrunners. Bastards just wont die.
 

Hazy

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Nachtmahr said:
Vergil was a godawful pussy. He couldn't even take out a few demons by himself. He was one of the biggest badasses in DMC.
Remember when Vergil was a proud swordsman who refused to use guns because they weren't the weapons of a true warrior?

Ninja Theory doesn't.
[sub]Skip to 2:40 [http://www.youtube.com/watch?v=pgrfl02IJVA&t=2m40s] to witness an abortion scene. I wish I was kidding.[/sub]
 

shadow skill

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I beat the game Friday. Some of the worst garbage I have ever dealt with. I took notes while playing and immediately after finishing the game which I hope to post soon. I thought this would be an alright game but a bad DMC, but it isn't even a decent game when you forget about the franchise it is supposed to be a part of.
 

lapan

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This guy put it best. Sadly little other reviewers seem to take a look at the story at all.

Some of the cons:

Dante is absolutely unlikeable. Taunting Mundus about killing his unborn baby while smiling, profanity everywhere, Vergil literally comparing dick size with him and so much more.

While the combat isn't bad it's still inferior to the originals. Putting the whips and weapon switch on the same button was a bad idea. During the demo i found myself accidentaly grappling all over the place. DMC4 handled that much better since you actually had to lock-on something to grapple it.

Bosses are really bugged. Several of them can be bugged to the extend that they don't do anything anymore.

Hunter:
Slurm Queen:
The final boss only performs counters:

Other glitches involve infinite grappling and jumping with the whips (remember that enemies can't attack you while airbound):
Flying:

The game just feels unpolished overall
 

Aiddon_v1legacy

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lapan said:

This guy put it best. Sadly little other reviewers seem to take a look at the story at all.

Some of the cons:

Dante is absolutely unlikeable. Taunting Mundus about killing his unborn baby while smiling, profanity everywhere, Vergil literally comparing dick size with him and so much more.

While the combat isn't bad it's still inferior to the originals. Putting the whips and weapon switch on the same button was a bad idea. During the demo i found myself accidentaly grappling all over the place. DMC4 handled that much better since you actually had to lock-on something to grapple it.

Bosses are really bugged. Several of them can be bugged to the extend that they don't do anything anymore.

Hunter:
Slurm Queen:
The final boss only performs counters:

Other glitches involve infinite grappling and jumping with the whips (remember that enemies can't attack you while airbound):
Flying:

The game just feels unpolished overall
I am honestly surprised they were allowed to release the game THIS unfinished. It just reeks of sloppiness on NT's part. Considering how Tameem has brushed people off on Twitter blatantly SHOWING him glitches I doubt they're gonna be patched. At the very least, the game probably doesn't have a chance of reaching DMC4 numbers. It's just gonna be swept under the rug and forgotten
 

josh4president

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BleedingPride said:
josh4president said:
Looks fun.

Hope they patch that problem with the mini-bosses not spawning, though.

Having to restart an entire chapter just because of one bug is maddening.
Is that a thing? I finished the whole thing without any problems, apart from those damn Dreamrunners. Bastards just wont die.
Yeah that's a thing.

Be glad the glitch-fairy passed your house by on that one.
 

Bat Vader

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Mar 11, 2009
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Devil May Cry looks like it is a pretty good game. I can't wait to get it on PC. Does it have any side missions or is it pretty linear?
 

Iscariot6794

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j-e-f-f-e-r-s said:
Look, here's the thing... the first, third and fourth Devil May Cry games had some of the best melee combat of any game ever. In terms of the hack-and-slash genre, I'd only put the Ninja Gaiden games as being of equal calibre purely in terms of combat engine. Especially with DMC3, the guys at Capcom managed to create some truly game changing, top of the line gameplay. You simply don't get much better than the combat in DMC3.

If you're going to continue a series, then I would expect the developers and publishers to build on that. If your previous game had one of the best combat engines ever, then the obvious decision for a sequel is to make it even better. And if you can't do that, what's the point of even making a sequel?

This new DMC reboot should have better combat than either 3 or 4. While DMC 4 had many flaws, Capcom at least managed to polish the combat even more. They should have gone further with that. Instead, they gave the series to a developer who has only ever produced mediocre-at-best combat engines, and started taking steps backwards. I wouldn't mind Ninja Theory taking over the series if they managed to make the combat better. I wouldn't even mind them rebooting the universe and pushing their new Dante in everyone's faces if the fighting was at least a step up from previous games. But that simply doesn't seem to be the case. Not only have they wound everyone up with all the canon-rebooting, but they simply don't seem to have justified it with improved combat at all. In every bit of footage I've seen, the combat has seemed serviceable at best- some depth, but seemingly laggy inputs, no real sense of flow, and dumb enemies who telegraph their every move. Any other game, perhaps, that wouldn't be a problem. But Devil May Cry has long been the benchmark against which game melee combat is measured, and standards should be higher for it than for other games. If Ferrari followed up something like their Enzo or F35 supercars with a Vauxhall Nova knock-off, then it doesn't matter how serviceable and fuel-friendly it is, it's still a step down in performance.

Ninja Theory were simply a poor choice of developer. Their prior games haven't had anything close to stellar combat, and the Unreal Engine (which they use extensively) simply isn't built for fast-paced, reflexive hack and slash games. If any third-party developer out there is capable of taking up the mantle, it's Platinum Studios. Not surprising considering that they have some of the same guys who worked on the original Devil May Cry games. The DMC reboot should have brought the same refinement to the genre that Bayonetta did, and that Metal Gear Rising looks to. Instead, as a hack-and-slash game, the mechanics just look... meh. And no amount of pretty scenery can make up for that.
uhh, maybe play the demo dude

most of the videos have the difficulty on normal, when in my opinion DmC doesn't even start until you get on Son of Sparda, which ups the AI, and gives all the enemies new attacks. Not to mention that the combat has exactly as much flow as you are capable of putting out. It gives you every tool you could possible ask for, a whip to bring yourself to enemies, a whip to bring enemies to you, and 8 delicious weapons to use however you want.

i am kind of disappointed that you would attempt to gauge a games mechanics (literally the mechanism of action by which the game rests on) by watching someone else play the game.

:p
 

Milanezi

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Mar 2, 2009
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I began playing it last weekend, it's not a bad game but all the "FUCKING AMAZING!!!" feel it has in the first few moments seem to pass away quickly :( After a (rather short) while the whole "turning into limbo" visual effects and "crumbling passages" platform became quite repetitive, also the fighting system is a bit off, it's not "stylish" as the old DMC nor brutal like God of War, it's somewhere in between, some place that, to me, is just sorta boring.
In short, I was expecting much more of this game, it's not bad, but it's not something I think gamers will remember after a few years...
 

Milanezi

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Bat Vader said:
Devil May Cry looks like it is a pretty good game. I can't wait to get it on PC. Does it have any side missions or is it pretty linear?
VERY linear, which isn't a bad thing at all, and is to be expected in the genre. What you DO have are collectibles that might take you "slightly" out of your way and certain locked doors that can be opened to challenges.
 

kouriichi

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I liked it. Good review, though i dont agree with getting lost and needing a "Superb Sense of direction". I spend hours being lost in skyrim, but i made it through the game with no trouble. Its pretty linear.

Its a great game though. Combat is great, the level design is amazing, and while there are a few minor problems i have with it, im not going to bash it for them. All games have problems, this one has some of the least game changing.

Im happy to have rented this game, and may purchase it in the future.
 

Madara XIII

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Kitsune Hunter said:
Good review, defiently going to pick it up, but I wonder what the naysayers think, now that their hopes of the game being a flop have been dashed, will they accept it and give the game a try or continue to whine about dante not having white hair anymore
As a former Naysayer, I can at least take solace knowing that the game was decent gameplay wise.
I was amazed that the Donte actually had character development and was somewhat likable.


The story however...laughably stupid. Even more stupid because of how serious the game is taking itself. And my biggest complaint is the boss fights being too easy other than a few exceptions like Bob Barbas.
And the ending was just downright pandering and was such an asspull. I know Ninja Theory was trying to appeal to new comers and even older fans of the franchise, but it felt so half-hearted at the very end that the conflict between Dante and Vergil held little to no emotional weight along with Kat's forced romantic interest.

Still though, it's a good game by technicalities. Gameplay and Combat is solid, while a bit lacking along with the platforming actually surpassing that of the original DMC games. (FINALLY! CONTROLLED JUMPING)
Also the environments in DmC are FAN FUCKING TASTIC!!!

Just don't go in the game expecting strong characterization for anyone other than Donte.
 

Adam Lester

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Jan 8, 2013
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"The story being a ripoff of They Live"

Oh yes, the original Devil May Cry was original. Well, original in a parallel dimension where Vampire Hunter D and Blade don't exist. Or an old anime series called "Cobra"---->http://static.minitokyo.net/downloads/20/15/443270.jpg

"The writing being so terrible that they made the main villain more sympathetic than the heroes"

This makes me slap my forehead. DmC isn't exactly Godfather level writing, but this is your bias showing. Devil May Cry's plot since day 1 had this nasty habit of stumbling around, forgetting it existed half of the time and only waking up from its stupor for no more than 2 cut scenes. DMC3 was the only one out of the original series that kept a consistent plot going through the entire game.

"The dialogue"

Would you like to get this party crazy, or fill my dark soul with LIIIIIIGGGGGHT?

"The combat"

Oh, this is funny. So far, the same hardcore crowd that valiantly rushes in to defend broken game mechanics goes bonkers at the lack of auto-aim. Sorry, but this is the only, ONLY complaint I've ever heard about how trashed the combat system is.


The hamfisted social commentary

Its about as "hamfisted" as a movie like The Warriors. It's not like they're giving Metal Gear Solid/ending of Deus Ex: Human Revolution level critiques on the state of the nation.

"360 noscope abortions"

Uh...wuh?

"An ending that makes almost zero sense[/quote]"

What didn't make sense about it? I won't go into spoiler territory...but what didn't make sense? Really? I mean, unless the credits freaked you out.