From the videos I've seen on the game (I've downloaded it but haven't had a chance to play), it looks like it plays exactly like the first game, but it looks like there's different moves/animations/skills for the combat. I recall stamina mainly being there for the climbing/gripping enemies aspect in the 1st game, I don't recall stamina mattering too much in actual combat, though it was annoying when just running around outside of combat.So I played this for like 4 hours and man the nostalgia hits hard! This actually feels a ton more like the first game than I expected it to. Even the plot feels similar enough. I gotta say I love the feel of the orthodox fantasy adventure setting it has, it's got this sort of purity to it that I missed. The combat especially felt quite similar, with some emphasis on stamina management but not quite as heavy as souls games. It's more in that in-between space Sekiro inhabited where regular attacks don't use up stamina but things like blocking or special moves do.
As for the look of the game, I'm on ps5 and it's not like the prettiest game ever made but I just love the design of the monsters and everything, even the new beastfolk race is pretty unique-looking, they're all kinda like lion-people lol.
The only thing that at first confused me was the lack of a lock on mechanism, but then I remembered this is Capcom and Monster Hunder doesn't have lock on either so I just kinda went with it, and yeah after the first few fights I didn't notice much wrong with it at all.
About the only thing the game has is that it's a bit too easy if you have a full pawn party going, so I just used my personal one as a mage healer and buffer and I do all the fighting myself, not had any need to hire other extra pawns yet.
Oh and I saw people mention the microtransactions but all this stuff is totally useless, you must really suck at the game if you need to buy it. No normal person should need it lol.
I never got the point of lock-on returning to games, we got rid of it way back on PS2 with games like Prince of Persia:SOT and God of War. There's no reason you can't program your character to attack the enemies you're pointing the analog stick at.
I recall the first game being somewhat easy, it was a bit hard initially learning the game and whatnot along with the enemies being tougher at night. But once you got a decent grapple on the game, it was rather difficult to actually die unless you just found some enemy you weren't supposed to fight yet.