So I played a good 5-6 hours more and the game totally clicked, it really comes to life once you start experimenting with different classes. I finally unlocked warrior so two-handing is agogo and man is it epic. There's tons of charged moves but also a lot of timing involved for getting the most out of your build, and the class is legit built to power through attacks rather than block or avoid them. There's little that's more epic than clashing with a cyclops' massive club and beating it back with your greatsword.
Also yeah you totally have like no landmarks or ugly yellow paint over everything, and the closest thing to fast travel is using this cart that is drawn by buffaloes that goes between certain set locations, it's hype. You gotta actually keep your eyes open and explore the environment properly.
I'm still doing minor quests in the first big city you reach but just traveling at night from one place to the next is like a huge ordeal, it's pitch-black and you gotta have a lantern but those attract ghosts and other hard enemies that only show up at night, but some quests are time-sensitive so you don't wanna always sleep till morning as soon as it goes dark, so there's this tension always afoot.
As for your carry weight, your equipped stuff always affects it yeah, you wanna offload your loot to your pawn as much as possible, though having it at Average is good enough for a warrior. It's not like you will be moving around a lot and you're not meant to block or evade hits, you're meant to face them head-on and beat them back or just soak em.
Yeah the game has a unique feel for sure, but that's a good thing. I think this idea of how a "normal" game plays is bad for creativity and innovation. This game retaining its identity is how every game should be treated.
Also yeah you totally have like no landmarks or ugly yellow paint over everything, and the closest thing to fast travel is using this cart that is drawn by buffaloes that goes between certain set locations, it's hype. You gotta actually keep your eyes open and explore the environment properly.
I'm still doing minor quests in the first big city you reach but just traveling at night from one place to the next is like a huge ordeal, it's pitch-black and you gotta have a lantern but those attract ghosts and other hard enemies that only show up at night, but some quests are time-sensitive so you don't wanna always sleep till morning as soon as it goes dark, so there's this tension always afoot.
As for your carry weight, your equipped stuff always affects it yeah, you wanna offload your loot to your pawn as much as possible, though having it at Average is good enough for a warrior. It's not like you will be moving around a lot and you're not meant to block or evade hits, you're meant to face them head-on and beat them back or just soak em.
Kinda agree, I'm just glad it seems like they mostly stuck to what made the first one work rather than change it to become more normal (only like 2 hour in atm so will need to judge it later). I'm getting decent FPS with mid range PC atm, not amazing but perfectly playable.
Yeah the game has a unique feel for sure, but that's a good thing. I think this idea of how a "normal" game plays is bad for creativity and innovation. This game retaining its identity is how every game should be treated.