Dragon's Dogma 2

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Okay, I am starting to think the overworld encounters are pretty stale. Granted this was the same case in the first game, but I was hoping to see a bit more variety.

I am always running into goblins, saurians, bandits, wolves, and sometimes skeletons and slimes. There only seem to be three large monsters; Cyclops, Minotaurs, and Griffins. They are fun to fight, but I was hoping for more. I know there are more, but it seems these are reserved for scripted encounters during specific quests.
 
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Casual Shinji

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Okay, I am starting to think the overworld encounters are pretty stale. Granted this was the same case in the first game, but I was hoping to see a bit more variety.

I am always running into goblins, saurians, bandits, wolves, and sometimes skeletons and slimes. There only seem to be three large monsters; Cyclops, Minotaurs, and Griffins. They are fun to fight, but I was hoping for more. I know there are more, but it seems these are reserved for scripted encounters during specific quests.
I'm guessing when the title appears in the game and just says 'Dragon's Dogma' Capcom didn't simply forget to add the '2', they're just telling us 'yeah no, this is just the first game again'.
 
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Dreiko

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I'm guessing when the title appears in the game and just says 'Dragon's Dogma' Capcom didn't simply forget to add the '2', they're just telling us 'yeah no, this is just the first game again'.
The 2 is the dragon eyes that shine up before the logo fully appears, there's a I in each of the Os in Dragon's and Dogma that composes the II in the title.

Okay, I am starting to think the overworld encounters are pretty stale. Granted this was the same case in the first game, but I was hoping to see a bit more variety.

I am always running into goblins, saurians, bandits, wolves, and sometimes skeletons and slimes. There only seem to be three large monsters; Cyclops, Minotaurs, and Griffins. They are fun to fight, but I was hoping for more. I know there are more, but it seems these are reserved for scripted encounters during specific quests.

So in my experience monsters are tied to locales, so if you frequent the same place you will see the same one but if you explore further out there's others. I've found so far in addition to the ones you mention, Harpies, Zombies, Green hobgoblins, a Ghost carriage that revives and zombifies everything dead in a location that hasn't yet decomposed (in my experience it revived a bandit camp I had taken out on my way to a quest), Great Apes (the game calls em ogres but they act like apes, and do WWE moves for some reason lol, got dropkicked off a mountain once) , Drakes that talk shit to you and poison Dragons.

They are not tied to scripted encounters, you can run into them, they're just further out into the wilderness and not near the main big cities. I think some quests may "introduce" them if you play in a linear fashion, but I have been just freely exploring without being tied down to quests too much so I've come across all of em.
 
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Old_Hunter_77

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They are not tied to scripted encounters, you can run into them, they're just further out into the wilderness and not near the main big cities. I think some quests may "introduce" them if you play in a linear fashion, but I have been just freely exploring without being tied down to quests too much so I've come across all of em.
This right here may be way folks are having such different reactions to this game. I need my quests.. or some kind of directive, you know? I mean I'm generalizing and simplifying but the whole wander around and fight stuff vibe gets tiresome for me in many games. And I know that's not a lot of players.

Most interesting description I saw was that it's a better Breath of the Wild (because it's more dense and the combat is better), like a cooler version of that whole "walk around and find shit" game. And I got so bored with BotW heh.

I appreciate your updates and impressions and I'm glad you're enjoying the game so much u/Dreiko, these perspectives and enthusiasm is what makes gaming so damn cool.
 
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Dreiko

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This right here may be way folks are having such different reactions to this game. I need my quests.. or some kind of directive, you know? I mean I'm generalizing and simplifying but the whole wander around and fight stuff vibe gets tiresome for me in many games. And I know that's not a lot of players.

Most interesting description I saw was that it's a better Breath of the Wild (because it's more dense and the combat is better), like a cooler version of that whole "walk around and find shit" game. And I got so bored with BotW heh.

I appreciate your updates and impressions and I'm glad you're enjoying the game so much u/Dreiko, these perspectives and enthusiasm is what makes gaming so damn cool.

Right so you know how this game doesn't have fast travel outside of the carts that link major destinations and you gotta walk everywhere, well, that's kinda how you encounter these things. You do always have a bunch of ongoing quests, but on the way there you just run into shit, all the time! It's the whole journey before destination concept executed beautifully.

The quest usually is a typical rpg fare of find the lost child or protect this village from lizardmen, so on and so forth, but on the way there you encounter stuff and the key detail is letting those encounters kinda take you by hand and divert your path a bit, letting the thrill of discovery take control and not just doing the quest you're actually on and nothing else.


Basically the world feels really alive so you end up immersed way more than you should be on paper, tons of small details like the time of day play a huge role.


Like one time on the way back from a quest I saw a Griffin randomly attacking and eating these poor oxes that pull the carts, I didn't know what was happening but hearing random roaring lead me to the scene, turns out there's like a farm out there by the outskirts of the capital where they graze em when off duty, so I tried to fight off the Griffin to protect em, I'm too low level to manage to kill since it tries to fly off if you take too long or injure it too much, but I drove it off after getting its life to the last bar...and I was just happy to have protected the oxes that take me places, there was no quest, no reward outside of a few Griffin feathers I managed to beat out of it (which are decently valuable actually but nowhere near what I'd have gotten if I killed it outright) but I still had a huge sense of satisfaction that it didn't manage to kill any of the oxes on my watch.
 
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meiam

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Okay, I am starting to think the overworld encounters are pretty stale. Granted this was the same case in the first game, but I was hoping to see a bit more variety.

I am always running into goblins, saurians, bandits, wolves, and sometimes skeletons and slimes. There only seem to be three large monsters; Cyclops, Minotaurs, and Griffins. They are fun to fight, but I was hoping for more. I know there are more, but it seems these are reserved for scripted encounters during specific quests.
There's a loooot more than three large monster, if you go into your pawn status screen you can see the badge they can earn for defeating giant monster and there's something like 25.

As for random encounter, you can easily just walk pass them, you don't have to stop and fight everyone you encounter.
 

Old_Hunter_77

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Right so you know how this game doesn't have fast travel outside of the carts that link major destinations and you gotta walk everywhere, well, that's kinda how you encounter these things. You do always have a bunch of ongoing quests, but on the way there you just run into shit, all the time! It's the whole journey before destination concept executed beautifully.

The quest usually is a typical rpg fare of find the lost child or protect this village from lizardmen, so on and so forth, but on the way there you encounter stuff and the key detail is letting those encounters kinda take you by hand and divert your path a bit, letting the thrill of discovery take control and not just doing the quest you're actually on and nothing else.


Basically the world feels really alive so you end up immersed way more than you should be on paper, tons of small details like the time of day play a huge role.


Like one time on the way back from a quest I saw a Griffin randomly attacking and eating these poor oxes that pull the carts, I didn't know what was happening but hearing random roaring lead me to the scene, turns out there's like a farm out there by the outskirts of the capital where they graze em when off duty, so I tried to fight off the Griffin to protect em, I'm too low level to manage to kill since it tries to fly off if you take too long or injure it too much, but I drove it off after getting its life to the last bar...and I was just happy to have protected the oxes that take me places, there was no quest, no reward outside of a few Griffin feathers I managed to beat out of it (which are decently valuable actually but nowhere near what I'd have gotten if I killed it outright) but I still had a huge sense of satisfaction that it didn't manage to kill any of the oxes on my watch.

Hahah you're kinda selling me on this. I mean only if/when I'm in the mood for something like this at some point. And this is supposedly a "slow year" for releases I keep hearing.

One thing that would worry me is long battles- I mean despite my whining and easy modes I do like a FAIR challenge but I quickly lose patience if I'm in long drawn-out grueling fights and have to redo them. One reason I was able to push through the various Souls games are that even though I kept getting my ass handed to me, it would be quick so I could rush back in.

I also heard Yahtzee on a stream say the game was easy because you can have so many pawns. I don't trust game reviewers for difficulty opinions but he's not a git gud dude so I found that interesting.

The last time I quit the first Dragon's Dogma was I was on some main mission where I was escorting a convoy and it was some endless waves of monsters and after a couple of deaths and starting over I was just so tired.
 
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I got around to updating Windows and the game sorta launches and starts compiling shaders but crashes because it runs out of memory (I have 16 gigs of RAM). After closing out my Firefox with like a million tabs, I figured that would be enough. But I watched task manager the last time and during the compiling, the game would be maxing out the memory almost instantly. I know I do purposefully have no page file set, I'll try enabling a paging file tonight hopefully (I don't get home until like 11pm on Wednesdays sometimes though). I'm wondering if the game is just needing that much memory for the shader compile.
 

hanselthecaretaker2

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I got around to updating Windows and the game sorta launches and starts compiling shaders but crashes because it runs out of memory (I have 16 gigs of RAM). After closing out my Firefox with like a million tabs, I figured that would be enough. But I watched task manager the last time and during the compiling, the game would be maxing out the memory almost instantly. I know I do purposefully have no page file set, I'll try enabling a paging file tonight hopefully (I don't get home until like 11pm on Wednesdays sometimes though). I'm wondering if the game is just needing that much memory for the shader compile.
Every indication so far is the game ain’t optimized for shit on any platform, and runs as such even on monster rigs. Not sure what setup you have but I wouldn’t expect much better results until a few more patches, possibly.
 

Dreiko

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Hahah you're kinda selling me on this. I mean only if/when I'm in the mood for something like this at some point. And this is supposedly a "slow year" for releases I keep hearing.

One thing that would worry me is long battles- I mean despite my whining and easy modes I do like a FAIR challenge but I quickly lose patience if I'm in long drawn-out grueling fights and have to redo them. One reason I was able to push through the various Souls games are that even though I kept getting my ass handed to me, it would be quick so I could rush back in.

I also heard Yahtzee on a stream say the game was easy because you can have so many pawns. I don't trust game reviewers for difficulty opinions but he's not a git gud dude so I found that interesting.

The last time I quit the first Dragon's Dogma was I was on some main mission where I was escorting a convoy and it was some endless waves of monsters and after a couple of deaths and starting over I was just so tired.
Slow year? This year has been insane, absolutely insane. You got like 7 must haves all released in the first 3 months or so. Whoever said that will soon go the way of Kotaku lmao.


The game seems fair, in that you kinda KNOW when you're fighting something above your weight, and sometimes you can push through but other times you can't, but you can always just run away too. Though Yahtzee IS right in that your pawn selection, both in number and quality and team composition (borrowed pawns can vary greatly) is a soft difficulty setting, mainly cause the game allows you to buy pawns way higher level than you are with way better gear than you can give yours if you spend rift crystals (a separate currency that you can exchange for special items). Thing is, you don't have to hire the broken pawns, so my way of going about it is just hiring pawns that cover class gaps (never be without a magician) to just make exploration easier and let me get to treasures the best, and I mainly solo my combat with my trusty buffer-healer specialized pawn.


Battles are not too long either, there may be a couple of quests later on, but so far I've not fought something longer than 3-5 mins I don't think. No endless stream of enemies yet lol.
 

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Every indication so far is the game ain’t optimized for shit on any platform, and runs as such even on monster rigs. Not sure what setup you have but I wouldn’t expect much better results until a few more patches, possibly.
I've just watched the Luke Stevens review, a "what looks like a bad review but actually great review" that I posted (never seen a video from that guy before), Charlie/penguinz video and @meiam mentioned it runs fine and has the exact same video card as me. Luke said the game ran fine on all PCs and consoles he tried the game on during combat in the world (where you'd expect the game to chug), it was the cities where the game had massive issues (so hopefully an easy fix for that perhaps). The "bad but good" review I posted, I don't think even mentioned performance. And Charlie did have tons of issues of the game constantly crashing for him. If allowing my PC to have a page file doesn't do the trick in getting the game to just run (my Windows 10 was about 4 years without any updates), then I'll refund it on Steam and probably look to get a PS5 for it.
 

Old_Hunter_77

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Slow year? This year has been insane, absolutely insane. You got like 7 must haves all released in the first 3 months or so. Whoever said that will soon go the way of Kotaku lmao.
They mean the rest of the year. There's no big summer games. Well the Elden Ring DLC I guess but that's, you know, a DLC. The beginning of the year was big as expected indeed but like last year the summer started with Tears of the Kingdom and ended with Baldur's Gate 3.
 

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I've just watched the Luke Stevens review, a "what looks like a bad review but actually great review" that I posted (never seen a video from that guy before), Charlie/penguinz video and @meiam mentioned it runs fine and has the exact same video card as me. Luke said the game ran fine on all PCs and consoles he tried the game on during combat in the world (where you'd expect the game to chug), it was the cities where the game had massive issues (so hopefully an easy fix for that perhaps). The "bad but good" review I posted, I don't think even mentioned performance. And Charlie did have tons of issues of the game constantly crashing for him. If allowing my PC to have a page file doesn't do the trick in getting the game to just run (my Windows 10 was about 4 years without any updates), then I'll refund it on Steam and probably look to get a PS5 for it.
I have not noticed any performance dips on ps5 outside of that one time it was raining where the framerate chugged a bit, the towns ran fine for me.


They mean the rest of the year. There's no big summer games. Well the Elden Ring DLC I guess but that's, you know, a DLC. The beginning of the year was big as expected indeed but like last year the summer started with Tears of the Kingdom and ended with Baldur's Gate 3.
They are high!

Summer has SMT 5 Vengeance, an enhanced edition that will be available on non-switch systems and Trails through Daybreak which we've been waiting for 3+ years on, then for the fall we got Metaphor which is the first new Atlus IP since like...digital devil saga.


It's not AAA stuff like BG3 but it's still unmissable gems.
 

Phoenixmgs

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I have not noticed any performance dips on ps5 outside of that one time it was raining where the framerate chugged a bit, the towns ran fine for me.
Luke mentioned the PS5 version ran very steady. The PC version was better in theory because it ran at like 30fps in the towns but it was running like 100fps in the world with all the combat and stuff going on, thus towns were then like a 70% drop in performance. I don't really care about having great performance, I grew up on console through the generations where 30fps was all you got and it wasn't until super recently 60fps on console was even an option. I remember back when Bloodborne came out and people were making a big deal out of the frame pacing, and I played it and didn't notice anything out of the ordinary.
 

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Luke mentioned the PS5 version ran very steady. The PC version was better in theory because it ran at like 30fps in the towns but it was running like 100fps in the world with all the combat and stuff going on, thus towns were then like a 70% drop in performance. I don't really care about having great performance, I grew up on console through the generations where 30fps was all you got and it wasn't until super recently 60fps on console was even an option. I remember back when Bloodborne came out and people were making a big deal out of the frame pacing, and I played it and didn't notice anything out of the ordinary.
Then why is it so CPU-heavy? Really a 10700K, I only have a 11700K.
 

meiam

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I've just watched the Luke Stevens review, a "what looks like a bad review but actually great review" that I posted (never seen a video from that guy before), Charlie/penguinz video and @meiam mentioned it runs fine and has the exact same video card as me. Luke said the game ran fine on all PCs and consoles he tried the game on during combat in the world (where you'd expect the game to chug), it was the cities where the game had massive issues (so hopefully an easy fix for that perhaps). The "bad but good" review I posted, I don't think even mentioned performance. And Charlie did have tons of issues of the game constantly crashing for him. If allowing my PC to have a page file doesn't do the trick in getting the game to just run (my Windows 10 was about 4 years without any updates), then I'll refund it on Steam and probably look to get a PS5 for it.
Processor is i5-12400F and 32 gb of ram, maybe that make the difference with the same GPU. The game did take like 10 minute building shader when I first booted it, but otherwise its been fine, no crash that I can recall either. Even the town aren't that bad, probably the worse for me are actually the heavily wooden area (maybe I should trun down some shadow).
 

Gergar12

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I've heard it's because of the NPCs.
That and they don't use all the cores in your CPU. At this point, I am at my wit's end. I will wait 1-2 years before a game releases. They aren't even fixing all of the bugs in some games anymore. Jedi Survivor still fucking crashes on my computer with a 11700K and a 3080TI which is 12GBs of VRAM.
 

Phoenixmgs

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I did finally get the game to run after setting up an 8 GB paging file (so 24 GBs of memory that can be used), and it seemed to run fine enough in the starting area right after making a character (that I just picked a pre-made just to get into the actual game). However, the game keeps wanting more and more memory and I keep getting an "OUTOFMEMORY" error that crashes the game. The game keeps running after the error (but once you hit OK on the dialog box, the game closes) so I can see in Task Manager that all 24 GBs of available memory are being used for some reason. It seems like there's a memory leak because there's no way the game needs that much RAM to run. I feel like just increasing the paging file isn't going to do much because the game will just keeping eating up more memory.