It's kind of sad to think that 900k sales in the first month is only "lukewarm," especially for a game outside the mainstream blockbuster genres.Susan Arendt said:LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
It's one of the great ironies of the gaming business, and it's not exclusive to forums either.Warforger said:The only thing I find funny is that this site has the most amount of DNF ad's I've ever seen, while everyone on this site keeps trashing the game with threads about how this game sucks showing up on the hot thread list and now the actual staff members are trashing the game! Ok ok it was the same with EVE and Yahtzee but this is worse!
Unless the total of PC sales exceeds the Direct X conversions(time and money), then it's not worth it.MaxwellEdison said:What the hell are you talking about?Azaraxzealot said:looks like they'll be getting bought out by EA or Activision after all.
Say hello to GTA milking!
then they would have had piracy making sales even worse. great.sunami88 said:Seconded. I really want to play this game, but I'm between consoles at the moment...Auxiliary said:They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
Doesn't sound lukewarm to me. Considering it was a revival of a fairly dead genre, the adventure game, and it is radically different from most modern games. I'd say that's good news that there are that many people still intrested. I also find it hard to belive that this lukewarm, when homefront sold a million units, and was also considered lukewarm. That was nothing new or impressive, and considering L.A. noire got that close to homefront, a game following all the popular trends, I think it's done well.Hungry Donner said:It's kind of sad to think that 900k sales in the first month is only "lukewarm," especially for a game outside the mainstream blockbuster genres.Susan Arendt said:LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
This.Low Key said:The best thing about the Duke situation is now Take Two can put out their own, hopefully better game. DNF was still basically a 3D Realms product. It was 90% complete when Gearbox finally got it.
Totally agree here. I personally loved L.A. Noire to bits, such a nice break from all the normal games I play.lunncal said:Shame about L.A. Noire not doing so well, I thought it was incredible. However Duke Nukem was pretty much exactly as bad as I thought it was going to be...
I was worried Take Two was in some real trouble here, but they're still up from last year apparently so it can't be all that bad.
Not anymore, its shifted, and from looking at trackers LA noire was pirated about 3 times more than it sold.Susan Arendt said:I think anyone pretending that the levels of PC and console game piracy are anywhere close to each other is being disingenuous, but that said, I don't think that releasing LA Noire on PC would have ultimately hurt Take Two. There likely would've been piracy, yes, but there also would've been sales.
LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
I thought I was the only one who noticed this.j-e-f-f-e-r-s said:When 899,000 sales in the space of one month is deemed disappointing, then there's something fucked up with the games industry.
I don't think PC gamers are quite as pirate-y as you think they are. I'm pretty sure LA Noire would have sold well on PC.vxicepickxv said:Unless the total of PC sales exceeds the Direct X conversions(time and money), then it's not worth it.MaxwellEdison said:What the hell are you talking about?Azaraxzealot said:looks like they'll be getting bought out by EA or Activision after all.
Say hello to GTA milking!
then they would have had piracy making sales even worse. great.sunami88 said:Seconded. I really want to play this game, but I'm between consoles at the moment...Auxiliary said:They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
The people who don't use the 10/100 system properly are the reviewers, it's a 50 to 100 system now days, with 50/100 = shit.Madara said:... No its not. 50/100 = Average. A disaster would have been like 20-30. People really need to learn how to use the 10/100 score point system properly.49 on the Xbox 360 and 57 on the PC and PlayStation 3. That's "unmitigated disaster" territory right there.
But yeah, LA, Noir was never gonna sell exceptionally well and Duke was always gonna be a disappointment. Maybe they need to get some more realistic analysts.
Susan Arendt said:I think anyone pretending that the levels of PC and console game piracy are anywhere close to each other is being disingenuous, but that said, I don't think that releasing LA Noire on PC would have ultimately hurt Take Two. There likely would've been piracy, yes, but there also would've been sales.
LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
It was wrong to assume releasing a game on the PC automatically hurts sales, but like Susan stated, its wrong to assume there is no divide between the piracy rates on consoles and the piracy rates on PCMaxwellEdison said:What the hell are you talking about?Azaraxzealot said:looks like they'll be getting bought out by EA or Activision after all.
Say hello to GTA milking!
then they would have had piracy making sales even worse. great.sunami88 said:Seconded. I really want to play this game, but I'm between consoles at the moment...Auxiliary said:They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
unless piracy results in negative sales i doubt it would have hurt the profits.Azaraxzealot said:looks like they'll be getting bought out by EA or Activision after all.
Say hello to GTA milking!
then they would have had piracy making sales even worse. great.sunami88 said:Seconded. I really want to play this game, but I'm between consoles at the moment...Auxiliary said:They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
well it costs money to port a game to the PC right?Spencer Petersen said:unless piracy results in negative sales i doubt it would have hurt the profits.Azaraxzealot said:looks like they'll be getting bought out by EA or Activision after all.
Say hello to GTA milking!
then they would have had piracy making sales even worse. great.sunami88 said:Seconded. I really want to play this game, but I'm between consoles at the moment...Auxiliary said:They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Yeah, no. You're either being disingenuous or you haven't actually read a game review in the past 15 years or so. Anyone who thinks that game reviewers actually use a 1-100 scale when scoring games is seriously deluded, and a 50-ish rating on Metacritic, particularly for a triple-A release like DNF, is absolutely and unarguably an unmitigated disaster.Madara said:No its not. 50/100 = Average. A disaster would have been like 20-30. People really need to learn how to use the 10/100 score point system properly,