Duke Nukem Train Wreck Trashes Take-Two

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Okysho

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Sep 12, 2010
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Did no one see this coming? seriously? Once they said "gearbox" I knew it was gonna a cash grab... Someone compared this to the hangover 2. I think that's a pretty apt comparison.
 

Hungry Donner

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Mar 19, 2009
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Susan Arendt said:
LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
It's kind of sad to think that 900k sales in the first month is only "lukewarm," especially for a game outside the mainstream blockbuster genres.
 

Atmos Duality

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Mar 3, 2010
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Warforger said:
The only thing I find funny is that this site has the most amount of DNF ad's I've ever seen, while everyone on this site keeps trashing the game with threads about how this game sucks showing up on the hot thread list and now the actual staff members are trashing the game! Ok ok it was the same with EVE and Yahtzee but this is worse!
It's one of the great ironies of the gaming business, and it's not exclusive to forums either.
This same shit used to happen in Electronic Gaming Monthly.
I would regularly watch EGM totally trash a game in a review panel, only to see an advertisement for that very same game on the next page (sometimes side-by-side).
 

vxicepickxv

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Sep 28, 2008
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MaxwellEdison said:
Azaraxzealot said:
looks like they'll be getting bought out by EA or Activision after all.

Say hello to GTA milking!

sunami88 said:
Auxiliary said:
They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Seconded. I really want to play this game, but I'm between consoles at the moment...
then they would have had piracy making sales even worse. great.
What the hell are you talking about?
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
Unless the total of PC sales exceeds the Direct X conversions(time and money), then it's not worth it.
 

Hybridwolf

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DNF didn't deserve the kicking it's got, but thirteen years is along time to wait. I regretably have to agree with a recent CAD comic, it's best before date had long since expired. Still, at least now Gearbox have a chance to make their own Duke game. Now that will be the one worth watching. I should also emphasis that Gearbox aren't to blame for Duke. They inherited a game they had to release on short notice which had been in development hell for longer then the Manhatten project. If they had taken the time required to polish it, it would have been another year, maybe more. Give them another chance, and then judge them, as they are now going to have no excuse that it was made by another developer.

As for L.A. noire, it was never going to be as popular as Red Dead. It's using a genre which is much lesser then western, and it's far different game to the normal Rockstar affair, although they where mainly publishers. As for it being ported to PC, sorry, but your out of luck. Although it will lose them money, Rockstar are console developers primarily, and all ports have been years after their release. In L.A. noires case, maybe it would have done better on PC. But if that was the case, then Team Bondi went to the wrong people.
 

Hybridwolf

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Hungry Donner said:
Susan Arendt said:
LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
It's kind of sad to think that 900k sales in the first month is only "lukewarm," especially for a game outside the mainstream blockbuster genres.
Doesn't sound lukewarm to me. Considering it was a revival of a fairly dead genre, the adventure game, and it is radically different from most modern games. I'd say that's good news that there are that many people still intrested. I also find it hard to belive that this lukewarm, when homefront sold a million units, and was also considered lukewarm. That was nothing new or impressive, and considering L.A. noire got that close to homefront, a game following all the popular trends, I think it's done well.
 

Jonny49

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Mar 31, 2009
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Low Key said:
The best thing about the Duke situation is now Take Two can put out their own, hopefully better game. DNF was still basically a 3D Realms product. It was 90% complete when Gearbox finally got it.
This.

If Take-Two decides to make another Duke Nukem game, and have any sense or creativity, they can turn this mess into a great jumping off point.

Make a Duke Nukem game that's taking the piss out of how bad Forever was, while Duke poorly attempts to give himself a gritty reboot and attempting to adjust to modern shooter staples.

Soldier: Quickly Duke, get some weapons before the aliens get here!

Duke: No problem, I always keep a few on me just incase there's time for a quickie.

Soldier: Er...Duke? What are you doing?

Duke: What does it look like I'm doing? I'm getting ready.

Soldier: Sorry, Duke. Regulations state only 2 weapons per person.

Duke: What is this horse-shit? Are you serious?!

Soldier: Yeah, it's been this way for a while now. Hasn't anyone told you?

Duke: Jesus, this is what a gang-bang must be like when you're 60.
 

CardinalPiggles

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Jun 24, 2010
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lunncal said:
Shame about L.A. Noire not doing so well, I thought it was incredible. However Duke Nukem was pretty much exactly as bad as I thought it was going to be...

I was worried Take Two was in some real trouble here, but they're still up from last year apparently so it can't be all that bad.
Totally agree here. I personally loved L.A. Noire to bits, such a nice break from all the normal games I play.

I just hope this doesn't have too much bearing on Borderlands 2. [sub]Fingers crossed[/sub]
 

yanipheonu

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Jan 27, 2010
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Well, they can't have honestly expected LA Noire to sell as well as Red Dead. Sounds like their expectations were too high... nothing against the game at all, it's just it's tougher sell to the masses.
 

PettingZOOPONY

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Susan Arendt said:
I think anyone pretending that the levels of PC and console game piracy are anywhere close to each other is being disingenuous, but that said, I don't think that releasing LA Noire on PC would have ultimately hurt Take Two. There likely would've been piracy, yes, but there also would've been sales.

LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
Not anymore, its shifted, and from looking at trackers LA noire was pirated about 3 times more than it sold.
 

Jubbert

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Apr 3, 2010
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j-e-f-f-e-r-s said:
When 899,000 sales in the space of one month is deemed disappointing, then there's something fucked up with the games industry.
I thought I was the only one who noticed this.
 

MaxwellEdison

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vxicepickxv said:
MaxwellEdison said:
Azaraxzealot said:
looks like they'll be getting bought out by EA or Activision after all.

Say hello to GTA milking!

sunami88 said:
Auxiliary said:
They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Seconded. I really want to play this game, but I'm between consoles at the moment...
then they would have had piracy making sales even worse. great.
What the hell are you talking about?
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
Unless the total of PC sales exceeds the Direct X conversions(time and money), then it's not worth it.
I don't think PC gamers are quite as pirate-y as you think they are. I'm pretty sure LA Noire would have sold well on PC.
 

Nazrel

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May 16, 2008
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Madara said:
49 on the Xbox 360 and 57 on the PC and PlayStation 3. That's "unmitigated disaster" territory right there.
... No its not. 50/100 = Average. A disaster would have been like 20-30. People really need to learn how to use the 10/100 score point system properly.
But yeah, LA, Noir was never gonna sell exceptionally well and Duke was always gonna be a disappointment. Maybe they need to get some more realistic analysts.
The people who don't use the 10/100 system properly are the reviewers, it's a 50 to 100 system now days, with 50/100 = shit.

That said stock price really means nothing, and I fully expect that Take-Two were expecting Duke Nukem to be panned in the reviews.

It's an internet meme however, "The game that took forever", and I think they're expecting sell on morbid curiosity alone.
 

Azaraxzealot

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Dec 1, 2009
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Susan Arendt said:
I think anyone pretending that the levels of PC and console game piracy are anywhere close to each other is being disingenuous, but that said, I don't think that releasing LA Noire on PC would have ultimately hurt Take Two. There likely would've been piracy, yes, but there also would've been sales.

LA Noire is a flawed game, but some of its core elements deserve to be built upon. I hope the lukewarm sales don't discourage further exploration into its mechanics.
MaxwellEdison said:
Azaraxzealot said:
looks like they'll be getting bought out by EA or Activision after all.

Say hello to GTA milking!

sunami88 said:
Auxiliary said:
They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Seconded. I really want to play this game, but I'm between consoles at the moment...
then they would have had piracy making sales even worse. great.
What the hell are you talking about?
Sorry, I'm just tired of this comment as being used to act like PC gamers shouldn't get games. Piracy cannot decrease sales. The two options you mention go like this-
1. Don't release on PC. Get no add to sales.
2. Release on PC, which obviously means rampant piracy (facepalm.) Even if only one person didn't pirate it for PC, that's an *added* amount of sales.
It was wrong to assume releasing a game on the PC automatically hurts sales, but like Susan stated, its wrong to assume there is no divide between the piracy rates on consoles and the piracy rates on PC

people shouldn't be surprised that developers are taking focus off pc when even the slightest insult to pc gamers automatically make people have the attitude that they will pirate the game out of some misguided feeling that they're "protesting" which only further encourages AAA developers to shy away from PC-centric development. it's a vicious cycle.
 

Spencer Petersen

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Apr 3, 2010
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Azaraxzealot said:
looks like they'll be getting bought out by EA or Activision after all.

Say hello to GTA milking!

sunami88 said:
Auxiliary said:
They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Seconded. I really want to play this game, but I'm between consoles at the moment...
then they would have had piracy making sales even worse. great.
unless piracy results in negative sales i doubt it would have hurt the profits.
 

Azaraxzealot

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Dec 1, 2009
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Spencer Petersen said:
Azaraxzealot said:
looks like they'll be getting bought out by EA or Activision after all.

Say hello to GTA milking!

sunami88 said:
Auxiliary said:
They should have brought LA Noire to the PC as well. Point and click adventures are right up our alley.
Seconded. I really want to play this game, but I'm between consoles at the moment...
then they would have had piracy making sales even worse. great.
unless piracy results in negative sales i doubt it would have hurt the profits.
well it costs money to port a game to the PC right?
it takes time, effort, and the work of people that need to be paid to put the game on the PC in working condition.

if there are not enough sales to surpass the money expended on the development of the port, then they DO lose money, and that's where piracy hurts and why it's safer to develop for consoles since there is significantly less piracy there.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Madara said:
No its not. 50/100 = Average. A disaster would have been like 20-30. People really need to learn how to use the 10/100 score point system properly,
Yeah, no. You're either being disingenuous or you haven't actually read a game review in the past 15 years or so. Anyone who thinks that game reviewers actually use a 1-100 scale when scoring games is seriously deluded, and a 50-ish rating on Metacritic, particularly for a triple-A release like DNF, is absolutely and unarguably an unmitigated disaster.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Piracy isn't particularly relevant to the argument. LA Noire may have a long tail but it was never likely to approach the scale of GTA, or even RDR. I also question the decision to keep it out of the hands of PC gamers, and the notion that people who would otherwise pirate a game on the PC will happily run out and buy it if it's only available on consoles.

As for DNF, it sounds like just a balls-out fuckup. Randy Pitchford talked the talk about really "getting" the game because of his time at 3D Realms but it's pretty clear that either he's not calling the design shots or he's just full of shit. I've been shouting from the rooftops since long before the game launched that what made Duke Nukem 3D great was not swearing and dick jokes and schoolgirl blowjobs; it was an imaginative arsenal, brilliant level design and truckloads of innovations. DN3D was one of the finest shooter experiences ever, that just happened to feature a character originally designed as a cheap, throwaway parody of 80s and 90s action heroes.

Somehow, Gearbox got that formula backwards. The focus was entirely on Duke the character - or, more to the point, Gearbox's interpretation of the character, which I think was almost entirely off-base anyway - while the actual gameplay was by all reports sorely neglected. As far as I'm concerned, the reviews are simply the final proof that Gearbox and 2K simply did not get it - and now 2K is paying the price.