FUCK
i just managed to lose my wall of text. Rewriting everything. Jeeeeeeeez.
Here comes my yearly report!
-Stocks and dwarves
[http://img25.imageshack.us/my.php?image=capture20022009204535x.jpg]
We're going well, imho. Our food pile is growing steadily: plants are plump helmets and stuff gathered outside, meat is provided by a single hunter pretty much killing everything in sight and dragging it to the butcher. Wealth produced should bring quite some immigrants, be prepared. We have a legendary bookkeeper and a legendary craftsdwarf, that's not too bad. Also, no real military have been organized, but we have some crossbows, some bone bolts, and a SHITLOAD of obsidian swords, so there's no concern. We happen to lack proper barracks and storage for weapon, though. Also i didn't bother to build a justice department, so there's no sheriff,no deputy, and no cellblocks whatsoever. We have five wardogs, though.
Ah, the kitchen is going full throttle on preparing meals, so the seeds are constantly returned to the stocks. Plants are still stocking up, so consider building a second kitchen.
Drinks are decreasing slowly, so consider reactivating the still sometime soon.
-Entrance
[http://img16.imageshack.us/my.php?image=capture20022009204542.jpg]
Nothing substantially changed, planted some floor to get rid of stone, and two statues for beauty. There's an outer ring of stonefall traps, a barrier of cagetraps, and another barrier of stonefalls, just in case. The road is just for beauty too, i decided to keep it anyway... Oh, there's also the drawbridge, obviously, whose control lever you can see in the entrance, at the top of the screen.
Refuse stockpile is filling up slowly, consider setting up crafting operations to take advantage of it.
-Main hall and quarters
[http://img15.imageshack.us/my.php?image=capture20022009204545.jpg]
Here too, nothing radical: enlarged the living quarters, the well is always there, unused but there, the hedonic hall is finally finished. The bookkeeper's office is a bit dull, up to you whether to beautify it a little or not. Farms are going well, it's all plump helmets, with a lot of dedicated workers. Kennel has orders for dog training but noone will do it, take care of it if you wish. The red "d" in the hall is a cage, with dogs. War dogs and normal dogs and puppies. If intruders break in, unleash the dogs, activate the military an lock the doors... it will be a formidable gorefest. There's also a lever, i'll explain later.
-Second Floor
I didn't shoot it, but it's just the stockpiles. I haven't had the heart to enlarge the area, it worked pretty well anyway. There are three food sections, three for furniture, mechanisms, coffins (there's a fuckton), etc., and one for trade good which is filling up fast. Also there's a wood area which is permanently restocked, since uncertain managed to cut down the whole fucking forest out there and there's wood for the next six or seven years, eh.
Seeds will entomb you if you don't find a solution. I didn't. Good luck xD
-Third floor
[http://img8.imageshack.us/my.php?image=capture20022009204549.jpg]
Ahhh, the workshops. North you have a still (inactive for now), a mechanic's (use on request, one or two miners and maybe a forge operator have the job iirc), a leatherworks and tanner (iirc) slated for removal. West you have butcher's, farmer's (produces thread from pig tails), a cage and animals area. South you have a carpenter's, a kitchen, and the two "crap-machines", that is, craftsdwarf workshops who spit out tradable crap at an incredible rate. One is currently assigned to bone bolts, though. Be sure to return it to tradable crap as you see fit.
East you have two mason's (working on request), a bowcraft, and another carpenter.
It works quite fine, i'll tell you.
-Fourth floor
[http://img11.imageshack.us/my.php?image=capture20022009204552.jpg]
Here's our mine. I conducted exploratory digs, and found a smeltable ore of sorts. I proceeded to scout out the vein for you, and setting up a semi autonomous metal production and refining zone: there's a wood furnace for producing charcoal (there are like nine units of charcoal ready in the stockpile for you to smelt stuff), a smelter for producing bars from raw ore, and a metal smith built with an anvil i got from the traders. There should be enough metal to produce a lot of armor and weapons, but i'm not sure about the mineral... experiment, everything should be set. There's also a number of dedicated metal industry workers, ranging from wood burners, to furnace operators (smelters), and a trained metalcrafter.
-SECRET PROJECT aka THE GOBLIN DROWNER
You might have noticed another tomb near uncertain's. It's mine. Don't touch it. mmkay?
Over the fortress, there's a pond... if you look around, you'll see that there's also some walls. I dug an artificial channel, leading from that pond to a spot above our entrance (above the paved area between the rock wall and the bridge). There's a floodgate regulating the flow, and it's control lever is just outside the hedonic hall, westside. I haven't had time or means to try it, but it works like this... you get invaders, you raise the drawbridge and lock the outer door. If noone manages to get in the entrance, cool. If they do, and are now out of the door but locked "in" by the bridge, pull the lever and the water coming from upstairs should at least drag them into the moat. It could fail really hard tho, don't really count on it.
Phew, i'm done.
I hope you have a good time ruling the Bloody Great Waste of time. It was fun to me, we'll see what you can do
Here's the save.
http://dffd.wimbli.com/file.php?id=853
Have fun, i'm stepping down, blending with the rest of the dwarves in the fortress. What a bloody great waste of time!