Kill me slowly with anticipation, will ya?
I think we should all take this as a good sign for things to come: Random Encounters!
What a refreshing concpet compared to Oblivion where bears and minotaurs were spawned every 10 feet in the same, exact, stagnating orders. I swear, some routes were like a boring-fight-cheat code of "Bear, Minotaur, Minotaur, Bear, Ogre, Land Draugh, Bear, Ogre, Ogre, Ogre, Bear, Minotaur." I do hope that enemies in general feel varied and give the sense of a constantly shifting world of danger. For instance, one encounter near a tomb could be against bandits and much later trolls. And the one after that? Hmmmm, maybe just some gobl-OH #*$@! A DRAGON!!!