Fallout 4 lovin' thread

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Barbas

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LetalisK said:
Edit: Also, a base question. Does the placement of defenses like turrets actually matter or is it just for racking up defense points so you don't get attacked?

Edit2: Dogmeat. There is a perk you can get where Dogmeat will attack an enemy and hold them in place so they are easier to hit. But...he is already doing that. Does the perk just increase the occurrence of this?

edit3: Protip for anyone starting the game...want a laser rifle quick and easy with a bunch of ammo? Start trekking towards the center of the map early on(Cambridge). When you get the military distress call, answer it and do the ensuing quest. Early laser rifles with shit loads of ammo. I've always been a normal weapons guy, but the laser rifle is so powerful early on and with the amount of ammo they gave me it'd be stupid not to use it.
1. Never been attacked so far; my defense rating was too high. I think it'll probably help to use them with fences to funnel enemies into chokepoints, but building turrets gets your defense up quickly and painlessly without requiring power or people to man defenses. You should always keep your levels of food, water, power and defense at least as high as your population.

2. I think the perk might be for helping him pin and finish off enemies - doesn't he start off just briefly grabbing and biting them so they can't shoot?

3. There's also a laser rifle on the defensive wall outside the front of the police station, by the corpse.
 

IceForce

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KingsGambit said:
Also, as an FYI...the first nude mod appeared on FO4 Nexus, dated 12th Nov. A two day TTB (Time to Boobs) seems quite extraordinary in the absence of a toolset, but shouldn't be surprising.
The official dev/editing tools aren't required for texture/mesh mods. All you need is Photoshop with the DirectDraw Surface plugin installed, and a NIF mesh editor, and you're good to go.
 

FrozenLaughs

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Barbas said:
LetalisK said:
edit3: Protip for anyone starting the game...want a laser rifle quick and easy with a bunch of ammo? Start trekking towards the center of the map early on(Cambridge). When you get the military distress call, answer it and do the ensuing quest. Early laser rifles with shit loads of ammo. I've always been a normal weapons guy, but the laser rifle is so powerful early on and with the amount of ammo they gave me it'd be stupid not to use it.
3. There's also a laser rifle on the defensive wall outside the front of the police station, by the corpse.
Even better, completing the next quest he gives you rewards you with an EVEN BETTER legendary laser rifle that honestly only needs a scope added to kick major ass. The quest also exposes you to the Institute, and you get to collect some of their shiny plastic laser weapons too!
 

LetalisK

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This is the crappy part about playing a game on release: no good guides. So, here is my question to you guys, specifically about Piper's interview and subsequent events.

1. In the last question of the interview(words of advice for families of those that had been kidnapped(ie keep hope, go find those responsible and kill them, etc), what did you answer with?

2. After the interview had been printed, did you have a stand off between two brothers in Diamond City where one was killed by security?
 

mizushinzui

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Me and my other half got the game at our local GAME store's midnight release, and it was well worth it. We got given so much free stuff, including the pretty standard free bobblehead but we also got the chips and deck of cards from new vegas and a free mask of Vault-Boy (which is terrifying by the way)


We've been taking turns playing it by the hour each and it's been really fun so far. We got it on PS4 and we've had very few bugs so far which is surprising, what's more surprising is that my friend got it on his PC which is by no means a top tier rig and he has had a very smooth game too for the most part, excluding a few frame rate issues.

Loving the new Stat system and the new gunplay, the only thing I have against the game is that it doesn't explain itself very well. Also I guess the conversation options could be a little better, I know they wanted to streamline it but they didn't need to make it quite so basic as it is.
 

Mike000

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Xsjadoblayde said:
Weapon crafting is great, though i never have enough adhesive...bloody stickiness is hard to find these days.
Once you get your farm fully stocked, you can make the stuff at the cookfire.
 

happyninja42

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BloatedGuppy said:
Happyninja42 said:
2. It makes Radiation storms terrifying! Seriously, when one hit me out in the middle of nowhere, I was like "....oh sit, I have no shelter!!" Then I spent the time running around, trying to find some place to load into, and had to weigh the risk of assaulting a location just to get shelter, or just waiting out the storm. It was most intense! xD
I like radiation storms conceptually. It's just hard to not compare them to the emissions in STALKER.

O_O Holy shit, that was awesome. The music that was going with it! Damn I'm going to have to buy that game I think. xD
 

Comic Sans

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LetalisK said:
This is the crappy part about playing a game on release: no good guides. So, here is my question to you guys, specifically about Piper's interview and subsequent events.

1. In the last question of the interview(words of advice for families of those that had been kidnapped(ie keep hope, go find those responsible and kill them, etc), what did you answer with?

2. After the interview had been printed, did you have a stand off between two brothers in Diamond City where one was killed by security?
1. I just did that last night before leaving for work and haven't played since, but I picked the one that said not to lose hope. Not sure it makes a difference outside of the article, which Nat gives you if you talk to her after.

2. That happened to me beforehand, after I went to Valentine's office but before going to Piper's.
 

IceForce

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LetalisK said:
2. After the interview had been printed, did you have a stand off between two brothers in Diamond City where one was killed by security?
Comic Sans said:
2. That happened to me beforehand, after I went to Valentine's office but before going to Piper's.
[2] is set to trigger the second time you enter the Diamond City main outdoor area. Entering one of the (separately-loaded) building interiors and coming back out again counts as a 'second' visit to the area, and will trigger the scene. Nothing else has an effect on it.
 

IceForce

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Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
 

LetalisK

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IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
Speaking of VA, I would like to take back my previous statements about the male VA work. I don't know if I warmed up to it or if it got better, but I like it quite a bit more now.

On an unrelated topic, is it just Piper or are companions really bad with ballistic weapons? I watched with utter dismay as Piper couldn't hit any of the ghouls rushing us with the suped up combat rifle I gave her. I watched as every shot from her created a little poof of dust behind them. But if I give her a laser pistol it's all good since she doesn't have to lead. Not to mention Danse cleared whole rooms by himself during our mission.

Edit: I take it back, Piper still kinda sucks. Is there anyway to make her decent at gunplay or is she just doomed to suck? One idea I have is I don't think companions ever aim down the sights, so giving them a weapon with really high hip fire accuracy might help?
 

DeimosMasque

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IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
Yeah if I knew Courtenay Taylor was the VA when I was making the character she would have a shaved head and called Jack
 

IceForce

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undeadsuitor said:
IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
ooooooooh yes. top that off with Cait [https://41.media.tumblr.com/01090e3edd38c781a902914a916ea21f/tumblr_nxqew4THoo1r8qoyoo1_1280.jpg] looking almost exactly like femshep, and there being a hairstyle that looks almost exactly like Jack's Mass Effect 3 hairstyle and I've been having a lot of mass effect fun.
DeimosMasque said:
IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
Yeah if I knew Courtenay Taylor was the VA when I was making the character she would have a shaved head and called Jack
Oh, but that's not all...

Turns out that Garrus's voice is in it too. Fucking Garrus!
 

IceForce

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LetalisK said:
IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
Speaking of VA, I would like to take back my previous statements about the male VA work. I don't know if I warmed up to it or if it got better, but I like it quite a bit more now.

On an unrelated topic, is it just Piper or are companions really bad with ballistic weapons? I watched with utter dismay as Piper couldn't hit any of the ghouls rushing us with the suped up combat rifle I gave her. I watched as every shot from her created a little poof of dust behind them. But if I give her a laser pistol it's all good since she doesn't have to lead. Not to mention Danse cleared whole rooms by himself during our mission.

Edit: I take it back, Piper still kinda sucks. Is there anyway to make her decent at gunplay or is she just doomed to suck? One idea I have is I don't think companions ever aim down the sights, so giving them a weapon with really high hip fire accuracy might help?
If it's anything the like previous games, then your follower's 'chance to hit' is calculated the same way chances in VATS is calculated. ie: it's based off their attribute points and perks. (And since Piper is a journalist and not a fighter per se, then it's possible she might just suck at combat, period.)

Don't take this as gospel, but I've heard that giving your follower a melee weapon can help alleviate this problem, since a quirk of VATS means that melee 'chance to hit' is always 95% regardless of stats/attributes. All they have to be is close enough to hit them, (which yes, presents a problem in itself, because then they'll rush in and get in the way of your own shots).
 

LetalisK

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IceForce said:
LetalisK said:
IceForce said:
Sooo, how many people are going for the 'Sarcastic' dialogue options? The only trouble is, those options make a female player character basically sound exactly like Jack from Mass Effect. (Same VA, you see. And the 'Sarcastic' options often sound exactly like things that Jack would say.)
Speaking of VA, I would like to take back my previous statements about the male VA work. I don't know if I warmed up to it or if it got better, but I like it quite a bit more now.

On an unrelated topic, is it just Piper or are companions really bad with ballistic weapons? I watched with utter dismay as Piper couldn't hit any of the ghouls rushing us with the suped up combat rifle I gave her. I watched as every shot from her created a little poof of dust behind them. But if I give her a laser pistol it's all good since she doesn't have to lead. Not to mention Danse cleared whole rooms by himself during our mission.

Edit: I take it back, Piper still kinda sucks. Is there anyway to make her decent at gunplay or is she just doomed to suck? One idea I have is I don't think companions ever aim down the sights, so giving them a weapon with really high hip fire accuracy might help?
If it's anything the like previous games, then your follower's 'chance to hit' is calculated the same way chances in VATS is calculated. ie: it's based off their attribute points and perks. (And since Piper is a journalist and not a fighter per se, then it's possible she might just suck at combat, period.)

Don't take this as gospel, but I've heard that giving your follower a melee weapon can help alleviate this problem, since a quirk of VATS means that melee 'chance to hit' is always 95% regardless of stats/attributes. All they have to be is close enough to hit them, (which yes, presents a problem in itself, because then they'll rush in and get in the way of your own shots).
That would explain why Dogmeat is such a badass: natural meleer that is small enough to shoot over. Realistically, I should go with a melee companion since I'm a sniper. Everything outside dies before my companion can help anyway and keeping those ghouls busy inside actually helps a lot.

Now if only we could see the companions' stats so I could set them up properly.
 

LetalisK

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Bitter Hobbit said:
Not got the game yet (role on my birthday on Saturday) but one thing I have to know before I play. Are the Centaurs in this game? Those vile evil things scared the hell out of me in Fallout 3, seriously if I went to a place where I saw one then either it'd be the scariest parts for me, or even more extreme I'd load up a previous save and just avoid that area, even thinking about them now is making my skin crawl. Whoever designed these things well done sir, fantastic creepy monster, now go get your head examined.

Cheers guys.
I don't believe so. Super Mutants have mutated hounds as companions now, which just look like your garden variety demon hound.

Edit: Is anyone else starting to reach burnout status? Granted, I've been off for the last 4 days now and I've done nothing but play Fallout 4. I just see a lot of stuff where I think "Oh, a mod is going to make that so much better" and I think I should have let Fallout 4 marinate for a couple months before playing.
 

Odbarc

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I recommend people go to Vault 81 and do the quest(s) there.
Because all vault's are strange and horrible and this one is absolutely normal and nothing weird is going on when you get there.
 

Frankster

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Hum my experience with the game is a bit more mixed then simply "loving it 100% and unconditionally" so won't be as saccharine as some others, but still a few things I like about the game which puts it above Fo3 in my book:

-Gunplay is fun now whereas it has been a consistent weakness in previous 1st person fallout games
-Mods are great, the logical continuation of what was started in new vegas
-Bayonets are awesome
-Thanks in part to settlement building, there's some value in random stuff you find when roaming, like a good scavenger you start looking out more for parts that have say..electronics, copper, gears and locks and ignore items that are just common wood or metal. I like the fact that im always on the lookout for certain materials like adhesives.
-There is fun to be had with settlement building, at least until you hit the object limit :/ Anyways its fun to make some areas of the map "yours" and claim your own little corners of land. Then have people live on them like you're some sort of feudal lord.

Edit: New ones:
-Ended up being pleasantly surprised by the factions, shame the endings aren't more detailed but I'm hoping mods will fix this..Well mods will fix everything!
-Companions are much better then in Fo3. Not that much of an accomplishment but still, even baby steps are better then none.
 

happyninja42

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Odbarc said:
I recommend people go to Vault 81 and do the quest(s) there.
Because all vault's are strange and horrible and this one is absolutely normal and nothing weird is going on when you get there.
And I recommend going to Goodneighbor and turning on the Silver Shroud radio station. Not only is it some awesome radio goodness, but it opens up possibly my favorite mission series in the game so far. xD

Seriously, it's fucking sweet, go do it...now...right now...what are you waiting for?!
 

squid5580

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Gethsemani said:
I got to say that I am happy with the removal of skills. I just ran into my first Synth enemies and was overjoyed when I could pick up their shiny laser pistols and turn it on them (and every other thing that dares stand in my way) without having to worry about if I had the proper skill. For a game series that has become a lot about shiny loot and using cool stuff it just makes sense to ditch the barrier that forced players into multiple playthroughs if they wanted to use more then 1/5th of the weapons.

The revised armor system is really cool, I like being able to either use one "full set"-armor or using various smaller pieces that go on top of the Vault Suit/Military Fatigues/other cool piece of clothing. The crafting system has also been a highlight, striking a rather good balance between usability and busywork, not to mention it makes stuff look cool. Speaking of which, anyone know of a good source of screws?

Muspelheim said:
Question; Bolt Action Rifles. Are they in the game, and are they any good?
Yes and yes. The Hunting Rifle and Sniper Rifle both makes a return, but as variations on the basic Hunting Rifle (changing out parts makes it into either the "traditional" Hunting Rifle or the Sniper Rifle). I just hit level 10 and my Sniper Rifle is a beast at range, taking about 70%-100% of the HP of a raider with a head shot.

Muspelheim said:
And follow-up; how about swords
Haven't found one yet, but I have gotten a machete that's pretty nasty...
Swords are so last week. Axes are where it is at. I have found 1 of each (legendaries) so far