Did you get Thanos snapped?I'm not 'upset'; the timeline in which Zack survives is already the timeline they're using for the
Did you get Thanos snapped?I'm not 'upset'; the timeline in which Zack survives is already the timeline they're using for the
All of this just make me like the story less and less. Ultimately they didn't think about all that mumbo jumbo as a natural extension of the story of FF7, they just needed to make stuff up to justify bringing Sephiroth back over and over. Also, does anyone actually care about advent children being cannon? And the whole "bad ending" with the weapon wiping out humanity, why isn't that the sequel instead of this pseudo sequel/remake where we have a Schrodinger story where everything is the same and different at the same time.So there are two short stories written by the OG writer for FF7 called Lifestream Light and Lifestream Dark. They are meant to be stories that bridge the narrative between FF7 original and Advent Children.
Lifestream Dark tells the story of the essence of Sephiroth who still exists in the lifestream as a consciousness because of Cloud's refusal to forget about him. Cloud as we know is torn up with the guilt of Aerith's death and how he should have stopped Sephiroth. In so doing, Cloud's memories keep the lifestream from being able to completely absorb Sephiroth, his memories prevent Sephiroth from truly dying. Sephiroth realizes this and runs through the lifestream touching people, corrupting them and leaving his Stigmata upon them. Because if he can make enough people think about him, envision him he can use that to manifest himself again, through the few remnants of people with Jenova cells throughout the world.
Thus his line at the end of Advent Children "I will never be a memory".
This is also how Sephiroth cannonically chases Cloud to other universes like Kingdom Hearts and Smash Bros. Because he exists where-ever Cloud is because Cloud can't let the memory of him go.
Now assuming that the Remake saga is a technical sequel to the FF7 series (post advent children), Sephiroth appearing to fuck with Cloud fits because he needs Cloud to be thinking about him in order to continue to exist through the lifestream, (even when he's physically frozen in the northern crater). Also keep in mind that everything Sephiroth does in Remake is to try and break Cloud away from the choices he made in the original game. Everywhere Sephiroth appears, he is trying to get Cloud to do something else.
In Chapter 2 where in the original game Cloud meets Aerith for a minute and they break away, Sephiroth appears and leads Cloud down a bunch of alleys to try and prevent this meeting from happening. If Cloud never meets Aerith then there is no reason Cloud would get invested in the big Shinra hunt nor the chase for Sephiroth himself. Nor could Cloud follow Aerith to the Temple of the Ancients to interfere with getting the Black Materia. Basically a lot of shit changes if CLoud never meets Aerith.
But what happens, when we see Aerith she is fighting away the invisible ghosts because the planet NEEDS her to meet Cloud, so the ghosts keep her in town only enough for her and Cloud to meet, but when the meeting goes on too long they appear again to chase her away.
The story of Lifestream Light is in the same way Sephiroth's essence remains whole within the lifestream, Aerith uses her communication with the planet to keep herself together in the lifestream as well. She helps keep Holy at the ready to unleash it for the planet as soon as the Sephiroth's hold breaks, she watches the party but mostly she watches Sephiroth. When he finally dies and becomes part of the Lifestream she follows him, tracks him, and watches what he does while doing the best she can to minimize the effects of his geostigma.
This leads to Remake where throughout the game Aerith says and hints at things that she should have zero knowledge about. People speculate that this is because the original Aerith is feeding the Remake's Aerith hints about what's going on, what will happen, and how things need to happen. Giving her knowledge and abilities she should not have at this point in our story. Much in the same way the Sephiroth essence is trying to fuck with the story, Aerith's essence is trying to save it.
Kitase has said that the original ending of FF7 is the bad ending. We see Red13 running through a canyon to Midgar which is revealed to be completely overgrown and reclaimed by nature. This is a world without humans, who've all been killed off by the planet's weapons to prevent humans from continuing to drain Mako energy or abuse it's resources ever again. This is the bad ending so to speak and through the Remake's upcoming events it's hinted that there is a possibility that this time we can make a better ending happen for everyone.
I mean, that's kind of Final Fantasy's whole thing right? Most FF stories are convoluted and all over the fucking place with random arbiturary things that come from nowhere to make the plot work.All of this just make me like the story less and less. Ultimately they didn't think about all that mumbo jumbo as a natural extension of the story of FF7, they just needed to make stuff up to justify bringing Sephiroth back over and over. Also, does anyone actually care about advent children being cannon? And the whole "bad ending" with the weapon wiping out humanity, why isn't that the sequel instead of this pseudo sequel/remake where we have a Schrodinger story where everything is the same and different at the same time.
Right, which is my point as well. By incorporating DMC to that ideal vision you add depth of substance in mechanics, which is the thing missing. DMC has some of the most mechanical depth out of any such action game so it's where you'd go to realize that vision. (Though to be fair XV was a whole lot worse than Dissidia, cause its button inputs were more like suggestions rather than tied to specific commands.)I did play some Dissidia and saw Advent Children, and thought they were balls. Pure style over substance. The vision is consistent... with the weakest earlier installments, like Dissidia, Advent Children, and FF15. It's not at all consistent with the strongest entries, which I'd consider 4 - 10.
It's interesting to point out that even though we laughed at them promising that there would be no day 1 patch for the game, the day 1 patch they are now doing is to directly address feedback from people playing the demo. Framerate fixes, motion blur toggle, and controller button rebinding. SO honestly it's the player's fault for this patch and it's actually not bad from the stand point that they're willing addressing people's feedback and going into the game to make adjustments based off of it.
Oh hey, someone else who also apparently actually paid attention to the throughline of FF7, lol. Welcome. It's a lonely table.He was doing that "defy fate with me!" bollocks in the first Remake game though. In the original he's barely present until endgame, except as a form of Jenova who has no recognition of Cloud. In Remake its the Sephiroth show, he's everpresent, he's the final boss, he's destiny bonded with you. And it's all just cos he was a fan favourite; they've twisted the story in service of that.
Plus, fate ghosts are silly. Very silly. Defeat some ghosts to destroy fate so we can change the future is silly.
No, the players can't be blamed, as this is stuff that should have been in the game in the first place on a new generation console. Turning off motion blur should be there by default. No one in their right mind likes motion blur. The framerate stuff is a bit more understandable, but if you're charging $70+ on an expensive console, I expect results. I am glad the patch is happening, but it still doesn't change the fact people called this out years ago, and that SE couldn't make up their mind and head to back pedal.SO honestly it's the player's fault for this patch and it's actually not bad from the stand point that they're willing addressing people's feedback and going into the game to make adjustments based off of it.
?Did you get Thanos snapped?
There's "World of FF7" lore to explain every little thing that didn't need explaining, like the agonising cringe of Genesis Rhapsodos. Just look at that name, and it tells you all you need to know.But yeah, there is post-FF7 lore that explains it. Though that also turns Cloud into the most powerful psychic anchor for spirits in the world, again without any explanation. One ****pull to justify another.
No I'm really quite fine with taking a game as presented.There's "World of FF7" lore to explain every little thing that didn't need explaining, like the agonising cringe of Genesis Rhapsodos. Just look at that name, and it tells you all you need to know.
Sure are, but I'll always maintain that this anything goes approach to narrative is a much better example of what makes the medium artistically unique than the kind that's directly trying to imitate that of blockbuster movies.Japanese stories are weird man, i dunno what to tell you.
I always interpret things portraying themselves as "cinematic" or "like a movie" as marketing-speak, rather than an authentic expression of the artistic vision going into a game.Sure are, but I'll always maintain that this anything goes approach to narrative is a much better example of what makes the medium artistically unique than the kind that's directly trying to imitate that of blockbuster movies.
From the cynical standpoint, anything releasing itself under the Final Fantasy branding is arguably already coming from a place of compromise.I always interpret things portraying themselves as "cinematic" or "like a movie" as marketing-speak, rather than an authentic expression of the artistic vision going into a game.
Nah it's been around for long enough that current era devs could realistically have always dreamed of their own ideal for a FF game coming up so now are at a point of realizing that ideal. Just because it's part of a series doesn't mean you have to compromise yourself to match it, if anything it means you're finally free to make a game that is allowed to contain the things you always wished but which were often seen as too fantastical or out there by the regular status quo governing most non-final fantasy properties, the vast majority of which are decidedly less fantastical and over the top.From the cynical standpoint, anything releasing itself under the Final Fantasy branding is arguably already coming from a place of compromise.
You'd have to assume a "true artistic vision" would just be its own thing, and not carry a weird overhead brand that itself has no canon or distinct elements. Unless the artist is really die hard on needing Chocobos or Moogles in universe.
Uh... sure. Should I just go pluck any 5 random JRPG's off the new list on PsStore here as countepoints, or ...Nah it's been around for long enough that current era devs could realistically have always dreamed of their own ideal for a FF game coming up so now are at a point of realizing that ideal. Just because it's part of a series doesn't mean you have to compromise yourself to match it, if anything it means you're finally free to make a game that is allowed to contain the things you always wished but which were often seen as too fantastical or out there by the regular status quo governing most non-final fantasy properties, the vast majority of which are decidedly less fantastical and over the top.
Square Enix Is Open to Making Final Fantasy Play Like Call of Duty
Square Enix vice president Yoshinori Kitase and Final Fantasy XVI producer Naoki Yoshida agree you could see an FF play like Call of Duty.www.escapistmagazine.com
Those 5 would swim in a sea of thousands of games from other genres if we look at total game releases for the same time window, especially when correcting for budget and looking at games with FF-tier butdgets, so my point stands.Uh... sure. Should I just go pluck any 5 random JRPG's off the new list on PsStore here as countepoints, or ...