So I'm about 10 hours in and got to a good place to stop for now. Man this game is definitely a FF game cause I was enthralled ceaselessly and didn't even have time to eat or sleep XD.
So, first things first, the negatives out of the way; the english script is atrocious. It doesn't affect me most of the time cause I'm playing in JP but every now and then I'll glance at the subs that I leave on in case I hear some JP word I'm unfamiliar with out of habit and they're just...hilarious and awful XD. It's like the writer is trying super hard to sound weirdly old-timey and also edgy at the same time. In JP meanwhile it's like a normal jrpg/anime script that feels instantly familiar and fitting to FF. Oh and there's almost no swearing in JP, but I see random fucks in the subs left and right. Also a lot more sarcasm and irony that serves no purpose, just people being randomly assholes so that they'll be seen as "tough" or something. Again, super weird.
Now, with that out of the way. The world is very compelling, it's not quite as dark as I heard people make it out to be, but yeah there's a ton of war and slavery. I'm not sure if all those folks crying for "diversity" would want it if they knew that chances are the diverse chars would also be slaves, or if they don't like seeing a game having so many european-themed slaves, but damn it feels like half the cast is either a slave or fighting to free slaves or trying to enslave someone. Either way, Clive is a great protag if a bit with blinders on. I stopped at a critical point where he will face his obstacle but so far he's just earnest if a bit too disconnected. The supporting cast are all sweet and funny enough to make up for him, especially Jill in the beginning, and seeing little bro put up a fight a bit and not be totally useless was also cool. Cid is a bro too, and a pretty cool guy all around, he has that kinda Balthier type of mentoring role which is like the one cool thing that has stayed with me about XII, and of course Torgal is hype, and you can PET him. There's even a trophy for petting him enough. My coolest moment so far was fighting together with him and doing combination QTEs where Torgal is involved in the cutscene bitting people's face of as he swerves mid air with their head in their mouth to let you slash em.
And now that we're here, lets touch on the QTEs. Basically, this game lets you play normally most of the time, but sometimes it decides it wants to be Asura's Wrath to varying extends, so it has a ton of random long ass sequences, it's very forgiving and simple and you can't mess it up but it just feels extremely awesome when you're in the moment. The ones that happen mid-fight are less spectacular but in some of the bigger boss fights you get like a long ass sequence after you win the fight and those go super hard. I legit lost track of where the floor was for a good minute or two in the Phoenix one while I was mashing with Ifrit so hard it reminded me of puniching that planet in the face in Asura's Wrath. Again, not played anything like this since Asura's Wrath but this has a modern look to it and is way more seamless with the gameplay.
And as for the gameplay itself, it's basically slightly simpler and easier DMC. It knows how to drip feed you new skills, so you can unlock a bunch of stuff to play around with fast but upgrading them takes a while (be SURE to press triangle over every action in the ability menu and read what they actually do cause the basic description leaves out 95% of the useful information) and just as the combat felt a bit repetitive I got access to a whole second summon which has its own abilities and independent cooldowns and played like Nero from dmc4-5 where you have this spectral arm skill that lets you grapple with enemies, pull small ones to you or pull yourself to the bigger ones. It also does this cool thing where if you're fighting super tough enemies with posture meters, and they are under 50% posture, you do this tug of war grapple move to them that brings em down and always looks incredibly awesome too. And you can shift between the summons on the fly so you can do combos with both sets of moves. Also a thing the game doesn't tell you is that the magic burst skill works for literally every single attack that uses the sword, not just the square combo, and that the phoenix teleport slash on a grounded enemy does a unique, contextual grounded attack on enemies that's different from the regular one. There's a lot of things like this where the game doesn't actually explain every little thing and you have to test it out. So far my favorite skill is the projectile counter thing from the phoenix tree, cause a lot of enemies like to just fly around and shoot projectiles but just shooting back does like no damage but this skill does a ton. Also a more general observation about the gameplay is that everything is very forgiving. You can mash inputs that require timing and the game will still give it to you even if you hit the button early like 10 times before hitting it with the right timing. It's more noticeable in the QTEs but it's there for everything. I think they were afraid of overwhelming people so they're being very lenient with everything.
Oh and the music is awesome, especially the super crazy boss fight one. It's paired with the cutscenes in a masterful way.
Ok now I really need to eat something.