Xzi said:
Number systems in particular aren't what I'm concerned with, but the fact that they've given up on character planning almost altogether is pretty bad. No classes and no skill limitations at all...meaning that you can just jump right into this and play it through as if it were an FPS. Never stopping even for two seconds to think. And why would you when you don't have to? Too straightforward; too easy.
You say too easy, I say they're just making it possible to build a character that will suit your play style without having to know beforehand how the game plays. On my first play through of Oblivion, I tried to make a stealthy ranger/bard type character. But this left me severely under developed in Endurance and Strength, so by level 10 (which came within 8-9 hours of play thanks to the fact that you had to counter-intuitively leave certain useful skills out of your set of majors in order to level efficiently; I was leveling up every other dungeon and hardly getting any boosts) I was getting my shit wrecked by any given woodland creature. And my high speechcraft ended up being useless since there are maybe a handful of times when there's even a point to persuading someone, and half of those times there's a scripted event that does it for you. Had I not committed (and trust me brother, I spent hours,
hours rifling through the manual before settling on a character), I could have just gone a different way. "Character planning" the way you mean it is only really possible using a trust-worthy guide or by playing through multiple times. Maybe it's because I don't care about maximizing stat boosts as much as I care about seducing sexy elves and blackmailing royalty, but I'm just inclined to think that being able to jump in and play however you feel like is a point in a game's
favor.
Besides, they're doing a much better job of supporting character planning in the sense that what kind of character you intend to be (a rouge-ish ladies man or a big dumb brute) will allow you to interact with the other characters in the world in a specific way that not any old character could. You can't do a big stealth mission unless you train your stealth skill a little. You can't get lots of help from people if you go around killing everyone you meet. The character planning is still there, you see; it's that it's not just about what specific nasty thing you'll be doing to your enemies. I don't understand where your criticism that it's too "straightforward" comes from at all. There's still no specific required goal (main quest is optional) and there are a million options, none particularly more worthy than the rest. The only thing that's "straighforward" is
how to go about doing what it is you want to do, or being what you want to be. And I can't think of any aspect of the game that should be less complex.