First Elder Scrolls V: Skyrim Details Leaked

E-Penguin

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CitySquirrel said:
I can't wait for this... it looks amazing. Though I remember people criticizing Fallout 3 as Oblivion with guns... will this trigger the hordes complaining about Fallout in fantasy world?
"This is Oblivion with guns with swords"

something like that?
 

Knight Templar

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Fewer skills? FOr some reason I find that idea bad at first, but thinking for a moment it's likely something I'd enjoy. I hope we get plenty of weapon types, like a spear or a glaive.
If not I'll settle for...



Bonelord said:
I call duel wielding shields
Damit.
 

Sallix

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My favourite part of the revealed information is that beards are now in the game.
 

Signa

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There are 18 total skills, down from 21
What. The. Fuck.

That's an instant no-buy for me. After spending another hundred hours in Oblivion, the skill options in Morrowind became a breath of fresh air. It also means I'm able to reach a higher max level, though that's hardly a selling point on its own.

I'm going to have to see Bethesda pull something amazing out of their ass now in order for me to even care about the game now.

Any before some one whines at me about skills being useless 'n' stuff, I'm just going to say I'm upset about what the removal of skills represents more than how it will affect gameplay. Oblivion's skill set was the bare minimum for me, and gimping it further just shows that they are focusing on other things I don't care about or want to have anything to do with in a $90 game (you know it will cost you that much after DLC).
 

mattttherman3

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So, no news on dismemberment of your enemies? I am honestly confused with people these days, you take out a minor thing, like a few skills or an inventory system, and people flip out. I play a game for the story not for the EXTREMELY minor gameplay elements such as the inventory system. 18 skills is still alot, and in Oblivion, most players didn't level anything besides combat skills. They are just catering to the majority.
 

Unesh52

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Xzi said:
Number systems in particular aren't what I'm concerned with, but the fact that they've given up on character planning almost altogether is pretty bad. No classes and no skill limitations at all...meaning that you can just jump right into this and play it through as if it were an FPS. Never stopping even for two seconds to think. And why would you when you don't have to? Too straightforward; too easy.
You say too easy, I say they're just making it possible to build a character that will suit your play style without having to know beforehand how the game plays. On my first play through of Oblivion, I tried to make a stealthy ranger/bard type character. But this left me severely under developed in Endurance and Strength, so by level 10 (which came within 8-9 hours of play thanks to the fact that you had to counter-intuitively leave certain useful skills out of your set of majors in order to level efficiently; I was leveling up every other dungeon and hardly getting any boosts) I was getting my shit wrecked by any given woodland creature. And my high speechcraft ended up being useless since there are maybe a handful of times when there's even a point to persuading someone, and half of those times there's a scripted event that does it for you. Had I not committed (and trust me brother, I spent hours, hours rifling through the manual before settling on a character), I could have just gone a different way. "Character planning" the way you mean it is only really possible using a trust-worthy guide or by playing through multiple times. Maybe it's because I don't care about maximizing stat boosts as much as I care about seducing sexy elves and blackmailing royalty, but I'm just inclined to think that being able to jump in and play however you feel like is a point in a game's favor.

Besides, they're doing a much better job of supporting character planning in the sense that what kind of character you intend to be (a rouge-ish ladies man or a big dumb brute) will allow you to interact with the other characters in the world in a specific way that not any old character could. You can't do a big stealth mission unless you train your stealth skill a little. You can't get lots of help from people if you go around killing everyone you meet. The character planning is still there, you see; it's that it's not just about what specific nasty thing you'll be doing to your enemies. I don't understand where your criticism that it's too "straightforward" comes from at all. There's still no specific required goal (main quest is optional) and there are a million options, none particularly more worthy than the rest. The only thing that's "straighforward" is how to go about doing what it is you want to do, or being what you want to be. And I can't think of any aspect of the game that should be less complex.
 

someonehairy-ish

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Well...
Judging by that screenshot, the new graphics are freaking gorgeous. And the yeti type thing looks bitchin, even if it is a bit toooo similar looking to the balverines from fable. If all the creature designs are that good, Im a happy bunny already xD. Having a sprint function will be nice.
Im not too bothered about the removal of classes, so long as I can still get a level of specialisation that I like. Also having perks on each level up like Fallout will be interesting.
The dual weild system sounds like it has the potential to be abused pretty serisously? What if someone just picks two shields and holds block- Or a torch in both hands Would they still be able to fight? Also, are there still two handed weapons?
New enemy scaling system sounds like it might be a pain. I quite liked the fact that in Oblviion, enemies would always be strong enough to be fairly challenging but not too strong to defeat.
 

hawkeye52

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Riveon said:
hawkeye52 said:
i might have missed something in the article so forgive me if i did but what about the voice acting
They 'hired more voice actors to keep it fresh'.
so we can assume 6 or 7 instead of 4 and 1 famous person who gets killed off right at the start then
 

Klagermeister

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Is it just me, or does anyone else think the monster in the picture looks like the Uderfreicht Matron from Oblivion?
Or maybe it's just a troll, but that's strange since trolls usually like humid, dark areas.
 

DirgeNovak

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Jul 23, 2008
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Color me excited. If their new engine isn't as buggy as Oblivion's, we're in for a sweet ride. November 2011 will suck my bank account dry.
 

F-I-D-O

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Looks interesting, still need to get Oblivion...
As has been said above, duel wielding shields could get interesting.
 

T8B95

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summerof2010 said:
I get the impression that you're upset because the complexity of the experience is moving away from numbers-based stats. That's not the important part of roleplay; the important part is giving your choices broad scope, logical context, and meaningful consequences.
Do you want to be my new best friend? You've just put in words exactly why I think Oblivion is better than Morrowind (yes, that's right. I think Oblivion is better than Morrowind *prepares self for utter shit-storm*)

In Morrowind everything was based on character skill, which both broke immersion and made the game infinitely more annoying. Every time I cast a spell, I had to wait three seconds to go through the proper motions, and then it failed sometimes, so I'd have to do it all again. Every time I swung a weapon I only had a specific chance of actually hitting an enemy, regardless of how close to him I was. It was very frustrating.

In Oblivion, more things were based on player skill, which was much more enjoyable.

And it looks like they're going for that "scope, context, and consequences" in Skyrim.
 

ponderus

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mattttherman3 said:
18 skills is still alot, and in Oblivion, most players didn't level anything besides combat skills. They are just catering to the majority.
That's pretty much the point. Catering to the minority. The land of Tamriel has a rich, storied history, which is represented in small parts by each game. By "streamlining" gameplay, why should you stop and read one of the books on an NPC's shelf? Why not just go, sword and frostbolt blazing and kill whatever monster you're pointed at? There's lots of games like that, and The Elder Scrolls Series should not become that.
 

lacktheknack

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Moonpooman said:
lacktheknack said:
Can your shield be used as a weapon? If so, I'm going to make the most difficult to damage character EVER.
Maybe you could have a shield in each hand?

That would look ridiculous.

I want to be able to dual wield shields.
Exactly my thought.

"Oh no! Double-shield man is coming! RUN!"

http://t1.gstatic.com/images?q=tbn:q59BHAQ-7RkCpM

I can see a meme coming out of this.
 

triggrhappy94

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wait so if you have a spell in one hand you can't have anything else in that hand?
That's kind of stupid.
 

BabyRaptor

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omicron1 said:
Let me gather lava in a bucket and make an obsidian portal...
Wouldn't lava melt the bucket? (Not nitpicking on your over-all want, that question just jumped out at me.)
 

AstylahAthrys

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Is it really a leak if people already have the magazine? People started getting them yesterday.

Anyway, I hope that all of this will work out and be awesome. I have faith it will.
 

omicron1

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LightPurpleLighter said:
omicron1 said:
Let me gather lava in a bucket and make an obsidian portal...
Wouldn't lava melt the bucket? (Not nitpicking on your over-all want, that question just jumped out at me.)
Uhh... I thought that was a completely obvious Minecraft reference, and that it was clear I was kidding about that line. (If nothing else, "Wait, that's Minecraft" should've clued you in)

The reason for this was that the rest of my list were quite close to things you can do in Minecraft, and I was poking fun at the similarity.