This was one among many problems I had with skyrim. The first was the sheer ease of the game. Oblivion on the hardest difficulty required planning, strategy, and your build gave you the tools to overcome it yet there was always a way out of the most demanding and confounding confrontations.
In skyrim set to highest difficulty, you need none of that, dragons are soloable after a few levels and their novelty not-withstanding a level more, melee gives you a headstart and magic removes all difficulty in the later quests, and the guild quests are over and done with in a few hours. Even the dragonshout destroys would-be obstacles once you learn the one that knocks over and paralyzes foes for several seconds.
Oblivion before and after the game-enhancing mods gave me the challenge and open-world rpg experience I craved and still crave, many playthroughs had and completed. They should've took a look at what they had done and the mods that enhanced it and sought to make a game that exceeded that combined level of excellence but instead seemed to have felt out-done and under-shot what could've been a great opportunity. It'll take a long time before the skyrim mods catch up to the years of creating that oblivion spawned and is still spawning. I see the amount of things that came from it as reciprocity, bethesda gave so much and in return, the community gave back more, almost like a thank you . With what skyrim added... I don't know if that encourages anything more than the basic things modded bethesda games are given i.e. mod manager and fixes.
I could go on making this a blog-esque tear down of skyrim and seeing how disliking this game is "unpopular," usually warrants bashing but this gives me the opportunity to say the above and one last thing, I no longer believe bethesda brings challenge and substance that the previous games had. Elder scrolls is now the call of duty for rpgs and bethesda seems to be $atisfied with that.
In skyrim set to highest difficulty, you need none of that, dragons are soloable after a few levels and their novelty not-withstanding a level more, melee gives you a headstart and magic removes all difficulty in the later quests, and the guild quests are over and done with in a few hours. Even the dragonshout destroys would-be obstacles once you learn the one that knocks over and paralyzes foes for several seconds.
Oblivion before and after the game-enhancing mods gave me the challenge and open-world rpg experience I craved and still crave, many playthroughs had and completed. They should've took a look at what they had done and the mods that enhanced it and sought to make a game that exceeded that combined level of excellence but instead seemed to have felt out-done and under-shot what could've been a great opportunity. It'll take a long time before the skyrim mods catch up to the years of creating that oblivion spawned and is still spawning. I see the amount of things that came from it as reciprocity, bethesda gave so much and in return, the community gave back more, almost like a thank you . With what skyrim added... I don't know if that encourages anything more than the basic things modded bethesda games are given i.e. mod manager and fixes.
I could go on making this a blog-esque tear down of skyrim and seeing how disliking this game is "unpopular," usually warrants bashing but this gives me the opportunity to say the above and one last thing, I no longer believe bethesda brings challenge and substance that the previous games had. Elder scrolls is now the call of duty for rpgs and bethesda seems to be $atisfied with that.