I agree, but yes Daggerfall is just faaaarrrr too large for modern engines to handle. It would be so cut down it would hardly seem the same.Neverhoodian said:I dunno, those games have aged rather well in the visuals department. I'd go further back for games that would benefit from graphical overhauls like, say, Daggerfall. I mean, nearly every monster, NPC and prop is comprised of 2D sprites, for Azura's sake! Toss in a slew of bug fixes, stability improvements, cut content restorations, full mod support and an improved seed algorithm for random dungeons so they aren't so stupidly large and labyrinthine and I'd have the best Elder Scrolls experience since Morrowind.
As for me, like folks have suggested ALL the space sims. Wing Commander, X-Wing and TIE Fighter, Freespace... hell, bring back Privateer, Starlancer... lets update all the space sims. But not the console rail shooters like Rogue Squadron, they can stay back in their era.
And the good car combat games, lets update those. Twisted Metal 1 and 2, Vigilante 8 1 and 2, Rogue Trip, and that lot.
And maybe something of a passion project. Ultima 6 and 7. Each of those games has a map roughly the size of Skyrim, and you could easily fit the "quests" of U6 and U7 into a "Skyrim sized" game. And Ultima created many of the RPG conventions utilized by Elder Scrolls... I think it would be fitting.