Warcraft 3 and Starcraft. I actually like the
story (yes, the story! It's what those little cutscene things in between missions are all about) and the setting of both, but I am utter crap at RTSs.
whiskey rock n said:
Civilisation 4, it's a great game but on the harder difficulties the computer has already mastered space travel and atomic bombs while I'm still fmbling around with the intricacies of the wheel.
Good man!
CivIV is awesome. Specialise your cities towards production or commerce (so don't go building a Bank in a production city, or a Forge in a commerce city). Don't automate your Workers or your citizens - assign them yourself. Don't found religions. Choose a handful of Wonders that are absolutely crucial to your strategy and pursue them to the exclusion of others. Settle your 2nd city by 2000 BC. ALWAYS build a Worker first unless your capital is on the coast, there's seafood within its borders, and you start with the Fishing tech, in which case Work Boat first is better. Try and be the first to Liberalism. TRADE TECHS - try and trade a tech away to multiple civs in one turn, so that you can benefit without them really being able to trade it to each other. If you're building a Wonder, hold on to the tech that allows you to build it until you're close to completion, then trade it away for as much as possible. If you're playing as Inca and you find an opponent nearby, rush them with Quechua (especially on higher difficulties, when AIs start with Archery). If you're playing as Persia or Egypt, beeline to Animal Husbandry, hook up some Horses, and rush someone with Immortals/War Chariots. If you're playing as anyone else, you can rush with Axemen but not with Swordsmen (Iron Working takes too long to research). Have around 1.5 Workers per city. BUILD MORE SIEGE UNITS! Take at least twice as many siege units to a battle as normal troops. Use them to first bombard away city defenses, then sacrifice a few of them to deal some collateral damage (you'll see two or three suicide catapults usually increases your combat odds from ~15% to >60%). If you wage early warfare, get to Currency or at least Alphabet as soon as you possibly can - this will enable you to build Wealth and Research respectively, thereby scraping you out of the economic grave you've dug yourself once the war is over. Keep good cities but raze the bad/mediocre ones. Aim to have 4-6 cities at 1 AD.
That's as much advice as I can think of right now.