Can confirm the PS3 double pack is fully playable through Rpcs3 tho. One of the more straightforward games to get running, requiring only a couple tweaked settings to prevent crashes, which many other games also require anyway. Unless you want to run at higher res than PS3 native, that requires making a patch file, tho that's also not hard to figure out. This info is all readily available on the emulators website, with a little looking.You're right. I was thinking of the PS3 ICO/SotC pack I ended up playing it on, so there's some hope for emulation after all. My bad.
I haven't tried the PS3 emulator but I appreciate the heads up.Can confirm the PS3 double pack is fully playable through Rpcs3 tho. One of the more straightforward games to get running, requiring only a couple tweaked settings to prevent crashes, which many other games also require anyway. Unless you want to run at higher res than PS3 native, that requires making a patch file, tho that's also not hard to figure out. This info is all readily available on the emulators website, with a little looking.
It's still several years away from what I'd call 'general use', i.e. when 99% of games are playable start to finish with an acceptable level of tweaking. Rpcs3 runs about 60-65% of games, but unfortunately that remaining chunk is pretty much all the exclusives. No God of War 3, Uncharted, Killzone, infamous, The Last of Us, MotorStorm or MGS4. Ratchet Tools of Destruction technically works, but the emulator can't do Sixaxis, so progress become impossible. Some games can run, but only on specialized custom builds, some of which are locked behind their creator's Patreon. Tho there's notable exclusives that are fully playable, like og Demon's Souls, Resistance or LittleBigPlanet.I haven't tried the PS3 emulator but I appreciate the heads up.
It makes me wonder if this coincides with the kind of exclusives that had the most to-the-metal custom engines, as most of those were also considered the PS3’s most impressive looking games. Those devs had to work some crazy voodoo blood magic to get there, so I’d hate to think of decompiling that code for emulation.It's still several years away from what I'd call 'general use', i.e. when 99% of games are playable start to finish with an acceptable level of tweaking. Rpcs3 runs about 60-65% of games, but unfortunately that remaining chunk is pretty much all the exclusives. No God of War 3, Uncharted, Killzone, infamous, The Last of Us, MotorStorm or MGS4. Ratchet Tools of Destruction technically works, but the emulator can't do Sixaxis, so progress become impossible. Some games can run, but only on specialized custom builds, some of which are locked behind their creator's Patreon. Tho there's notable exclusives that are fully playable, like og Demon's Souls, Resistance or LittleBigPlanet.
It's a fun emulator if you like tinkering with builds and settings, and seeing what games you can (or cannot) get working, but if that's not your bag, I would either stick with real hardware or wait it out. Also, dumping games is time consuming and kind of a pain, if you want to do things legit.
Holy shit it's been three years!?Something I noticed today when prepping this week's freebie post, but the Epic store finally has a shopping cart. Only took them 3 years.
I mean, it takes a lot of time to count all the fortnight money, trade it for nickels and then use those nickels to buy pure uncut cocaine to dump into an Olympic size swimming pool so they can lie down and make coke angels. It's a hard knock life for those guys.Something I noticed today when prepping this week's freebie post, but the Epic store finally has a shopping cart. Only took them 3 years.
Don't know, but I would not be surprised if that were the caseIt makes me wonder if this coincides with the kind of exclusives that had the most to-the-metal custom engines, as most of those were also considered the PS3’s most impressive looking games. Those devs had to work some crazy voodoo blood magic to get there, so I’d hate to think of decompiling that code for emulation.
Yes, the store launched in late 2018.Holy shit it's been three years!?
This was my reaction too. 2020 is the gift that keeps on givingHoly shit it's been three years!?
IT'S STILL 2020!!!!?????This was my reaction too. 2020 is the gift that keeps on giving
Hey, it worked for Bohemia Interactive.This explains a lot, actually
I wish I could be comforted by that, but remember this?Considering that recent trailer with the Ubisoft nfts has a 95% dislike ratio, it looks like the majority of the masses aren't liking it either.
I wish I could be comforted by that, but remember this?
"The gamers" (et al.) talk a lot of shit, but they rush out to get the game they're complaining about the instant they can throw their money at it, because all their little friends are getting it and they don't want to miss out.
If there are idiots that don't want to listen, they'll have no one to blame but themselves despite the warnings we give. They'll shout "Save us", and I'll whisper "You had your chance; it's too late."
You definitely called it. And I suspected it would happen at some point. I do not blame you, because I am doing the same thing. Not buying their crap or waiting for a lower price drop. A way lower price drop! Bring on the AA and indie games.Hurray, next-gen prices are coming to PC.
Of course, being EU, that means another extra 10 gets slapped on for no good fucking reason. Why yes, I am stoked about games getting €20 more expensive.
It's fine tho, I've found an easy solution: not buying these games. Sorry, not sorry Squenix, fuck you very much for the offer tho.