Hackers Release PlayStation 3 "LV0 Decryption Keys"

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BernardoOne

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Jun 7, 2012
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ikillu87 said:
BernardoOne said:
ikillu87 said:
BernardoOne said:
ikillu87 said:
As to the fella claiming PS3's do not have a TOS upon first time boot. I am 99% sure you are wrong, unless it has been changed since 2007.
Here, let me show you http://www.youtube.com/watch?v=2RYKZmuos24
What was he scrolling through? The white block?
That was the "keyboard" input you use to write your user name I believe.
I find it odd. I used to set up people's entertainment systems back at Circuit City, and booting PS3's always involved scrolling through that giant block of text.
Maybe it depends on the region? PS3 from USA may require it I guess. I am in Europe and have a PS3 and did help a friend do the first setup of his and never saw any TOS to agree with.
 

ThunderCavalier

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Nov 21, 2009
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At this rate, Sony should just hire these hackers as full-on firmware developers or something.

They obviously know their way around the hardware more than the actual developers.
 

ikillu87

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Dec 6, 2010
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BernardoOne said:
ikillu87 said:
BernardoOne said:
ikillu87 said:
BernardoOne said:
ikillu87 said:
As to the fella claiming PS3's do not have a TOS upon first time boot. I am 99% sure you are wrong, unless it has been changed since 2007.
Here, let me show you http://www.youtube.com/watch?v=2RYKZmuos24
What was he scrolling through? The white block?
That was the "keyboard" input you use to write your user name I believe.
I find it odd. I used to set up people's entertainment systems back at Circuit City, and booting PS3's always involved scrolling through that giant block of text.
Maybe it depends on the region? PS3 from USA may require it I guess. I am in Europe and have a PS3 and did help a friend do the first setup of his and never saw any TOS to agree with.
That is entirely possible.
 

ZippyDSMlee

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Sep 1, 2007
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Forget trying to stop people from running homebrew and copies its not worth the effort. Now do try and stop them from hacking shit online.
 

ikillu87

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Dec 6, 2010
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CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
 

Epona

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Jun 24, 2011
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ikillu87 said:
CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
Wait, is it the current truth or is it the direction we are moving in? It can't be both because if we are already there then we can't be moving towards it.

Anyway, it isn't the truth and the only way it will be the truth is if consumers accept it and consumers should not accept it. How is it good for consumers to pay more for games and have less ownership of them?

Games going digital is irrelevant to ownership too, you can BUY something from Steam and still own it if consumers demand that. In other words, DD doesn't make ownership impossible. It just means that you own a product key which gives you access to the data. No different than owning a disc that gives you access to the data (ie, console games).

What I am really trying to say here is that the future is up to consumers. Smart consumers will say NO to this "you don't own your games" bullshit.
 

kburns10

You Gots to Chill
Sep 10, 2012
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This sounds like a particularly bad hack. I think since Sony is coming out with the PS4 sooner rather than later, they can shift the focus there and chalk this one up as a loss.
 

SonOfMethuselah

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Oct 9, 2012
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Quiotu said:
Meh... this doesn't affect us normal gamers. It just let's those hacking the PS3 to hack it even more. Which... I don't see the appeal of, but whatever floats your boat.
Well, I mean, it sort of does affect us. I mean, the constant, usually unannounced firmware updates Sony throws out are a direct attempt to counter potential pirates. The whole execrable proprietary PSV memory cards are a directed measure to counter potential pirates. Branching out a bit, intense, unfriendly DRM measures are a poorly implemented measure to counter potential prates.

What it comes down to is making gaming a little bit more inconvenient for those of us who play our games legally. That's why this is news. Sony is fighting a losing battle, and the best part is, its attempts to counter piracy are actually doing more harm to us then they're doing to the pirates. In the next console generation, Sony is going to be in deep trouble indeed if it doesn't focus on making its services better: friendlier, faster, more convenient, instead of focusing on the people - who, I'd like to point out, are really a very small minority - who are getting their products illegally.
 

Kargathia

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Jul 16, 2009
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ResonanceSD said:
Wado Rhyu said:
more prove of the fact that sercurity updates wont work agianst pirates. better make your product worth buying instead of pirating.

That's such a cop out answer these days. The pirated version is free. What do you need to provide, as a new developer, to be able to beat that? People pirate INDIE games, for fucks sake, they aren't going to come over all moral because "WE NOW DECIDED THE PRODUCT WAS WORTH PAYING FOR ALL OF A SUDDEN BECAUSE REASONS, AND SUCH".
You might have your priorities somewhat backwards here. Piracy is here to stay. The combined resources and creativity of everyone interested in hacking ensures that a "piracy-proof" game remains the stuff of legends.
Increasingly escalating your security not only spectacularly fails to keep the pirates at bay, it alienates your paying customers.

It simply comes down to either learning to adapt to people pirating your games, or going straight to the bankruptcy cliffs on a raft bathed in righteous flames.
 

Vuliev

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Jul 19, 2011
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Crono1973 said:
I do think (and I don't want to argue this with anyone) that no one last gen even considered that they didn't own the games they bought. People should probably look back and figure out why they feel that way now. Figure out when and how they have been manipulated to give up ownership of games and hardware.
I honestly think it's a combination of the second generation of gamers that have grown up with a notable lack of hard copies of their games, that the vast majority of the populace doesn't understand copyright/patent/IP law (especially not to the level needed to effectively argue that many EULAs are complete horseshit), a peculiar influx of apathy toward fighting for one's rights (that extends far into the rest of society/politics), and the natural tendency of humans to cling to concepts they're familiar with (in this case, trying to apply physical-goods business models to digital goods and markets.)
 

ikillu87

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Dec 6, 2010
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Crono1973 said:
ikillu87 said:
CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
Wait, is it the current truth or is it the direction we are moving in? It can't be both because if we are already there then we can't be moving towards it.

Anyway, it isn't the truth and the only way it will be the truth is if consumers accept it and consumers should not accept it. How is it good for consumers to pay more for games and have less ownership of them?

Games going digital is irrelevant to ownership too, you can BUY something from Steam and still own it if consumers demand that. In other words, DD doesn't make ownership impossible. It just means that you own a product key which gives you access to the data. No different than owning a disc that gives you access to the data (ie, console games).

What I am really trying to say here is that the future is up to consumers. Smart consumers will say NO to this "you don't own your games" bullshit.
Its the truth with software that comes with the hardware.Its the truth with software from many companies for that matter. You have not refuted one thing I've said.

It is, however, not completely true of all games. Granted, it is still against the law to hack the restrictions a game comes with (this is why gamesharks/etc don't exist anymore, to which I am greatly saddened).

And once again, with Steam, breaking a TOS can indeed mean you are locked out of your account and from your games. You cannot freely give/sell them as you wish, as one does an actual disk. It is one of the reason Xbox/PS3 is so gung ho with digital distribution, in that there is no way for you to own a physical copy.

I may be rambling, I took a couple of Tylenol PM's, however, my points stand.
 

Epona

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Jun 24, 2011
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ikillu87 said:
Crono1973 said:
ikillu87 said:
CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
Wait, is it the current truth or is it the direction we are moving in? It can't be both because if we are already there then we can't be moving towards it.

Anyway, it isn't the truth and the only way it will be the truth is if consumers accept it and consumers should not accept it. How is it good for consumers to pay more for games and have less ownership of them?

Games going digital is irrelevant to ownership too, you can BUY something from Steam and still own it if consumers demand that. In other words, DD doesn't make ownership impossible. It just means that you own a product key which gives you access to the data. No different than owning a disc that gives you access to the data (ie, console games).

What I am really trying to say here is that the future is up to consumers. Smart consumers will say NO to this "you don't own your games" bullshit.
Its the truth with software that comes with the hardware.Its the truth with software from many companies for that matter. You have not refuted one thing I've said.

It is, however, not completely true of all games. Granted, it is still against the law to hack the restrictions a game comes with (this is why gamesharks/etc don't exist anymore, to which I am greatly saddened).

And once again, with Steam, breaking a TOS can indeed mean you are locked out of your account and from your games. You cannot freely give/sell them as you wish, as one does an actual disk. It is one of the reason Xbox/PS3 is so gung ho with digital distribution, in that there is no way for you to own a physical copy.

I may be rambling, I took a couple of Tylenol PM's, however, my points stand.
I believe the law that says you can't crack DRM is the DMCA (1998) and there have been cheat devices since then. DS, Gamecube, PS2 come to mind. The reason we don't have cheat devices now is because internet updates can easily break them.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Security is always a losing battle. There is always someone working to break it, so you always need to be changing it. Make a better mouse trap and the mouse will get smarter. I always kind of wonder how technology would differ if we didn't have to devote a constant stream of resources into security. [sarcasm]Pirates are the reason we don't have a cure for cancer![/sarcasm]
 

Strazdas

Robots will replace your job
May 28, 2011
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Tanis said:
Hasn't the 360 and Wii been 'easily to hack', for like...ever now?

Never really saw NEAR the level of stories on TE when that was happening...

Maybe it's cause the PSP got so screwed by CFW?
Yes, PS3 is less popular by pirates because it is harder to hack and blueray discs cost A LOT. you can buy 10 dual layer dvds for the cost of 1 blueray disc.
then again this was only hard for people who didnt knew how ofc, but there are many such in the world.
what can i say, sony - 0, humanity - 1. locking users out of costum software should be criminal offence, but now its copyright.
 

rapidoud

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Feb 1, 2008
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Wado Rhyu said:
more prove of the fact that sercurity updates wont work agianst pirates. better make your product worth buying instead of pirating.
The ignorance from you is just... astounding.

You know ArmA 2, prior to the Day Z mod, had 100 illegitimate connection attempts for every 1 legitimate? The Witcher 2, considered a good RPG, had 20 pirates for every 1 paying customer.

No matter how 'good' your product is the scum of the earth will try and justify breaking the law for it; if it's a bad product why would anyone pirate it in the first place?
 

GAunderrated

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Jul 9, 2012
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rapidoud said:
Wado Rhyu said:
more prove of the fact that sercurity updates wont work agianst pirates. better make your product worth buying instead of pirating.
The ignorance from you is just... astounding.

You know ArmA 2, prior to the Day Z mod, had 100 illegitimate connection attempts for every 1 legitimate? The Witcher 2, considered a good RPG, had 20 pirates for every 1 paying customer.

No matter how 'good' your product is the scum of the earth will try and justify breaking the law for it; if it's a bad product why would anyone pirate it in the first place?
um dayZ is a mod that is free so pirating a mod is kinda moot. Also I have yet to see HARD DATA supporting witcher 2's claims of piracy. I don't doubt they got pirated, but I believe the information is skewed to try and make it look like pirates are running rampant.
 

Wado Rhyu

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May 19, 2010
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ResonanceSD said:
Wado Rhyu said:
more prove of the fact that sercurity updates wont work agianst pirates. better make your product worth buying instead of pirating.

That's such a cop out answer these days. The pirated version is free. What do you need to provide, as a new developer, to be able to beat that? People pirate INDIE games, for fucks sake, they aren't going to come over all moral because "WE NOW DECIDED THE PRODUCT WAS WORTH PAYING FOR ALL OF A SUDDEN BECAUSE REASONS, AND SUCH".
Here in holland we sleep at the hours you guys comment but i will awnser anyway.

The jimqusition had a nice video about it. Poeple will be comfort for starters. i don't own or wanna own a creditcard or want to run to the shop to buy a PSN card every time. Give me ideal ( a dutch/german payment methode) to buy for playstation stuff online and i will. why? because it is easy.

Secondly the 50 bucks is a lot and i want to try out a game before playing. i would be more willing to buy a game if i like the demo of the game. but the don't make them anymore.

and finnaly as the makers of The Wicher pointed out. if support the people who buy your game the are less willingly to pirate it.

so people are willing to buy the game if the thing it offers more then the pirated copy and expecialy if it is easy to buy. the fact that a pirate game is free doesn't way up to the fact you have to constanly be on your toes to not get your consule permabanned.
 

Wado Rhyu

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May 19, 2010
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rapidoud said:
Wado Rhyu said:
more prove of the fact that sercurity updates wont work agianst pirates. better make your product worth buying instead of pirating.
The ignorance from you is just... astounding.

You know ArmA 2, prior to the Day Z mod, had 100 illegitimate connection attempts for every 1 legitimate? The Witcher 2, considered a good RPG, had 20 pirates for every 1 paying customer.

No matter how 'good' your product is the scum of the earth will try and justify breaking the law for it; if it's a bad product why would anyone pirate it in the first place?
its true you will always have people who will pirate for the sake of pirating. there isn't anything realy wrong with that because the wont buy it anyway, so no money lost nor gained. this is also the reason why bad games get pirated.

i would also like to see your data regarding your claims becuase i haven't found anything to support your claims. kinda strange from someone who claims to be astounded by my ignorance.

I am more amused by the fact you bring up The Wicher 2 yourself because it was the CEO who spoke out agianst the security updates and DRM. he said something along of the lines that piracy it self made them money by free publicity and that the don't see the massive loses of money other company's have claimed.

so to conclude: the people you call the scum of the earth won't harm your comanpy becuase the dont buy your product anyway. secondly you have no data to support your claims and the mentioned examples will tell something different about piracy then you believe.

P.S. for the source of my information on The Witcher 2 use the search function of TE to find the article

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