Well, they certainly have some interesting ideas, but I'll have to wait for more info before I buy this one.
This is, however, one of the few situations in which a fatigue bar makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to run away. It's meant to be a zombie survival game, as opposed to zombie hunting.Casual Shinji said:I'm intrigued apart from one thing; First-person melee combat.
...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*