Meh, keep trying to get into Witcher, but I just can't get over the combat. The story seems pretty good, but it's like reading a book written on razors, every page turn hurts and I can't play it for more than an hour or so without starting to get bored of it because of the character control. Might be I'm just spoiled by the Souls series, they have such fantastic control of your character and playing Witcher after them doesn't feel anything close to satisfying. It's the same thing that prevented me from playing Witcher 2 as wellCasual Shinji said:Looks nice 'n all, but how exactly does this differ from Fallout 3 and New Vegas? Because it looks like the same thing; Vault dweller, shopping carts, dog companion.
So is this going to be just the usual buggy dungeon crawler we're used to from Bethesda? Because if it is I see little reason to get excited over this. Certainly not when The Witcher 3 is around.
My money's on this year, mid-November. They tend to release their games in November and it feels way too early for a trailer like this if they're gonna release it next year (for Bethesda, mind you).Willy Rogers said:Hm, all this pre-order stuff happening right after the announcement. I'm thinking a spring release. Maybe MAYBE a release this year, but I doubt it.
ICE CREAM!soren7550 said:Guys, guys, guys! I just had a thought! If the player character is voiced, that means there will be fully voiced player characters with very low Intelligence! (see #1 http://www.cracked.com/article_2053...ne-detail-into-stuff-you-didnt-notice_p2.html)
I dont want vehicles put into the game i think adds to the feel of the game having to walk for miles in the dangerous wasteland for miles to get from place to place. I rarely use the fast travel system in these because of this reason. I think this time around i might even try hardcore mode. "COS IM A REBEL"Lil_Rimmy said:So, here's something to be extra super hyped about if they get it right:
You may be playing as a pre-war character. Yup. Before the bombs dropped.
See, Vault 111 was one of the vaults equipped with stasis chambers, so it's entirely likely that Bethesda will make you play a character who is waking up from stasis to explore this new world, which would be awesome. Also, I'm guessing if they do do that they might have a few sequences or flashbacks to old pre-war times, which will be really cool to see.
Otherwise, I can't wait to see all the flying stuff and I really hope they include some form of vehicle this time. There would be nothing cooler than Mad Maxing around the Wasteland with that dog riding shotgun (or taking the wheel when you need to shoot a deathclaw from the safety of a high speed vehicle). Still, all of the new stuff seen already makes me hyped. The hype train has officially left the station, bound for Mount Awesome, with a potential turn-off to Mount Disappointment if someone forget to make the rails work properly.
EDIT:
Also, that dog nosing the little cradle is the cutest fucking thing. Stupid cute awesome dog, you are almost definitely gonna be killed by the writers for a sad moment.
King_Julian said:It's not that bad, there was a good car mod for new vegas, which allowed me to have cars in fallout 3 via another mod. Any way your not invincible in anyway, I can't tell you how many times raiders shot up the car killing me!Lil_Rimmy said:I dont want vehicles put into the game i think adds to the feel of the game having to walk for miles in the dangerous wasteland for miles to get from place to place. I rarely use the fast travel system in these because of this reason. I think this time around i might even try hardcore mode. "COS IM A REBEL"
The exact same?lacktheknack said:I feel like I'm being trolled. I'm told the new Tomb Raider trailer looks like crap, and THIS is somehow the second coming of Jesus?
It's aesthetically/thematically the exact same as the last game. I had enough Fallout 3 when I finished Fallout 3!
I'm in heavy agreement that the weakest part of Bethesda games currently is their animation system. They make small iterative changes with each game, but really they need a massive jump to even catch up to the current standard. The smoothness of the dog's animations provides a little hope, but we'll have to see if that's applied to all characters, or just the dog.blackrave said:Graphics are ok (Skyrim level is ok)
BUT
animations, Animations and ANIMATIONS DAMMIT!!!
Better geometry and colision detection, no invisible walls or fake surfaces (even in places where noone ever could get- there were numerous times when I wore jetpack in FO3, tried to get to vantage point on roof and found out that there is no solid roof)
And animations.
Also taking few notes from SkyUI would be great.
Also, did I mentioned animations?
P.S. Voiced character is interesting thing to experiment with (even if that would make modding even more restrictive)
P.P.S. And last but not least- animations.
Is there a point of hoping that finally we'll be able to climb ladders?Areloch said:I'm in heavy agreement that the weakest part of Bethesda games currently is their animation system. They make small iterative changes with each game, but really they need a massive jump to even catch up to the current standard. The smoothness of the dog's animations provides a little hope, but we'll have to see if that's applied to all characters, or just the dog.blackrave said:Graphics are ok (Skyrim level is ok)
BUT
animations, Animations and ANIMATIONS DAMMIT!!!
Better geometry and colision detection, no invisible walls or fake surfaces (even in places where noone ever could get- there were numerous times when I wore jetpack in FO3, tried to get to vantage point on roof and found out that there is no solid roof)
And animations.
Also taking few notes from SkyUI would be great.
Also, did I mentioned animations?
P.S. Voiced character is interesting thing to experiment with (even if that would make modding even more restrictive)
P.P.S. And last but not least- animations.